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Forums - Gaming Discussion - Sony and MS VR headset? How much will you pay?

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How much would you pay for a console VR headset?

Don't want it! 60 16.13%
 
up to $100 36 9.68%
 
up to $150 45 12.10%
 
up to $200 61 16.40%
 
up to $250 34 9.14%
 
up to $300 44 11.83%
 
up to $350 7 1.88%
 
up to $400 22 5.91%
 
more then $400 34 9.14%
 
see results 27 7.26%
 
Total:370

If I were to get on I'd probably pay max around $250.



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the-pi-guy said:
SvennoJ said:
I think discreet 1080p screens is still pretty low for VR. Considering you blow it up to 90 degrees horizontally (which is only half of what you're aware of and can reach by turning your eyes only) it would be like sitting half a screen width from your tv, or 1.5ft from a 42" screen.
Plus the more you blow up the size the more frame rate begins to matter. Current consoles can't handle 2x1080p at 60fps.

I really want to try it, but the numbers all point against it becoming a big success. Either it's very expensive with still lacking dual 1080p screens and struggling games, or more affordable with dual 720p which will only work well with simpler stylized games.

I would still buy a $300 dual 720p version to experience 6 degrees of freedom for looking around. I won't get my hopes up that it will become my primary way of playing games.

Even at a low resolution, the Oculus Rift saw great reception.  The Dev Kit OR was only 1280x800, or 640x800 for each eye.  

While it would absolutely be best to have a higher resolution, it wouldn't be neccesary for it to be well received.  

Yes, but the biggest complaint is resolution. And most of the cool demos use stylized graphics, for example this latest batch:
http://www.eurogamer.net/articles/2014-03-07-see-how-classic-nintendo-games-look-with-the-oculus-rift

It's fine by me (wipeout please) but people expecting to be fully immersed in the next gta or the witcher 3 will be disappointed. The poll isn't looking good either, $300 is most likely a mimimum for a responsive headtracking version. Only 30% of the people frequenting this forum seem to be prepared to spend that kind of money.



buying it day one for PS4, will preorder the second its available. Dont care what it costs 200 400 ehh.



I don't think I'd pay more then $250. I want this kind of gaming to be mainstream. I'd so buy something like this.



I'd say I would want $200 or less, but if it's worth purchase, I'll pay any price.



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dsp333 said:
Rift is targeting $300, isn't it? That's nowhere remotely NEAR mass consumer friendly.

I expect Sony to target the console audience here: a group that accepts lower quality hardware for a more reasonable price.


I doubt it, I think they will target pretty high end and will be marketed as a luxury peripheral rather than going for mass market.  There's no point in targeting low quality in this kind of device; nobody would enjoy it at any price.



My 8th gen collection

ICStats said:
dsp333 said:
Rift is targeting $300, isn't it? That's nowhere remotely NEAR mass consumer friendly.

I expect Sony to target the console audience here: a group that accepts lower quality hardware for a more reasonable price.


I doubt it, I think they will target pretty high end and will be marketed as a luxury peripheral rather than going for mass market.  There's no point in targeting low quality in this kind of device; nobody would enjoy it at any price.


If they do a massive production of it, they can make it cheaper than Rift. I'll pay up to 100$ not more.

It's just stupid to price a gimmick gadget for more than half the console price --''  So 200$+ it would be stupid.



Pibituh said:
ICStats said:
dsp333 said:
Rift is targeting $300, isn't it? That's nowhere remotely NEAR mass consumer friendly.

I expect Sony to target the console audience here: a group that accepts lower quality hardware for a more reasonable price.


I doubt it, I think they will target pretty high end and will be marketed as a luxury peripheral rather than going for mass market.  There's no point in targeting low quality in this kind of device; nobody would enjoy it at any price.


If they do a massive production of it, they can make it cheaper than Rift. I'll pay up to 100$ not more.

It's just stupid to price a gimmick gadget for more than half the console price --''  So 200$+ it would be stupid.

Just Pulse headsets sold for up to $150.

Rockband sets were $170.

There's no way a VR headset will be $100.  I expect $250/300.  At least I expect it'll be totally optional, not some albatross Kinect or Game Pad.



My 8th gen collection

ICStats said:
Pibituh said:
ICStats said:
dsp333 said:
Rift is targeting $300, isn't it? That's nowhere remotely NEAR mass consumer friendly.

I expect Sony to target the console audience here: a group that accepts lower quality hardware for a more reasonable price.


I doubt it, I think they will target pretty high end and will be marketed as a luxury peripheral rather than going for mass market.  There's no point in targeting low quality in this kind of device; nobody would enjoy it at any price.


If they do a massive production of it, they can make it cheaper than Rift. I'll pay up to 100$ not more.

It's just stupid to price a gimmick gadget for more than half the console price --''  So 200$+ it would be stupid.

Just Pulse headsets sold for up to $150.

Rockband sets were $170.

There's no way a VR headset will be $100.  I expect $250/300.  At least I expect it'll be totally optional, not some albatross Kinect or Game Pad.

If they priced that way I don't think it will sell good at all. I won't going to purchase it at all ~

But yeah, you made a great point with the price of those headsets.



SvennoJ said:
the-pi-guy said:
SvennoJ said:
I think discreet 1080p screens is still pretty low for VR. Considering you blow it up to 90 degrees horizontally (which is only half of what you're aware of and can reach by turning your eyes only) it would be like sitting half a screen width from your tv, or 1.5ft from a 42" screen.
Plus the more you blow up the size the more frame rate begins to matter. Current consoles can't handle 2x1080p at 60fps.

I really want to try it, but the numbers all point against it becoming a big success. Either it's very expensive with still lacking dual 1080p screens and struggling games, or more affordable with dual 720p which will only work well with simpler stylized games.

I would still buy a $300 dual 720p version to experience 6 degrees of freedom for looking around. I won't get my hopes up that it will become my primary way of playing games.

Even at a low resolution, the Oculus Rift saw great reception.  The Dev Kit OR was only 1280x800, or 640x800 for each eye.  

While it would absolutely be best to have a higher resolution, it wouldn't be neccesary for it to be well received.  

Yes, but the biggest complaint is resolution. And most of the cool demos use stylized graphics, for example this latest batch:
http://www.eurogamer.net/articles/2014-03-07-see-how-classic-nintendo-games-look-with-the-oculus-rift

It's fine by me (wipeout please) but people expecting to be fully immersed in the next gta or the witcher 3 will be disappointed. The poll isn't looking good either, $300 is most likely a mimimum for a responsive headtracking version. Only 30% of the people frequenting this forum seem to be prepared to spend that kind of money.

Could the headset itself have some sort of upscaler? Or would upscaled resolution look too bad that close to the eye?



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