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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324

I'm very confused. I thought the debate was over after Zod couldn't respond anymore? But now he's cherry-picked a few arguments to continue debating/spinning/goal-post-moving/whatever-you-would-call-his-responses.

I probably won't be able to respond for a while, I'm going to be busy learning about Muay Thai from various fighting games. I wish Smash Bros could teach me though, this missing feature proves it to be a worse game that objectively took less effort to make.



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Final-Fan said:
Zod95 said:
Final-Fan said:

The lines are a lot blurrier than you seem to be claiming here.  Consider Soul Calibur.  Sure, there are relatively realistic-looking moves going on there, but on the other hand, you have ridiculous crap like Ivy's chain-sword and Voldo in general.  Additionally, people routinely get stabbed and have things done to them that would cripple or kill real humans, and they get up none the worse for wear, aside from a lower health bar.  Super Smash Bros. doesn't pretend to be realistic, but how much less realistic is it actually?—aside from at-a-glance appearance? 

The arenas in Soul Calibur are just platforms with cosmetic features and backgrounds that sometimes look sort of real, like the cave dock/shipyard area, and sometimes are pretty fantastical.  Yes, it's more "realistic" than SSB but it's just a matter of degrees.  The biggest difference is the fact that you have more interaction and variation with the level in SSB.  More stuff to jump around and play with, versus a small blank area for pure one-on-one combat in Soul Calibur. 

"the characters are humans (maybe not all of them)"
There are also more human characters in SSB than non-human, although some of them are "cartoony". 

As for music, my thought is that there came a time when the technology in video games made it possible to have pleasing-sounding music with vocals, and then some games included that.  But I wouldn't say there's a large scale trend of phasing out instrumental music in favor of vocal, and I wouldn't say that music with vocals is more "evolved" in terms of video games.  So no, I dispute your "facts". 

Humans vs. Pokemon:  I thought you had said or implied somewhere that a game with human characters would, all else being equal, be intrinsically superior to a game with made-up fantasy creatures done in a non-"realistic" style.  Similar to the instrumental vs. vocal/rock music.  Pokemon was just an example, I didn't mean that you specifically said humans>Pokemon. 

I don't know how can you ignore my comments (Tekken/DOA/SC have indeed realistic characters, arenas and moves) and I don't know how can you ignore my notes (they are only somewhat realistic, not fully realistic). Do they have non-humans? Yes, they have. Do they have surreal arenas? Sure. Do they have a gameplay system that comprises damage? No, they don't. Then, what? They still are far more realistic than Super Smash Bros...and no, cartoony characters don't seem real.

Regarding music, no, games don't need to (and they didn't) phase out instrumental music. They (can) have both. And of course vocal music is more evolved. Games began to have only instrumental music and then adopted vocal music when they became more evolved. Even the music itself began to be instrumental-only and then evolved too. Nonetheless, that doesn't mean vocal music is better. A perfect comparison would be 2D and 3D games. Games began to be 2D and then most of them evolved to 3D. Does this mean 2D games are worse? Of course not. But they are not as evolved, that's for sure.

In regards to non-realistic style, I never something like that. Maybe you're talking about when I was explaining that it's easier to perceive remarkable achievements on realistic games (once we can compare them with reality) than on non-realistic games (the analysis is far more difficult).

(Paragraph) 1:  How did I ignore your points?  I specifically addressed what you said about SC, Tekken, etc. having "realistic" characters etc.  If anything, you ingored mine.  When I asked, "how much more realistic are they really?", the answer "much more" is entirely unacceptable for this discussion unless you admit it's just an expression of your opinion.  On the one side are games with mostly human-looking characters (but some fantasy-looking characters) beating each other up non-realistically in ways that more often than not imitate real fighting moves, but also in many ways that don't.  On the other side are games with some human-looking characters and some fantasy-looking characters beating each other up non-realistically in ways that mostly do not imitate real fighting moves, but also in some ways that do.  Is one of these sides more realistic?  Yes.  Is it a huge difference that proves something about the philosophies about who created them?  No. 

(Paragraph) 2:  Other people have pointed out that your timeline is wrong, and I thank them for their contribution.  Also, what EXACTLY do you mean by "evolved"?  Is it nothing more than "this one came after that one"? 

(Paragraph) 3:  Have you ever considered the possibility that you are underestimating many of Nintendo's games because of this difficulty in discerning achievements in those games? 

