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Forums - Nintendo - Wii U's power is great!

D2K said:
ICStats said:

Most of the OP is false, but I'll just ask you 3 questions.  If you can not answer we can conclude you're just trolling.

What you done  is set up a 'straw-man' argument based on red-herrings and semantics. Either taking comments out of context and responding to them, or bringing points that are not directly relevent to the topic and rebutting them as if that person actually said it.

Is 3 out of 4 or 5 equal to over 80%?

80% of 5 is 4.  Simple arithmetic. 

When will Wii U games be able to use 4 or 5 GB of RAM?

That is like asking someone, "Have you stopped beating your wife yet?"  Well you are assuming that person is married, and are assuming they beat their wife.  The question of "When will Wii U games be able to use 4 or 5 GB of RAM" is negated by the fact that because it uses smaller memory footprint and 4-stage pipeline of the PowerPC RISC architechture and the speed of the eDRAM with bandwidth that can be clocked as high as 1TB per second it does not NEED 4 to 5 GB of RAM.  That is the whole point.  A 8-cylinder car doesn't go faster than 6-cylinder car just because it has 8 cylinders.  Most turbocharged 6-cylinder cars can go as fast or faster than most older 8 cylander cars.  That's how you have to look at the Wii U.  It's a like a turbocharged engine versus an engine with more cylinders.  It doesn't matter how it gets there as long as it gets there.  There is more than one way to skin a cat and Nintendo knows how to do it the most efficent way possible.  SInce they have designed video game hardware for over 40 years, I think that they just might know what they are doing.

Can you provide a reference that says x86 code is bigger than PPC?

I don't recall the actual code was ever at topic in that post.  The XB1 and PS4 run with 15-17 stage pipelines where as the Wii U only uses a 4-stage pipeline.  There is a lot less to recover from using a 4-stage versus 17-stage.  Even if the PPc code is bigger, the response time is much faster because there is little to no latency.

It's interesting how companies that actually have built games from the ground up on Wii U hardware rave about how powerful it is.  Slightly Mad Studios says that the most graphically-intense part of their upcoming Project C.A.R.S. ran on the Wii U like a breeze.  Retro Studios said that while working on DKC:TF they virtually had no limit to as much polygons as they wanted to use.  Shin'en Multimedia was able to do Nano Assault NEO with one core.  Resogun on the PS4 uses 50% of the PS4 CPU and it looks the same. 

 

I don't know why people take it so personally when people bring up the fact that the Wii U is on-par with the PS4 and XB1.  People go back and forth skewing the facts to fit their opinions.  Huge arguments insue, name calling takes place, and it's just a huge mess.  The Wii U can do anything the PS4 and XB1 can.  Period.  It's a fact.  That is not going to stop people from enjoying the PS4 or XB1 nor should it.  It doesn't make a difference.  I honestly think people have made the PS4 into an idol god.  They worship it and it's supposed power.  Anyone that says anything to challenge it is an infidel.  It's ridiculous.  The Wii U is not now, nor ever has been underpowered.  The brain of the CEO of Nintendo Saturo Iwata is what is "underpowered."  If people want to bash Nintendo put the bashing where it needs to go to get Iwata outta there so the power of the Wii U can truly be seen in genres besides platformers and party-games which is all what Iwata thinks gaming is and should be. 

Given that it looks like you've just used an Alt ID to answer your own thread, I wish you goodbye.



My 8th gen collection

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what was the Gpu in the end?
we still dont know... i think WiiU has to have some built in hardwired Gpu feats
Nintendo always did that with HW, and the fact is a big part of the WiiU Gpu is still unknown material...



PigPen said:
lucidium said:
PigPen said:
I'm glad Nintendo went with the IBM PowerPC, which I have reasons. Now I don't know how true it is, but I have read a article somewhere saying the PS4 is almost maxed out.

Developers were saying that about games a few years into the 360 and ps3 life cycles, mostly as a pr move.

you can write a crude program to do nothing but create random strings constantly, it will rape the cpu and gpu compute, throw in some dense shader and it will be using up the entire systems resources, thus, "maxing it out" but what you see on screen will be neigh on worthless.

theres a difference between maxing out hardware, and making the most of hardware EFFICIENTLY.

Something tells me you don't know what you're talking about (it's a hunch).  I will say this though, we all know the Wii U looks weak on paper compared to the XBOne & PS4.  I read that the way the Wii U was designed it punches above its weight.  Shin'en says the Wii U is several generations ahead of the X360 & PS3.  Retro says the Wii U is a powerhouse and developers shouldn't overlook it.  Sony loyalist is quick to defend the PS4  which I would think twice about given Sony's track record.  It will be real funny if the Wii U is more powerful, because devs are not aloud to speak on it.

