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binary solo said:

I definitely preferred story and characters in DA2. A much tigher narrative, in keeping with the far more confined setting. Combat suited the console controller more, but I preferred the true pause and play battlefield management mechanic of DA:O.

The smoothness of combat and controls were really the only thing I think were truely better in DA2, repetative areas, lack of support character customisation, lack of choice of race. Things like this meant the game just wasn't as well rounded as DAO.

And the dialog wheel stolen from Mass Effect, worst choice ever, it meant conversations had no flow. Sometimes in DAO there were 5 options, any of which could have any type of response both in finding out about characters, their fondness for you and/or story based conversations. You had no idea which took which in what direction and it means you could also completely miss conversations. With the dialog wheel it was all labeled for you, want to persue a romance, it was on the wheel with a big heart on, no challenge at all.

Also, when I made bad decisions in the DAO it had repercussions, in DA2 they didn't quite work the same. Anders' role in the story, which essentially was the main part I had no control or decision over. I also felt the main story (mages vs templars) was a once sided choice.



Hmm, pie.