By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What Metascore Would Convince You to Give Dragon Age: Inquisition a Try?

 

DA:I metascore that would convince you to play the game

75-79 11 9.32%
 
80-84 12 10.17%
 
85-89 23 19.49%
 
90-95 10 8.47%
 
95+ 8 6.78%
 
Meta means nothing, I'm ... 34 28.81%
 
Metascore doesn't make i... 5 4.24%
 
Never played DA, not abou... 5 4.24%
 
I'll wait for word of mouth 10 8.47%
 
Total:118
yvanjean said:
there already a thread about acceptable metascore.

http://gamrconnect.vgchartz.com/thread.php?id=179877&page=2#6

You're just singleling out the one game.

Irrelevant. Have you got something meaningful to contribute to this thread?



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Around the Network

A 85-89. But I played both Dragon Age games and didn't care for either of them.



binary solo said:

I definitely preferred story and characters in DA2. A much tigher narrative, in keeping with the far more confined setting. Combat suited the console controller more, but I preferred the true pause and play battlefield management mechanic of DA:O.

The smoothness of combat and controls were really the only thing I think were truely better in DA2, repetative areas, lack of support character customisation, lack of choice of race. Things like this meant the game just wasn't as well rounded as DAO.

And the dialog wheel stolen from Mass Effect, worst choice ever, it meant conversations had no flow. Sometimes in DAO there were 5 options, any of which could have any type of response both in finding out about characters, their fondness for you and/or story based conversations. You had no idea which took which in what direction and it means you could also completely miss conversations. With the dialog wheel it was all labeled for you, want to persue a romance, it was on the wheel with a big heart on, no challenge at all.

Also, when I made bad decisions in the DAO it had repercussions, in DA2 they didn't quite work the same. Anders' role in the story, which essentially was the main part I had no control or decision over. I also felt the main story (mages vs templars) was a once sided choice.



Hmm, pie.

90+ for me to care about an EA game.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

It is made by Bioware so I am buying it! Normally a game needs to be over 80 for me to consider it, but Bioware is my exception. Of course, I dont think Bioware has had a game below 80, so its a moot point.



Around the Network
The Fury said:
binary solo said:

I definitely preferred story and characters in DA2. A much tigher narrative, in keeping with the far more confined setting. Combat suited the console controller more, but I preferred the true pause and play battlefield management mechanic of DA:O.

The smoothness of combat and controls were really the only thing I think were truely better in DA2, repetative areas, lack of support character customisation, lack of choice of race. Things like this meant the game just wasn't as well rounded as DAO.

And the dialog wheel stolen from Mass Effect, worst choice ever, it meant conversations had no flow. Sometimes in DAO there were 5 options, any of which could have any type of response both in finding out about characters, their fondness for you and/or story based conversations. You had no idea which took which in what direction and it means you could also completely miss conversations. With the dialog wheel it was all labeled for you, want to persue a romance, it was on the wheel with a big heart on, no challenge at all.

Also, when I made bad decisions in the DAO it had repercussions, in DA2 they didn't quite work the same. Anders' role in the story, which essentially was the main part I had no control or decision over. I also felt the main story (mages vs templars) was a once sided choice.

Bioware stole off Bioware?



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:

Bioware stole off Bioware?

It was from Mass Effect, just because a company made a feature (which worked well in Mass Effect due to it's own renegade/paragon thing) doesn't mean said feature would work well in another game they make. There was no paragon/renegade choices just nice, quirky, mean and none of them seemed to have any effect on the outcome of character relations in game. Yet there it was a big heart to persue romance, so much for making a character like you by chosing what to say carefully or give them gifts, nope big old heart. Choose that and you bed them, job done.



Hmm, pie.

When I'm interested in playing a game I don't watch or read any previews or reviews. And I'm definitely interested in playing DAI.



 

Buying regardless



Already preordered.
After a boring first game and a fun second I hope for another improvement.

I dare you to quote me.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.