ironmanDX said:
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I never played a fighting game with it and that's the real test of a d-pad. I don't remember having any complaints when I used it, though. It lights up for some strange reason but that could be turned off.
ironmanDX said:
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I never played a fighting game with it and that's the real test of a d-pad. I don't remember having any complaints when I used it, though. It lights up for some strange reason but that could be turned off.
How does asymmetrical analogue sticks complement symmetrical hands, fingers and thumbs?
Either stick both the analogue sticks higher up or keep them like they are on the dualshock. it doesnt make sense to use a different layout on either side when both your hands are the same and you are using the left and right analogue sticks the same amount of time.
fps_d0minat0r said: How does asymmetrical analogue sticks complement symmetrical hands, fingers and thumbs? Either stick both the analogue sticks higher up or keep them like they are on the dualshock. it doesnt make sense to use a different layout on either side when both your hands are the same and you are using the left and right analogue sticks the same amount of time. |
Dude lets not start another one of these, if it didn't work then the 360 wouldn't be called the best controller of the 7th generation.
fps_d0minat0r said: How does asymmetrical analogue sticks complement symmetrical hands, fingers and thumbs? Either stick both the analogue sticks higher up or keep them like they are on the dualshock. it doesnt make sense to use a different layout on either side when both your hands are the same and you are using the left and right analogue sticks the same amount of time. |
I'm no controller designer but I think it just feels better to have the thing you're going to use the most (the left analog stick and the face buttons) in the higher position. Now, I admit I love the Wii U layout but it took quite a while to train myself to get used to it. I've owned every Playstation console/DS controller since 1997 but when I got ahold of the Xbox 360--and before that, the Dreamcast, the left stick just felt "right" in that position. It felt natural.
jlmurph2 said:
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im not saying it didnt work. Im sure even having analogue sticks where the triggers are would work and I could get used to that as well.
All im trying to say is they are trying to change something that doesnt need to be changed because its already in the best position.
and its not about PS3 vs 360, its about dualshock 4 vs this Hori controller.
d21lewis said:
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I agree with the bolded statement.
The only problem is that in 3d games the right analogue stick is used for longer durations than the face buttons because its almost always used to pan the camera.
in 2d games like fighting and platformers, its perfect to have the d-pad on the same level as the face buttons.
I will pass on that controller.
My body was not made lopsided
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st
fps_d0minat0r said:
All im trying to say is they are trying to change something that doesnt need to be changed because its already in the best position. and its not about PS3 vs 360, its about dualshock 4 vs this Hori controller. |
They aren't changing anything. Its not like this controller is the new standard. Hori just got to it before another company did. I only brought up 7th gen because there's a ton of these for the PS3 already. Why not have choices?
J_Allard said: I wonder if they made the analog nubs wear down really fast for extra DS4 authenticity. |
Still better than the X1's controller.
I wonder why some people think someone has to be a mutant or a freak of nature in order to use an assymetrical analog stick type of controller.