The screenshots look amazing but 7th gen taught me to never judge anything from screenshots. Luckily, I know it looks great in motion, too! Not my style of game but impressive to look at nonetheless.
The screenshots look amazing but 7th gen taught me to never judge anything from screenshots. Luckily, I know it looks great in motion, too! Not my style of game but impressive to look at nonetheless.
SF really did blow me away with it's environments. I've always regarded Killzone's visuals highly from a technical perspective, but have never been particularly impressed by the series art direction until SF.
Now Gorilla just need to get their shit together with character models :P

| Zekkyou said: SF really did blow me away with it's environments. I've always regarded Killzone's visuals highly from a technical perspective, but have never been particularly impressed by the series art direction until SF. Now Gorilla just need to get their shit together with character models :P |
I maintain that Killzone needs real Aliens.
It was an inconsistent game from the graphics standpoint. A lot of chapter were mind blowing. Seemed like totally made from the ground up, like The Forest, The Remains, The Vektan City. But some looked like a lot of reusing assets from previous Killzones which isn't out question since it's still the KZ3 engine scaled up for the PS4. For example the Helghan part of the City at night, so often I would run into some low res textures. It then looked not much more than a KZ3 upscaled to 1080p. Which isn't a big disgrace cause KZ3 had amazing graphics and one of the most sharp textures on the PS3, but still...
Overall it didn't blow me away, but it's just a launch title. I feel like inFamous and especially The Order, look way better from what we've seen, even in the comprased shitty Youtube videos.
So it is happening...PS4 preorder.
Greatness Awaits!
I bet if you stitched 30 full screens of Ryse together into one 27,000p (900p * 30 screens) image, it would look nice too.
Think about it: to make any one of these screens, the PS4 would have to be THIRTY TIMES as powerful.
The Anti Aliasing in this game is awful.
Main thing it had going for it was art style. For a "gritty shooter" it had sone unique designs. Sone good textures in spots as well.
But they shouldve used MSAA though im guessing PS4 couldn't run it
| BenVTrigger said: The Anti Aliasing in this game is awful. Main thing it had going for it was art style. For a "gritty shooter" it had sone unique designs. Sone good textures in spots as well. But they shouldve used MSAA though im guessing PS4 couldn't run it |
Can't say i agree :/ The AA certainly wasn't perfect, but coupled with 1080p i can't recall ever seeing an intrusive jaggy while the game was in motion.
I believe The Order 1886 is using 4xMSAA.

Zekkyou said:
Can't say i agree :/ The AA certainly wasn't perfect, but coupled with 1080p i can't recall ever seeing an intrusive jaggy while the game was in motion. I believe The Order 1886 is using 4xMSAA. |
Im not talking about jaggies. FXAA turned the games textures into a blurry mess. Also The Order is using quite a lot of work arounds to use stuff like MSAA. That being said its a hugeky superior AA option.
BenVTrigger said:
Im not talking about jaggies. FXAA turned the games textures into a blurry mess. Also The Order is using quite a lot of work arounds to use stuff like MSAA. That being said its a hugeky superior AA option. |
They aren't using FXAA, they're using their own technique called TSSAA (it's pretty similar to FXAA but the end result is a higher quality).
That said, i can understand your complaint. I didn't personally mind it much, it fit well with the art direction, but i can see why some people would dislike it.
