| Zod95 said: Evolved: vocal music has instruments and voice, and it appeared later in both History of Music and History of Videogaming ; instrumental-only music, as the name itselft tells, has only instruments. Complex: yes, it has everything instrumental-only music has and more. Superior: no, that's already about tastes. Harder to make: theoretically yes, meaning that the same music with the same instruments and the same conditions is harder to make when you add voice on top of that. What it would prove: it doesn't prove anything besides the facts themselves (that most of Nintendo games shifted to vocal music later than their competitors), it only suggests that Nintendo wasn't willing to make the same effort and that it was forced by others rather than forcing them to evolve. |
Sholdn't you also add modern computer utilising music like House to your evolution of music theory? It's clearly more evolved than instrumental and vocal music as it uses computermade sounds in addition to instruments and vocals. Electronic instruments should also be added in as music written with both electronic and accoustic instruments is more evolved than accoustic only. I'll leave it up to you to decide how to rank accoustic+electronic, accoustic+vocal and electronic+vocal because quite frankly I don't have a clue.
As for complexity, music isn't necessarily more complex because you add more instruments and/or singers. A pop album isn't more complex than a piano concert by nature, it greatly depends on the composition. Many classical works are extremely complex despite not using vocals or computers. Also, merely adding instruments and vocals for the sake of it can destroy a composition and turn it into unbearable noise.
Your last paragraph about effort is flawed beyond repair. Just like vocal music isn't more complex by nature, it also doesn't require a bigger effort by nature. It all depends on the composition, and a seemingly simplistic piece of music could have a ton of work behind it. It's not a fact that vocal music requires more effort, far from it. You're also ignoring the fact that you don't just write a bunch of music and add it to a game. You write music for the game, just like you do with films, not the other way around. It's quite possible that vocals just doesn't fit, and the choice of not using vocal music has more to do with the script, the mood, the setting, levels etc, then it has to do with the willingness of making music with vocals. Look at films, many masterpieces use instrumental music only because it fits ,not because the makers didn't want to make that much effort. Imagine replacing the soundtrack of Schindler's List with vocal music only. It would destroy it.