I told you why I called those games "somewhat realistic", pointing out what was realistic and admitting that many other things wouldn't. The 1st paragraph of your reply was about insting on the non-realistic aspects and ignoring the realistic ones (thus ignoring the difference between those games and Super Smash Bros). That's how you ignored my points. Whether the difference is big, small, huge or tiny, that's already a subjective statement (which I try to avoid here since people have been very picky with anything I say). It is what it is. Does that prove there were different purposes from each developer? Absolutely. Nintendo sought an arcade game in which their already existing characters would punch each other. Team Ninja, for example, sought a more simulating style of game (Dead Or Alive) in which brand new characters would fight with realistic techniques in realistic environments. Does it sound like the same thing?

You should wait and thank those people only after their real contribution: evidence of what they claim. Until then, I will say they are going against common sense.

Evolution is not only about time. Vocal music is instrumental + voice. Instrumental-only is...well, I think it's obvious.

Regarding your last question: yes, many times. But then other variables correlate with this (Nintendo's profits, policies, greedy behavior, etc.), pointing always to the same conclusion: Nintendo isn't willing to do much, only what is necessary to obtain the sale.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

Evolved: vocal music has instruments and voice, and it appeared later in both History of Music and History of Videogaming ; instrumental-only music, as the name itselft tells, has only instruments.

Complex: yes, it has everything instrumental-only music has and more.

Superior: no, that's already about tastes.

Harder to make: theoretically yes, meaning that the same music with the same instruments and the same conditions is harder to make when you add voice on top of that.

What it would prove: it doesn't prove anything besides the facts themselves (that most of Nintendo games shifted to vocal music later than their competitors), it only suggests that Nintendo wasn't willing to make the same effort and that it was forced by others rather than forcing them to evolve.


Sholdn't you also add modern computer utilising music like House to your evolution of music theory? It's clearly more evolved than instrumental and vocal music as it uses computermade sounds in addition to instruments and vocals. Electronic instruments should also be added in as music written with both electronic and accoustic instruments is more evolved than accoustic only. I'll leave it up to you to decide how to rank accoustic+electronic, accoustic+vocal and electronic+vocal because quite frankly I don't have a clue.

 

As for complexity, music isn't necessarily more complex because you add more instruments and/or singers. A pop album isn't more complex than a piano concert by nature, it greatly depends on the composition. Many classical works are extremely complex despite not using vocals or computers. Also, merely adding instruments and vocals for the sake of it can destroy a composition and turn it into unbearable noise.

 

Your last paragraph about effort is flawed beyond repair. Just like vocal music isn't more complex by nature, it also doesn't require a bigger effort by nature. It all depends on the composition, and a seemingly simplistic piece of music could have a ton of work behind it. It's not a fact that vocal music requires more effort, far from it. You're also ignoring the fact that you don't just write a bunch of music and add it to a game. You write music for the game, just like you do with films, not the other way around. It's quite possible that vocals just doesn't fit, and the choice of not using vocal music has more to do with the script, the mood, the setting, levels etc, then it has to do with the willingness of making music with vocals. Look at films, many masterpieces use instrumental music only because it fits ,not because the makers didn't want to make that much effort. Imagine replacing the soundtrack of Schindler's List with vocal music only. It would destroy it.



Holy crap! I applaud anyone who can read all of this pointless drivel! I mean I tried, but after chapter 1 I just gave up on you. Sorry.



mysteryman said:
I'm very confused. I thought the debate was over after Zod couldn't respond anymore? But now he's cherry-picked a few arguments to continue debating/spinning/goal-post-moving/whatever-you-would-call-his-responses.

I probably won't be able to respond for a while, I'm going to be busy learning about Muay Thai from various fighting games. I wish Smash Bros could teach me though, this missing feature proves it to be a worse game that objectively took less effort to make.


where is the like bottom? I want to learn Krav Maga, but I don't know any game that can teach me



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Zod95 said:
seiya19 said:

Just a note here: Killer Instinct had vocal music in 1994 on Arcade, and the SNES port in 1995 kept it.

But none of those are Nintendo games, are they?

I'm quoting this so you'll think about what you just said.



