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Forums - Microsoft Discussion - Titanfall (Xbox360) is secretly amazing?

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endimion said:
Oh come on people think about it for two damn seconds.... Who the fuck that is fine with buying the 360 version will feel the need to fork out 500 extra bucks to get it 15 days earlier????... Seriously I'm baffled by some people reasoning....


It's to give the populous the impression it's only for the X1. We're in the circle and follow gaming news so obviously we're going to know. But the casual FPS doesn't. Go look at all the commercials, they NEVER tell you it's on either PC or X360 as well.



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Nate4Drake said:
Mystro-Sama said:

I think it is, because:

 

1. It's made by Bluepoint games. Everything they've made has been amazing and well received.

2. It was delayed for "polish". I think thats BS because they probably realized that the 360 and the X1 versions were near identical and wanted to maximize on X1 sales, and if by chance it is true then that just means it will look even better when released.

3. I don't think theres anything the X1 version has over it other than maybe slightly better visuals. I mean it's not in 1080p, it's still 6v6, maps will be the same size and the visuals don't look stunning anyways, the 360 should be able to handle it.

 

Well... Am I the only one thinking this?

It was already confirmed that the 360 version looks amazing(for a 360 game), and it looks very close to the XBone version. This is why the 360 version was pushed back, you already said that on point 2;  and it's a very well known fact that the PC version blows away both Console versions.  

lol, source for all of this?

Also, I am less concerned about looks when it comes to this game on 360 and more concerned about map size, amount of characters in each battle, and frame rate.



Gamecube version of Twilight Princess got pushed back so the Wii version could sell. Cut M$ some slack. It's not like it's the first time it's been done.



I'm sure it will look fine. It's not like the game is a graphical powerhouse on XBO. It's only 6 vs 6 and the maps don't look too large from what I've seen. I doubt there's going to be any major downgrades.



Sigs are dumb. And so are you!

Question. From what I remember the argument was that the PS4 couldn't handle Titanfall (BS) because the game needed to utilize MS cloud servers to run properly (more BS). I thought the cloud servers were only for the XBOne and if so then how does this game run on the 360?



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Titanfall is made with Source engine, the engine that powers Half-Life 2, Left 4 Dead, and Portal. If my Intel Atom/nVidia ION netbook can run Portal 2 on high settings, you can bet the 360 version of Titanfall will be impressive.



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theshonen8899 said:
Titanfall is made with Source engine, the engine that powers Half-Life 2, Left 4 Dead, and Portal. If my Intel Atom/nVidia ION netbook can run Portal 2 on high settings, you can bet the 360 version of Titanfall will be impressive.

 

Never quite understood why they'd made it on such an ancient engine...



DIMSHEEP said:
Question. From what I remember the argument was that the PS4 couldn't handle Titanfall (BS) because the game needed to utilize MS cloud servers to run properly (more BS). I thought the cloud servers were only for the XBOne and if so then how does this game run on the 360?




^360 will be using the same infrastructure than the one... It's been confirmed a while back... And how is t BS??? It's not like they are pushing graphics.... They merely using severs for an MP game and doing the AI work on the server side... Nothing groundbreaking really... But surely more practical on MS infrastructure than most others...



Bluepoint games does a great job at ports. Aside from an extra animation that was never in the original PS2 version of SotC you never hear any complaints about the ports they make unless the source material has a problem(Playstation All Stars.)