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Forums - Nintendo - Why Final Fantasy 15 can easily run on Wii U


You cleary have no idea how demanding it is to create a fully interactive environment and dynamic world. The point is, X, which you seem to hold close to your heart, doesn't offer any of that even with much less action going on at the same time as it appears from the footage. 

 

Anyways, I hope XV would be available on every console, the game is going to be a masterpiece.

"much less action""much less action", sounds like a broken record. X shows a HUGE detailed open world and lot's of "action" on many parts.

what you listed was just a bunch of random stuff, situations for the most part. and all more than possible on any modern system, wii u included.

Broken record or not, it is still true, at least from what have been shown so far.

I recommend you so some research on those "random stuff" it is always good to learn something new. Mayby ask that Joe guy, I believe he is a developer.

 

Also, calm down XD



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padib said:
oniyide said:
padib said:
oniyide said:
i wanna propose something drastic. Lets just agree with him so he can never make another of these port begging threads again.

I'd like to propose something even more drastic: being honest for a change.


im being dead honest. and im sure some people are too, thats whats sad.

Indeed, it is a tragedy. That people are honest, yet make some of the most horrible arguments I've yet to come by.

"Nobody in this thread is from japan", who cares? How honest of an argument is that?

The screenshot think-man used, how honest was that? I showed him AC3 on U, which was much similar to the screen from FFXV. How honest is all of this?

LMAO please, you wanted me to reply to that screenshot? I nearly pissed myself when you posted it. 

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off

"The Wii U version is an almost complete match for the Xbox 360 and PlayStation 3 versions of the game, with few enhancements over and above basic GamePad and Off-TV support."

"Performance is a real issue on the Wii U version, operating at a significant deficit to the Xbox 360 and PS3 versions."

Don't even try justify it.



Fusioncode said:
No, no it can't Zero. Not without major downgrades. You're too obsessed with resolution. The PS4 and XBO each have 8GB or ram, while the WiiU only has 2GB. That isn't just going to hurt the graphics, it will affect level size, number of enemies on screen, AI intelligence, and so on.


That's assuming SE is using anywhere near all of that RAM.



Zero999 said:
CocaineCowboy77 said:

Another gamer thinking he knows about game development. the main issue with your comment is that you're relating texture detail with the hardare. High quality textures (especially in small areas) do not require high-end hardware. The Wii U is very capable of that. I'm sorry, but I had to laugh at the XV and Bayonoetta comparison. The scene you see in Bayonetta is a scripted, on-rails interactive cutscene with a small amount of actual explorable area, whereas XV's Leviathan was a full scale model incorporated into a full scale map. You know in the older FF games where sometimes a pre-rendered cutscne would start and you were still in control of the character? Well, that's what it's like in Bayonetta. That's the only way I could explain it to you.

 

Lastly, It would be possible for XV to run on the Wii U...after hefty porting and re-works. But Direct X 11 is not compatible with Wii U, that says a lot in itself.

bold: like the much bigger X maps?

bold 2: direct x 11 isn't compatible with ps4 either, that's why both wii u and ps4 use open gl equivalent of dx 11.


How do you know they are bigger? And I was talking about Bayonetta.

 

DirectX11 is compatible with PS4, that's why FFXV is coming out for the PS4, lol. Stop acting like you know about game development. It's cringe-worthy to watch, especially when you say things like warping fairly long distances is an "easy thing to do". Looking at a screenshots and debating which one looks better has nothing to do with hardware. You're not incorporating physics, scale, effects, dynamic shaders/lighting/textures/enviroments. FFXV also uses the luminous Engine which allows it to have tesselation on the hair. The texture detail is higher in FFXV. The world is completely seamless complete with airship travel, tons of AI, dynamic objects, destructible physics and particle effects all happening at the same time.

 

Like I say, with enough work, down-scaling and re-works it woud be possible for it to run on the Wii U, but the basic fact is that the Wii can't run Direct X11. Oh, and here's the link to prove that the PS4 uses DX11:

 

http://arstechnica.com/gaming/2013/03/sony-dives-deep-into-the-ps4s-hardware-power-controller-features-at-gdc/




Lol, since when is warping a "next-gen" feature?



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think-man said:
padib said:

Indeed, it is a tragedy. That people are honest, yet make some of the most horrible arguments I've yet to come by.

"Nobody in this thread is from japan", who cares? How honest of an argument is that?

The screenshot think-man used, how honest was that? I showed him AC3 on U, which was much similar to the screen from FFXV. How honest is all of this?

LMAO please, you wanted me to reply to that screenshot? I nearly pissed myself when you posted it. 

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off

"The Wii U version is an almost complete match for the Xbox 360 and PlayStation 3 versions of the game, with few enhancements over and above basic GamePad and Off-TV support."

"Performance is a real issue on the Wii U version, operating at a significant deficit to the Xbox 360 and PS3 versions."

Don't even try justify it.

and then we look at wii u games that aren't unoptimized ps360 ports and they crush everything on ps360, as well as your "arguments".



Samus Aran said:

Lol, since when is warping a "next-gen" feature?

apparently, a simple code that transports the character model is something unimaginably demanding for the hardware.



Zero999 said:
Samus Aran said:

Lol, since when is warping a "next-gen" feature?

apparently, a simple code that transports the character model is something unimaginably demanding for the hardware.


I'm hyped for FFXV on my 3DS now considering ALBW and Pokémon X/Y also had lot's of warping and an open world! Oh, and I forgot Ocarina of Time 3D. 

I'm starting to think I don't have 3DS games where you can't warp. Such power. 

Oh, and Bravely Default has an airship for travelling as well!!! 



To the people complaining about "lack of action". how about the gorgeous scene from bayonetta 2, where the serpent-like enemy is in the middle of a BIG DETAILED CITY, attacking you while you're fighting many enemies on top of an airplane, flying through the city? is that enough action for you?



Samus Aran said:
Zero999 said:

apparently, a simple code that transports the character model is something unimaginably demanding for the hardware.


I'm hyped for FFXV on my 3DS now considering ALBW and Pokémon X/Y also had lot's of warping and an open world! Oh, and I forgot Ocarina of Time 3D. 

I'm starting to think I don't have 3DS games where you can't warp. Such power. 

Oh, and Bravely Default has an airship for travelling as well!!! 

and let's not forget the vertical battles, and clouds that are far away and no one cares, and car explosions. OMG, the very first GTA had lot's of car explosions too.