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Forums - Gaming - Will PS4 x X1 graphical difference dissapear?

kowenicki said:
bananaking21 said:
it wont, ever. people need to deal with it.


It would help if people didnt keep asking the question.  

That goes for both sides.  Honestly, the majority of what starts these power discussions/arguments is some Xbox fans unwillingness to just "deal with it."  They are always looking for some new form of secret sauce (cloud, dGPU, tiled resources, DX, etc.) and/or take devs comments out of context to try and "prove" that SW can actually makeup for a lack of HW.  Though, I have to say, MS doesn't make it any easier, either, as they keep trying to downplay the difference by coming up with PR that will "close the gap."



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manny10032 said:

So a 900p linear game with frame drops in the teens is better than a game that is 1080p open world that maintains framerates above 30fps for 98% of the game with multiple lighting effects? Nope not even close.

The gap will stay the game or just get bigger. Don't get me wrong, the XBO will improve, but the PS4 will not just stay stagnant. 

Maybe a better thread would be "When will the talk about the graphical differences between the PS4 and the XB1 disappear?"

It's a minority voice currently, but there are those who are still making their case for how the difference will vanish as development tools improve for the XB1 (and of course there's always the Infinite Power of the Cloud to fall back on), when the argument should simply be that results on the XB1 will continue to improve as development tools improve allowing for better results within the constraints of the hardware restrictions of the XB1.

And I'll point out that every platform has restrictions. Some are simply more restricted than others.

But this imagined time when results are identical on two separate platforms of varying capabilities is essentially relying upon no improvement in SCE's own development tools, improvement in developers to optimize their results within the constraints of the PS4 platform and an imagined hypothetical scenario in which developers will simply be "lazier" on the platform with more resources so that there can be parity between various versions of their multiplatform games, when what we've seen in reality is lead platforms perform best and results are scaled back appropriately to accomodate the differences in hardware resources on other platforms. 

The PS4 platform has plenty of room to grow, just like the XB1; but it's still packing more cubes under the hood between the better GPU and faster memory alone. 



dandd said:
I own infamous and on my 60" plasma it is a great looking game, but it isn't amazing. There are some great lighting effects, but it can't keep a steady framerate. Take a ride on the monorail, infamous1 & 2 had a steadier framerate than second son. I think it would have been better if Sucker Punch just locked the framerate at 30 and left it alone.

Honestly the only game to "wow" me so far has been Ryse. We all know the framerate is slow, but at least its pretty steady 99% of the time and certain scenes on that game are incredible. Killzone is also a game that looks amazing in parts and keeps a steady framerate.

Only time will truly tell if we have a noticeable persistent gap in games in the future. Launch games never are a good indication of a system's true potential.

@ bold

Well, now I know you're just talking out of your butt.  Seems every vid, review, AND even DF's analysis disagrees with you.  So, I'm just going to assume you don't have the game.



dandd said:
Well the max mass market display will be 1080p for the forseeble future. So when 1080p/60fps becomes easily achieveable on either system then the gap will virtually disappear.

There isn't really a huge gap right now. I own a PS4 and X1 and both systems have good looking games. Some look better than others but on most games you really have to knitpick little details.

Ryse is probably the best looking game for the X1 so far and while the framerate could be faster, it is one fine looking games. Killzone is also a great looking game. Infamous has great lighting effects, but the framerate can get a bit "jerky" especially when riding the monorail.

If two PCs were playing the same game and one had better specs but both could max out a game on your 1080 monitor, is there really any difference? One PC has weaker specs but it just comes down to the game.

Each system will have exclusives that will push the bar. 99% of the other games will look almost identical.

 

 

I agree with everything you said.

 



Really?

maybe I should have /s at the end than...

I mean, hardware is hardware, if you have a gtx 670, it will never be a Titan. 

 



RIP ps3, xbox360.

welcome home ps4 and X1

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greenmedic88 said:
manny10032 said:

So a 900p linear game with frame drops in the teens is better than a game that is 1080p open world that maintains framerates above 30fps for 98% of the game with multiple lighting effects? Nope not even close.

The gap will stay the game or just get bigger. Don't get me wrong, the XBO will improve, but the PS4 will not just stay stagnant. 

Maybe a better thread would be "When will the talk about the graphical differences between the PS4 and the XB1 disappear?"

It's a minority voice currently, but there are those who are still making their case for how the difference will vanish as development tools improve for the XB1 (and of course there's always the Infinite Power of the Cloud to fall back on), when the argument should simply be that results on the XB1 will continue to improve as development tools improve allowing for better results within the constraints of the hardware restrictions of the XB1.

And I'll point out that every platform has restrictions. Some are simply more restricted than others.

But this imagined time when results are identical on two separate platforms of varying capabilities is essentially relying upon no improvement in SCE's own development tools, improvement in developers to optimize their results within the constraints of the PS4 platform and an imagined hypothetical scenario in which developers will simply be "lazier" on the platform with more resources so that there can be parity between various versions of their multiplatform games, when what we've seen in reality is lead platforms perform best and results are scaled back appropriately to accomodate the differences in hardware resources on other platforms. 

The PS4 platform has plenty of room to grow, just like the XB1; but it's still packing more cubes under the hood between the better GPU and faster memory alone. 

I think the more some Xbox fans deny the difference with either "I can't tell the difference between 720p and 1080p" or just completely make up "facts" about games, like dandd just did with Infamous:SS, the more they bring attention to the issue.  They would do much better for themselves, and the One, if they just dealt with it, and stopped trying to look for that elusive "secret sauce."



it doesn't matter cause PS4 fans will continue enjoy their PS4 games, and XB1 fans will enjoy their games on XB1, even if XB1 games never catch up to be the same as PS4 level isn't it... 



That guy definetly never played the game...talking crap about infamous graphics and frame rate is totally not possible for someone who played it. 

Arguing about gameplay or art style is possible but graphical/technical wise its the biggest achievement so far on console and by miles. Ryse looks good for sure but coming from them its no surprise, I hope they release something multi plat such as crysis soon so we can see what they can do with ps4.



RIP ps3, xbox360.

welcome home ps4 and X1

No lol! You cannot change the fact that the PS4 is just flat out vastly superior to the Xbox One. In fact the PS4 even uses a more optimized API. At best Xbox One will eke out 1080p while PS4 just gets 1080p with even greater visuals...



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

Yeah, when the hardware difference disappears.