Is this for real? Or are you pulling our leg? It would be really funny if the Wii U is more powerful than the PS4... It would also be a little weird considering it's not possible. Maybe in an alternate universe? lol

BUt I agree it's a little more powerful than it's given credit... but it's a much smaller leap over PS3 and 360 than XOne and PS4 are. They are all Next Gen. The PS4 is the unquestioned most powerful, the XOne almost right beside it but a tiny step down and the Wii U holds its own a little ways behind the XOne. It's pretty much just like the PS3, 360, and Wii. Except the Wii U  might be closer to the other 2 this gen than the Wii was. 

I don't understand why we have to debate this anyways. There is already some awesome games for Wii U and they are great looking and fun. Shouldn't it end there? Isn't that enough? 



Chasesdaddy84 said:
PigPen said:
lucidium said:
PigPen said:
I'm glad Nintendo went with the IBM PowerPC, which I have reasons. Now I don't know how true it is, but I have read a article somewhere saying the PS4 is almost maxed out.

Developers were saying that about games a few years into the 360 and ps3 life cycles, mostly as a pr move.

you can write a crude program to do nothing but create random strings constantly, it will rape the cpu and gpu compute, throw in some dense shader and it will be using up the entire systems resources, thus, "maxing it out" but what you see on screen will be neigh on worthless.

theres a difference between maxing out hardware, and making the most of hardware EFFICIENTLY.

Something tells me you don't know what you're talking about (it's a hunch).  I will say this though, we all know the Wii U looks weak on paper compared to the XBOne & PS4.  I read that the way the Wii U was designed it punches above its weight.  Shin'en says the Wii U is several generations ahead of the X360 & PS3.  Retro says the Wii U is a powerhouse and developers shouldn't overlook it.  Sony loyalist is quick to defend the PS4  which I would think twice about given Sony's track record.  It will be real funny if the Wii U is more powerful, because devs are not aloud to speak on it.

Is this for real? Or are you pulling our leg? It would be really funny if the Wii U is more powerful than the PS4... It would also be a little weird considering it's not possible. Maybe in an alternate universe? lol

BUt I agree it's a little more powerful than it's given credit... but it's a much smaller leap over PS3 and 360 than XOne and PS4 are. They are all Next Gen. The PS4 is the unquestioned most powerful, the XOne almost right beside it but a tiny step down and the Wii U holds its own a little ways behind the XOne. It's pretty much just like the PS3, 360, and Wii. Except the Wii U  might be closer to the other 2 this gen than the Wii was. 

I don't understand why we have to debate this anyways. There is already some awesome games for Wii U and they are great looking and fun. Shouldn't it end there? Isn't that enough? 

 

actualy, the leap from xbone to ps4 is almost the step from wii u to xbone in raw numbers

wii u has about 400 to 550gigaflops, xbone has 1.2 teras and ps4 has 1.8 teras

you can see that wii u is like 600 or 700 gigaflops step away from xbone and xbone is 600 gigaflops step back from ps4

 

wii u its like the dreamcast or ps2 up againt the gamecube and xbox in raw numbers

 

but as explained before the true power behind the wiiu and xbone is the tesselation if they use the embeded memory for that, vertex texture fetches can now be stored on edram and so performance improves lots of times

 

 

plus, you also save lots of memory

 

 

akthough xbox 360 had tesselator, the tesselation was limited back then and also had very few performance

here

 

 

wiiu may have started in the rv770, but obviously since its customized should be on par with the hd5000 or 6000, after all these gpus arent that different to the rv770, in fact are like optimized rv770 with some additional features, but architecture and simd and all stuff remains basically the same, the major changes were removal of interpolators cause amd said they were a perfromance limit in the rv770nd now interpolation is done throug the stream cores, there was an increase on internal memory bandwidth on the gpu,  for example L1 texture chaches have about 1 terabyte of bandwidth each(hd4000 had 480GB/s), and there is a l1 texture cache per simd core, also local data shares on rv770 had 1 terabyte of bandwidth and now was increased to 2terabytes of bandwidth on hd5000

 

here
http://developer.amd.com/wordpress/media/2012/10/WileyAuthoringforTessellation.pdf

"
The first and most obvious benefit of real-time tessellation and 
displacement mapping is the dramatic increase in visual 
quality. Tessellation in conjunction with displacement mapping 
eliminates one of the last hurdles towards achieving cinematic 
quality visuals in games.Film has been using this technique 
for years in order to provide animators with manageable 
meshes to work with during the animation portion of 
development while still providing the highest quality results at 
render time. This technique eliminates polygonal artifacts and 
provides highly detailed, smooth internal and external 
silhouettes.

