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Forums - Gaming - Day 1 DLC. Are you for or against it. Why ?

Most of day one DLC's are optional items, like a Skin for your Owl in Shadow Fall, so no I'm not against it, but I dont buy it.



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I buy the DLC I want. I don't care if it's on the disc or preordered or deliberately taken out of the game.


 I rarely buy DLC though. I actually prefer day 1 DLC to DLC that comes out a month after release because then I'm already done with the game.



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ModBod said:

Most of day one DLC's are optional items, like a Skin for your Owl in Shadow Fall, so no I'm not against it, but I dont buy it.


Something as simple as a skin. So why not just include it in the game at release date ?



I hate all dlc...

I want to pay one price for the whole experience.



sabastian said:
ModBod said:

Most of day one DLC's are optional items, like a Skin for your Owl in Shadow Fall, so no I'm not against it, but I dont buy it.


Something as simple as a skin. So why not just include it in the game at release date ?

Its just a way of making more money and I agree with that, but do I need it to complete the game? Does it give me an advantage? no! it adds something to some people, so go for it, but not for me thanks :)



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sabastian said:
CladInShadows said:
Ultimately, I don't have a huge problem with it. All DLC is optional. If I feel like I get ripped off, nobody's forcing me at gunpoint to buy it.

Also, I don't necessarily agree that all day 1 DLC should have been included on disc. There's a lot of time between the game being "finished" and being released. If the developer felt that this time could be spent working on extra content, I see no reason why it shouldn't be paid for.

That said, I miss the days of expansions. You only get them for MMOs these days, it seems.


Most games tend to be gone gold "finished" most likely 2-3 months before retail date. Do you think that day 1 DLC is built in that 2-3 month span ? 

I believe some can be, yes.  Others, maybe not.  I'm sure it varies from game to game and developer to developer.  A lot of developers probably start with the intention of creating new content in time for release. Some get made in time for day one, some don't.  And you probably get other developers who have the content guys working on stuff before the game goes gold.  And then you probably have developers who deliberately cut shit out of the game to make extra cash.  I don't like painting everything with a wide stroke.



Cosmetic items and what not are okay. Once it crosses over into the gameplay aspect though, like additional story or MP maps and weapons, then we have a problem.

If something like that is ready to be DLC, it should have been in the game to begin with from the start. This is especially alarming in games that are bugged anyway due to the fact that it suggest divided programming resources and mixed priorities.



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I hate Day 1 DLC when it's stuff like ME3 "From Ashes". It's a 15 minute mission to unlock someone that's on the disk, and is sold for $10. That's BS. It should have been free.

Cosmetic skins can be alright, as long as it's cosmetic ONLY, and not something that affects stats.



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Day 1 DLC never. I don't bother with pre-order extras either, not even worth entering the code for.

I have bought 5 DLC packs last gen
- Burnout paradise Big surf island
- GT5 track DLC
- Dragon age Origins Awakenings (physical)
- Wipeout HD Fury
- The last of us Left behind
Anything else I didn't see the value in, skipped Dark souls dlc as well.

Day 1 DLC is one of the reasons I skipped ME3 altogether.



It's complete bullshit. There is no reason why a publisher should take away part of a $60 game try to sell it for another $15.



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