I tried out the Climax hex with a maxed out dark infused idol and abyss ring for extra damage at the cost of some hp when casting a hex. Climax uses all your current souls for massive damage. I got a hit of 3449 with it, consuming the 6K souls I had on me. Casting it a second time without souls it still did a decent 1000+ dmg. The standard dark orb gives me hits of over 700 with that gear.
Boss fights are too easy now with Sunlight spear and maxed out lightning infused dragon chime. Sunlight spear hits for over 1250, casts pretty fast as well. Flame swathe is third in heavy hitters, with flame at +6 just over 1000 dmg in a small area, can take out small groups in one blast.
Aldia's keep was pretty easy, cool level btw. I still died once in an ambush. And I guess I screwed up. Do not pull the lever, the messages are not kidding, nothing cool happens. A mist door disappeared and was replaced with a guy saying what is done cannot be undone. Great, thanks for that. The boss at the end was dead after 5 sun spears in less than 30 seconds, anti climax. Next zone looks awesome.
Btw hollow invasions are really annoying. When they're not close I can sign out to get rid of them but that means quitting the game to get co-op working again. Fighting them the best out come results in using up my heavy hitters I want to save for the boss. One other time I was at 10% health fighting of a bunch of enemies when stabbed in the back, and 2 other times both me and the invader ended up dead. Toxic and poison from the invader, while I use flame swathe. It's just grief play imo, my zone resets and I have to retrieve my souls, while the invader suffers no penalty at all for dying I imagine. (Never invaded anyone myself) Luckily it happens far less often then in Dark souls where running around not hollow would mean getting invaded within a minute.