Another slightly less obvious benefit of this technique is the 
effect that it has on your memory footprint. Essentially, you 
can think of real-time tessellation and displacement mapping 
as an effective form of geometry compression. This technique 
utilizes the same art assets as conventional rendering with the 
only additional storage requirement being the 16 bit 
displacement map. If we take the Froblin character as an 
example we see that the memory footprint for the low 
resolution mesh and 2k x 2k 16 bit displacement map 
requiring about 10 megabytes of video memory. This is 
compared to the 450 megabytes of video memory that would 
be required to render the high resolution Froblin model that 
weighs in at around 15 million triangles. So, for just a 
modest increase in memory footprint, we are able to 
dramatically increase the total polycount and visual detail of 
the render mesh when using this technique.

Another less obvious benefit of this technique is in animation 
quality. Transforming the low resolution mesh is faster than 
attempting to transform the high resolution equivalent. This 
means that we get better animation performance. Also, as we 
just saw in the previous slide, we are storing exponentially 
fewer vertices in video memory. This means that we are able 
to store more data per vertex. What this provides us, for 
example, is the ability to increase skinning quality by being 
able to store more influences per vertex. This would also 
allows us to store a much larger library of morph targets for 
better facial animation, etc

Performanceis yet another benefit of real-time tessellation and displacement mapping.You can see here that when implemented with multipassrendering and vertex compression we are able to render over 400 times as many polygons while only taking a 33 frames per second or 30 percent performance hit when compared to rendering only the corresponding low polygon mesh. That is a pretty good trade off.
"

 

of course that since micro wants to be as close as possible to the native 1080p, the esram is being squeezed just for framebuffer,  200GB/s of bandwidth, even with the adventage of no refreshing and latecny you still are using to much of the esram for framebuffer close to 1080p

 

nitnedo on the other hand wants to stay on 720p to both save up gpu power and also use less edram bandwith(563.2GB/s to 1 terabyte of bandwidth) on framebuffer, therefore it can use it for vertex fetch data, tesselation+ dispalcements, etc

 

JUST HOPE MORE AND MORE GAMES start to take profit on tessealtion for wiiu

 

 

 


 

 

 

i wonder if mario kart for wiiu uses a bit of tesselation in some areas?

 

not sure though, but that statue looks really detailed




marley said:
Kane1389 said:
marley said:
Kane1389 said:


Dancing on a mat to control a game seems like motion control to me.  A quick google search shows that the internet agrees with me:

http://www.giantbomb.com/motion-control/3015-474/   

http://www.gamesradar.com/5-failed-attempts-at-motion-controls-and-3d-gaming/

 

I brought up the Power Pad specifically because it's NOT anything like the Wii-mote or Move.  The Eyetoy, Power Glove, Power Mat, anything else, are nothing like the Wii-mote or the Move.  That's the point.  They're all VERY different controllers.  However, the Move is exactly like the Wii-mote.  Sony released a copy of the Wii-mote after seeing how successful it was.  Why is that hard for you to accept? 


Hopefully in your quick google search you found out that Power Pad was developed by Bandai and not NIntendo, making your entire point completly moot. Also, it has a pressure sensors, which basicially makes it just a gian game pad. Its just that you use your foot instead of your thumb to press the buttons. By that logic, every controller can be considered a motion controller.

And Wii Mote is exactly like the controller Sony had 5 years before Wii launched. So its actually Nintendo copying someone else !?!?!?! What a shocking concept to grasp...



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Kane1389 said:
marley said:
Kane1389 said:
marley said:
Kane1389 said:


Dancing on a mat to control a game seems like motion control to me.  A quick google search shows that the internet agrees with me:

http://www.giantbomb.com/motion-control/3015-474/   

http://www.gamesradar.com/5-failed-attempts-at-motion-controls-and-3d-gaming/

 

I brought up the Power Pad specifically because it's NOT anything like the Wii-mote or Move.  The Eyetoy, Power Glove, Power Mat, anything else, are nothing like the Wii-mote or the Move.  That's the point.  They're all VERY different controllers.  However, the Move is exactly like the Wii-mote.  Sony released a copy of the Wii-mote after seeing how successful it was.  Why is that hard for you to accept? 


