| manny10032 said:
So a 900p linear game with frame drops in the teens is better than a game that is 1080p open world that maintains framerates above 30fps for 98% of the game with multiple lighting effects? Nope not even close.
The gap will stay the game or just get bigger. Don't get me wrong, the XBO will improve, but the PS4 will not just stay stagnant.
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Maybe a better thread would be "When will the talk about the graphical differences between the PS4 and the XB1 disappear?"
It's a minority voice currently, but there are those who are still making their case for how the difference will vanish as development tools improve for the XB1 (and of course there's always the Infinite Power of the Cloud to fall back on), when the argument should simply be that results on the XB1 will continue to improve as development tools improve allowing for better results within the constraints of the hardware restrictions of the XB1.
And I'll point out that every platform has restrictions. Some are simply more restricted than others.
But this imagined time when results are identical on two separate platforms of varying capabilities is essentially relying upon no improvement in SCE's own development tools, improvement in developers to optimize their results within the constraints of the PS4 platform and an imagined hypothetical scenario in which developers will simply be "lazier" on the platform with more resources so that there can be parity between various versions of their multiplatform games, when what we've seen in reality is lead platforms perform best and results are scaled back appropriately to accomodate the differences in hardware resources on other platforms.
The PS4 platform has plenty of room to grow, just like the XB1; but it's still packing more cubes under the hood between the better GPU and faster memory alone.