MDMAlliance said:
Just because Nintendo makes a profit doesn't mean they're trying to steal your money. They are a business, and saving their earnings is a completely normal practice.
|
"Some of you may tell that companies are meant to make profits and thus it’s totally legitimate for Nintendo to make billions at the gamer’s expense. That is true. However, you as a gamer have the power to choose. If there are companies that have been willing to give you as much as you give them, you can opt by them and make the market to operate on this logic. That is also fair."
MDMAlliance said:
Sony and Microsoft have other divisions besides gaming. In that way, their division can be subsidized with little consequence to the entire company's future.
|
The other Sony divisions have also been in trouble. I assure you the 32B$ Nintendo holds are much more than what Sony could ever dream of having to spend.
MDMAlliance said:
No, this actually makes complete sense why they would do this. It isn't even really true either, as it makes it seem like Nintendo doesn't spend money on making games or new experiences.
|
I agree, it makes sense. There are bad things that make sense (once there are who benefits from them).
No, it doesn't make it seem that. Read it again please and note that I say "a very significant part of it", not everything.
MDMAlliance said:
These figures don't make much sense at all. There's no "debt" to anyone.
It's not at the gamer's expense. People choose to buy these products. It's not like sheep flocking to their masters who abuse them.
Again with this whole "debt" thing, it really doesn't make sense.
|
You need to understand that a word within quotation marks doesn't have the same meaning as without them.
And when I say "at the gamer's expense" I don't say people were forced to incur into that expense. But it was indeed expense from the gamer.
I think you're trying to twist any sentence you pick up from the OP. Why?
MDMAlliance said: What you're really looking at is the result of how much it costs to create the hardware, plus the fact that they subsidized their consoles (which Nintendo did not do). It isn't because they're trying to cheat us like you're making it out to be. It's because if they don't make a profit in their gaming division... pretty much their only division... they wouldn't be around anymore. |
No, profits are profits, there's no cost beyond that. And Nintendo made astronomical profits not to survive but to take them away out of the gaming cycle. Just look at the numbers. For how many generations do you think Nintendo could survive with 32B$? It's the same as claiming that the Vatican has only collected astronomical amounts of wealth to assure that the poor churches can survive. Don't be that naive.
|
MDMAlliance said:
all of these have evolved with the market and continued to sell well
|
First, they didn't evolve as fast as competition (that's why I said "Nintendo wasn’t able to follow the market trends and the industry turns"). Second, they were the same IPs with the same characters and in many times with the same formulas. Look at the examples the OP gives (cartoonish graphics and balloon-based games are some of them). That's not evolving.
|
MDMAlliance said:
Except you're really only focusing on their most popular of franchises... AKA Mario & Pokemon (and the little more most likely is "Zelda"). They have more than that, and platformers, RPG and Adventure game cover A LOT of ground in terms of genres. Not only that, but you're just wrong with this. Twilight Princess =/= Cartoonish. Fire Emblem is rather mature, and so is Metroid which never was "cartoonish." Where are these "too basic" gameplay levels you're referring to? And "linear" is so often used as if it were really bad. It's not. It's necessary to tell a good narrative, and sometimes good for keeping a game accessible.
|
1 - I just agree with me that it is platformers, RPG and little more. What is the percentage of Nintendo games that are neither platformers nor RPG? And what is the percentage of non-Nintendo games that are neither platformers nor RPG? See the difference? That's the point. Their genre focus is not adjusted to the market. Don't be so picky with the words I've used to pass the message. Just tell me whether you agree with the message itself or not.
2 - I never said Zelda and Metroid are cartoonish. They are exceptions. But the majority of Nintendo games are indeed cartoonish. Is it hard to accept that?
3 - "Gameplay level", not "gameplay levels". Just compare for instance Mario Tennis with Virtua Tennis and tell me if you don't notice that there's a gameplay that is more basic and other that is more complex.
4 - You're right that a linear game is almost mandatory to tell a good narrative. I give you that. But the point is that Nintendo has only made linear games, regardless their narratives. That is a clear sign of lack of willingness to engage into bold concepts, try new things, push the gaming standards like no one has done before. That is the kind of mindset that Nintendo is definitely not interested to adopt.
5 - I know plenty of accessible games that are not linear, and they are brilliant because of that. Anyone can pick them, few can master them, everyone enjoys a huge replay value.
|
MDMAlliance said:
Also not the reason why this happened. This was more of a result of marketing than anything else.
|
Evidence?
|
MDMAlliance said:
This argument is filled to the brim with holes. Voice acting is not a sign of a game being more advanced. Real-time animations exist in Nintendo games, but are certainly not necessary as MANY 3rd party games still don't opt for. "Character full-control" I don't even know what that is. Nintendo is not "clinging" to these "architectures" and it ISN'T because of money either.
|
Games began with balloons and have gradually evolved into voice acting. Please go see the videogaming history.