Hopefully in your quick google search you found out that Power Pad was developed by Bandai and not NIntendo, making your entire point completly moot. Also, it has a pressure sensors, which basicially makes it just a gian game pad. Its just that you use your foot instead of your thumb to press the buttons. By that logic, every controller can be considered a motion controller.

And Wii Mote is exactly like the controller Sony had 5 years before Wii launched. So its actually Nintendo copying someone else !?!?!?! What a shocking concept to grasp...


Yes... developed by Bandai, produced by Nintendo.  http://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_accessories

The Wii-mote is nothing like the eyetoy.  I can't even believe you are trying to make that leap.  If it was the same, then Sony would not have felt the need to create the Move.  Why did they feel the need to create the move again?  Oh yeah, Nintendo was taking their marketshare with the Wii-mote.  Feel free to rewrite history though.  I certainly wouldn't want you to feel bad that your favorite company saw an incredibly successful device, and tried to capitalize on it by making their own.  That is what companies do after all, but never your 'precious' company.  Clearly Sony could never be inspired by the incredible success of a competitor...  -.-

I'm honestly not sure if you're trolling, but it's clear that you're beyond reason, so good luck with things.   



I didn't buy a Wii U for it's power, I bought it for it's games



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

So much denial of reality in this thread.

Whatever the wii u is capable of its doing it now. While Nintendo may not have released the spec to the general public (because its so terrible) developers will have full information. Same cpu architecture as before, well documented low end modern gpu (likely mobility design), a small amount of high speed embedded memory and low bandwidth main memory. Nothing amazing, all a very cheap design. Performance poor for modern ambitious games but perfectly adequete for cartoon graphics and a huge generational leap from the wii.

For those who think the wii u is powerful why not wait until there is some evidence to support your view (you'll be waiting a long time) before commenting. It just looks ridiculous to write about the power of the wii u when its generally beaten for most games by ps3 and 360. I might as well write about the 360 being close to the power of the xbox one or the ps3 being close to the performance of the power of the ps4 both stupid statements but no different to claiming the wii u is powerful.

At this point in time both ps3 and 360 have a wider choice of technically far more impressive games than wii u and ultimately thats what matters.

Moderated,

-Mr Khan



bonzobanana said:
So much denial of reality in this thread.

Whatever the wii u is capable of its doing it now. While Nintendo may not have released the spec to the general public (because its so terrible) developers will have full information. Same cpu architecture as before, well documented low end modern gpu (likely mobility design), a small amount of high speed embedded memory and low bandwidth main memory. Nothing amazing, all a very cheap design. Performance poor for modern ambitious games but perfectly adequete for cartoon graphics and a huge generational leap from the wii.

For those who think the wii u is powerful why not wait until there is some evidence to support your view (you'll be waiting a long time) before commenting. It just looks ridiculous to write about the power of the wii u when its generally beaten for most games by ps3 and 360. I might as well write about the 360 being close to the power of the xbox one or the ps3 being close to the performance of the power of the ps4 both stupid statements but no different to claiming the wii u is powerful.

At this point in time both ps3 and 360 have a wider choice of technically far more impressive games than wii u and ultimately thats what matters.


It's only out for one year. PS4/XBOXONE have zero great games out right now. Unless you like playing Ryse. 



bonzobanana said:
So much denial of reality in this thread.

Whatever the wii u is capable of its doing it now. While Nintendo may not have released the spec to the general public (because its so terrible) developers will have full information. Same cpu architecture as before, well documented low end modern gpu (likely mobility design), a small amount of high speed embedded memory and low bandwidth main memory. Nothing amazing, all a very cheap design. Performance poor for modern ambitious games but perfectly adequete for cartoon graphics and a huge generational leap from the wii.

For those who think the wii u is powerful why not wait until there is some evidence to support your view (you'll be waiting a long time) before commenting. It just looks ridiculous to write about the power of the wii u when its generally beaten for most games by ps3 and 360. I might as well write about the 360 being close to the power of the xbox one or the ps3 being close to the performance of the power of the ps4 both stupid statements but no different to claiming the wii u is powerful.

At this point in time both ps3 and 360 have a wider choice of technically far more impressive games than wii u and ultimately thats what matters.


lol, thats funny comin from u

if anything, WiiU chipset is too expensive by Nintendo standards

remember its everything on the same MCM and eDram is on die too

everything is packed together for low latency and maximize eDram performance

ss. stop telling people they are in denial when u dont have a clue