The rEVOLution is not being televised

Zod95 said:
Final-Fan said:

(Paragraph) 1:  How did I ignore your points?  I specifically addressed what you said about SC, Tekken, etc. having "realistic" characters etc.  If anything, you ingored mine.  When I asked, "how much more realistic are they really?", the answer "much more" is entirely unacceptable for this discussion unless you admit it's just an expression of your opinion.  On the one side are games with mostly human-looking characters (but some fantasy-looking characters) beating each other up non-realistically in ways that more often than not imitate real fighting moves, but also in many ways that don't.  On the other side are games with some human-looking characters and some fantasy-looking characters beating each other up non-realistically in ways that mostly do not imitate real fighting moves, but also in some ways that do.  Is one of these sides more realistic?  Yes.  Is it a huge difference that proves something about the philosophies about who created them?  No. 

(Paragraph) 2:  Other people have pointed out that your timeline is wrong, and I thank them for their contribution.  Also, what EXACTLY do you mean by "evolved"?  Is it nothing more than "this one came after that one"? 

(Paragraph) 3:  Have you ever considered the possibility that you are underestimating many of Nintendo's games because of this difficulty in discerning achievements in those games? 

I told you why I called those games "somewhat realistic", pointing out what was realistic and admitting that many other things wouldn't. The 1st paragraph of your reply was about insting on the non-realistic aspects and ignoring the realistic ones (thus ignoring the difference between those games and Super Smash Bros). That's how you ignored my points. Whether the difference is big, small, huge or tiny, that's already a subjective statement (which I try to avoid here since people have been very picky with anything I say). It is what it is. Does that prove there were different purposes from each developer? Absolutely. Nintendo sought an arcade game in which their already existing characters would punch each other. Team Ninja, for example, sought a more simulating style of game (Dead Or Alive) in which brand new characters would fight with realistic techniques in realistic environments. Does it sound like the same thing?

You should wait and thank those people only after their real contribution: evidence of what they claim. Until then, I will say they are going against common sense.

Evolution is not only about time. Vocal music is instrumental + voice. Instrumental-only is...well, I think it's obvious.

Regarding your last question: yes, many times. But then other variables correlate with this (Nintendo's profits, policies, greedy behavior, etc.), pointing always to the same conclusion: Nintendo isn't willing to do much, only what is necessary to obtain the sale.

1.  I wasn't ignoring the realistic aspects—I was arguing that they were not, in fact, as realistic as you were claiming they were.  As for big/small being subjective and therefore something you're not going to discuss, why don't we just say that no two video games are exactly the same and therefore nothing can be determined?  Also, 'design goal' isn't what I meant by philosophy. 

2.  I think common sense is that human beings have been singing for as long as we have been able to communicate, if not even earlier.  This, in my opinion, probably predates the origin of artificially created instruments, and, in my opinion, when those instruments were created, they were used to accompany singing.  In that case, instrumental + vocal would predate instrumental only.  Where in this line of thinking do you disagree? 

Also, instrumental-only music often, and unsurprisingly, has more complexity in the instrumental music than instrumental + vocal does in only the instrumental portion of that music.  So doesn't this undermine what you are saying about complexity?  And how about the fact that both "I" and "I+V" music have been around for centuries or millennia, "evolving" on their own before being applied to video games?  Doesn't that also make it a bit silly to argue about which one is more evolved than the other? 

3.  There's a pretty big flaw in that, but I don't want to completely derail the conversation, so for that reason I do not want to continue down this road.  (But if you are too curious, then it is regarding the fact that all companies are motivated by profit, and you are just assuming that Nintendo's products aren't high quality because you can't see it vs. the other products you like more or 'can perceive the remarkable achievements of more easily' (<-not an actual quote).)



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Viper1 said:
Zod95 said:
seiya19 said:

Just a note here: Killer Instinct had vocal music in 1994 on Arcade, and the SNES port in 1995 kept it.

But none of those are Nintendo games, are they?

I'm quoting this so you'll think about what you just said.

I wiki'd, and then I laughed.  (Yes, he probably needs the hint.) 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

sundin13 said:

1. If you would like me to get into the actual definition of the word evolution and all the subtext included in it I will... do you honestly want to get into that debate (turns out I went into a bit of it anyways, oops)? For example, everything that is around today has been "evolving" for the same amount of time and as such, everything as it is today is equally evolved. Therefore, you cannot say that one thing today is more evolved than another thing today because that doesn't actually make any sense. If you start getting into metrics for calculating change, you are getting into some very fuzzy and subjective stuff and thus cannot be argued as fact...

I honestly want that you either criticize something with evidence or that you don't criticize it at all. Just criticizing with vague sentences is not criticizing, it's vilifying.

According to your logic, there are not things more evolved than others unless they are from different ages. If so, then no country is more evolved than any other. I (and I would say 99% of people) don't agree with you.

