KylieDog said:
mutantsushi said: What is the difference between a "Cloud Server" and a server? |
A cloud server can be used for multiple games, or anything else really, if player count drops in one game but raises in another the cloud server is used where needed, so the raised player count game isn't short of servers and the lowered one isn't wasting any. A regular server is set to one game. In terms of how they affect an individual game, there is no difference to the player at all between a cloud server and dedicated server.
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Uh.... What you describe is no different than any load-balancing server set-up with server virtualization.
This is pretty standard stuff for many years now, so why the need to create a new term and present it as MS-specific?