Zero999 said:
CocaineCowboy77 said:
Another gamer thinking he knows about game development. the main issue with your comment is that you're relating texture detail with the hardare. High quality textures (especially in small areas) do not require high-end hardware. The Wii U is very capable of that. I'm sorry, but I had to laugh at the XV and Bayonoetta comparison. The scene you see in Bayonetta is a scripted, on-rails interactive cutscene with a small amount of actual explorable area, whereas XV's Leviathan was a full scale model incorporated into a full scale map. You know in the older FF games where sometimes a pre-rendered cutscne would start and you were still in control of the character? Well, that's what it's like in Bayonetta. That's the only way I could explain it to you.
Lastly, It would be possible for XV to run on the Wii U...after hefty porting and re-works. But Direct X 11 is not compatible with Wii U, that says a lot in itself.
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bold: like the much bigger X maps?
bold 2: direct x 11 isn't compatible with ps4 either, that's why both wii u and ps4 use open gl equivalent of dx 11.
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How do you know they are bigger? And I was talking about Bayonetta.
DirectX11 is compatible with PS4, that's why FFXV is coming out for the PS4, lol. Stop acting like you know about game development. It's cringe-worthy to watch, especially when you say things like warping fairly long distances is an "easy thing to do". Looking at a screenshots and debating which one looks better has nothing to do with hardware. You're not incorporating physics, scale, effects, dynamic shaders/lighting/textures/enviroments. FFXV also uses the luminous Engine which allows it to have tesselation on the hair. The texture detail is higher in FFXV. The world is completely seamless complete with airship travel, tons of AI, dynamic objects, destructible physics and particle effects all happening at the same time.
Like I say, with enough work, down-scaling and re-works it woud be possible for it to run on the Wii U, but the basic fact is that the Wii can't run Direct X11. Oh, and here's the link to prove that the PS4 uses DX11:
http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/