| SubiyaCryolite said: If Nintendo wont push the hardware then who the hells job is it to? Super Mario Galaxy didnt push the Wii right? DKCR? Brawl? MP3 Corruption? Please. 90% of the games with XBox textures dont have high res textures on the PC! Mass Effect 3 and Dark Siders come to mind. Console exclusive games with tons of textures like Tekken (custom clothes/many environments) with no PC ports cant just magically switch on "high res textures". They where built that way! Doesnt stop them from being able to run at a higher framerate or resolution now does it? Why doesnt the U do that? Because it CANT. Open world games are more complex, upgrading all 256x256 or 512x512 textures to 1024x1024 or 2048x2048 would MORE than double the RAM usage! a 256x256 png is 26.3KB, the same image at 512x512 is 88.3KB, at 1024x1024 285KB, at 2048x2048 438KB. Yes, just doubling textures doesnt work! Those are pngs by the way, raw texture formats are similar to BMP and use more space. A PC Game like Skyrim and Dragon Age II require 1GB cards to enable high res textures, system RAM takes care of the rest. Yet you expect the U to easily manage that and the world/assets in 1GB of shared RAM? AC IV (PC) only has a single slider for textures. MWU only targetted buildings and roads. Black Flag has a lot more variety in that regard. Tweaking what should and shouldn't be high res on the U would be a problem. Rather than turning everything up on the PS4 and One without a second thought. You really think max textures will fit within a GB of RAM? Furthermore, are Black Flags textures actually ugly or low res? I say no, I own the game btw.
Textures are the only thing you can fall back on as "proof" of laziness. Yet the constant framedrops, "1080p games" actually being 720p, developers complaining about the CPU and visuals that 99.99% of the time on par with the last gen mean absolutely nothing to you. |
First, those Wii games were all 4-7 years ago. The last time Nintendo pushed their own system was in 2010. Even later Wii games like Skyward Sword weren't system pushers. Secondly, it's a lot easier to push an SD system with hardware Nintendo were already familiar with from the Gamecube than to push tech that's new to them. Thirdly, they're just not interested in pushing tech, as evidenced by the simplicity of their Wii U games.
Criterion said of using better-than-PS30 textures that: "There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... "
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes
In light of this, "lazy" seems a perfect description for devs who fail to use higher resolution assets on Wii U.
And Need for Speed itself is open world, FYI.