 

sundin13 said:

2. Its logic...I have no way of looking into a chronological history of video game music and looking into all the games created by everybody, seeing what the first game that used music with recorded vocals is and comparing it to the first music that used recorded instruments. Think about it for a second, both recorded vocals and recorded instruments were not able to be played until the technology allowed it and the technology allowed both of those to occur at the same time (because both are recorded in the same way). See my below statement about digital music.

It's not just about the first game using each kind of music. It's about the whole industry shifting from one to the other. I couldn't care less if the first game to have vocal music was for instance in 1990 and the first to have instrumental-only was in 1991 if 3000 games adopted the latter on 1993 and the former on 1998, and if another 4000 games adopted the latter on 1995 and the former on 2001. With this scenario, I wouldn't say vocal music came first, I would focus on the majority (which is almost 100%) and I would conclude that instrumental-only came first.

The difference between our views is that you are focusing on technology limitations, I'm focusing on budget limitations. Vocal music is, as a rule, more expensive because it demands to hire or sub-contract singers. Games in the 80's and 90's had still very limited budgets. Most of the transition was made on an economic basis rather than tecnological basis.

 

sundin13 said:

3. Digital music is very different than recorded instruments. For one, digital music is created by a computer vs instruments being recorded and played back. I think the difference here is pretty obvious. Additionally, changing from digitally created music to recorded music happened when the technology allowed it to happen.

Yes, but instruments can be a synthesizer and thus it becomes effort-wise comparable to digital music. Try this: listen to the Mario 64 soundtrack (1996), then listen to the Sonic Adventure 1 soundtrack (1998) and finally listen to the Mario Sunshine soundtrack (2002). Disregard tastes, focus on technical matters. And then tell me your findings regarding what you speculate to be the effort/time/money demanded on each one.

 

sundin13 said:

4. For someone who frequently accuses people of misreading their quotes, you tend to do a lot of misreading. I said that the 2D vs 3D evolution debate is a matter of semantics, not that 2D vs 3D is a matter of semantics. This essentially means that the debate is centered around the definition of evolution, which by its actual definition, implies that everything that is around today is equally evolved. Applying that to video games, you would say that every 2D game that is around today is just as evolved as the 3D games that are around today. To say otherwise would be making a value judgement and as such cannot be said to be fact or truth or objective.

Ok sorry. You're making sense then. But I've already told you: you have a very particular view about evolution. I bet that 99% of people think differently.

 

sundin13 said:

5.I would like some examples of the competors that used (non digitized) vocals in songs. I once again have no way of looking into every video game song ever made but on what basis are you making these claims? I can think of Nintendo games that used vocals in the GC era, though I haven't played many N64 games...

Also, Anybody who knows anything about music could tell you that this (http://www.youtube.com/watch?v=HNqEfB6IYmE) was no simple feat, and definitely not objectively more "simple" than this (http://www.youtube.com/watch?v=MC0hV3dea9g).

Sonic Adventure (1998), NFS Hot Pursuit 2 (2002), Tony Hawk Pro Skater 2 (2000), to name a few. And this is not binary (everything or nothing). If you find a Nintendo game that has 1 (among many) music track that has some limited vocal parts, that is obviously not at the same level as the examples I've mentioned.

As for your comparison, that's why I said "theoretically". Nevertheless, it's funny that you need to pick examples of games that difer more than 10 years to actually show that the example from Nintendo is superior.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

forest-spirit said:
Good grief. No, you won't learn much from playing Smash Bros. and neither will you from playing Soul Calibur, King of Fighters, Tekken and other fighting games. You might learn the names of a few moves and how a sword looks when you swing it but if you really want to learn about martial arts playing a video game is a waste of time. Get some good books on the subject instead, or watch TV. They are fighting games for crying out loud, not fighting simulators. They are made to entertain, not teach.
Let's also stop this nonsense about "realistic" fighters being superior. Games like Street Fighter, King of Fighters and Guilty Gear are highly regarded among fans of fighting games despite being cartoony and unrealistic.

I never talked about much or little. I said you could learn something. Sure the main purpose is to entertain and if I want to learn a certain martial art I will join a club to practice it myself and eventually buy a book.

As I said many times, I'm not calling them superior. I have already elaborated on this for several times and the posts were not small. I won't do it all over again. If you want, you can do some Ctrl+F for "realistic" and "realism" on previous pages to find my comments.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M