Real-time anymations exist in games such as Gran Turismo, FIFA or Skate. Each collision is a collision. Each goal kick is a goal kick. Each skate trick is a skate trick. But, among the balloon-based games Nintendo has, such as Pokémon, you don't control the character to perform your unique attacks (that would be character full-control). You just order the attack and the attack "X" has always the same animation (it's not real-time).
You may tell that Nintendo has never evolved Pokémon into this level (so much desired by the fans) not because it would be massive money spending but because it would not be good for the gamers. But then I just don't believe you. My conclusions are different.
|
MDMAlliance said:
Nintendo also did Wii Sports, which did extremely well. I don't see what is considered "too basic" here. This seems just like a personal preference for you. A game having simpler mechanics does not make it a worse game.
|
Too basic = simpler mechanics =/= bad game
You made judgments (too basic = bad), not me.
|
MDMAlliance said:
Such an overstatement that it isn't even true.
|
Again, evidence? You really need to justify your claims if you want to be taken seriously.
|
MDMAlliance said:
It sounds like you just want Nintendo to spend more money on their games because you prefer "photo-realism." Photo-realism is NOT the same as "evolving."
|
It depends on what you consider to be evolution. If it is about your personal tastes, then everybody else will just ignore your view. If it is about objective remarkable achievements that require effort / money / time, then people have a common ground to debate. And, in that sense, photo-realism is part of evolution. But there are many other fields that fit into this objective criteria. Nintendo presents none of them. They chose to keep their 32B$ in their pockets. And that's not illegal, they are free to do that. But then I'm free to criticize them too.
|
MDMAlliance said:
All of these arguments fall apart once you find out why these games were even made. Smash Bros was meant to be an accessible fighter game that wasn't supposed to be like the other games you just listed. Read it up sometime, k? Pikmin was also created as something not to be competing or look-alikes to those games.
|
Sure they can give that argument. They can claim they just tried to make accessible games, it has nothing to do with keeping billions in their pockets. If accessibility meant massive money spending they would be there using their 32B$ to please gamers.
|
MDMAlliance said:
I think the fact that you keep using the word "cartoonish" means that you don't know what you're talking about. It's like you think photo-realism is always harder to create than something that looks animated. Your jumps in logic are astounding.
|
Of course it is. To buy cameras, to hire professionals to travel and shoot real places, to hire designers to recreate those environments, to spend the time to make sure that the result in the game is similar to the real thing. And realistic HD graphics demand eagle-eye and a thorough work. Cartoonish SD graphics don't require any of that.
|
MDMAlliance said:
I don't think using the word "gimmick" is a good idea if you want to really be taken seriously. The PS4's controller is a 'gimmick' as is the XBox One's. Anything created to boost the appeal of a system is a gimmick.
|
The PS4 controller is as functional as the others, nobody sees it as a gimmick. The Wii U pad took a different way (it does not replace the classic controller), it is a gimmick and everybody perceives that.
|
MDMAlliance said:
Except everything you said is speculation. You cannot actually claim to know this, just as I cannot claim that this is indeed false.
|
When things happen again, and again, and again...then it's not speculation anymore.
|
MDMAlliance said:
This comparison doesn't even make sense. Does a game HAVE to sample real cars to be a racer of note? No. Is Nintendo recycling the same old Mario Kart? No. It's like you haven't even seriously played any of the Mario Kart games if you think that.
|
Again, read the OP:
"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"
|
MDMAlliance said:
Problem with this argument is that if Nintendo were to do this, they would almost surely lose money and end up using their resources where it's better spent. Do you see Sony and Microsoft going around trying to out-do the current game engines themselves?
|
Yes, the problem is that it's already out of easy-business, I know. But others do that, and they are not non-profit organizations, they are companies.
Yes, Sony and Microsoft, unlike Nintendo, develop top-notch game engines.
|
MDMAlliance said:
Such a cherry-picked statement. You do realize that Nintendo has a lot of great music under its belt, right? You're acting as if Nintendo just "recycled" their music as well.
While Nintendo could have tried to expand further, you've got it all wrong. It's about what they think is worth investing into. This is another thing that's normal for a healthy business to do. However, the thing is that Nintendo has plenty of times innovated the market with ideas.
|
How do you define "great music"? It's again your personal tastes? Please understand this (read it 3 times before any reply to me):
"Note that I’m not taking into account tastes when referring all those games earlier (like the Guinness book is not about the best people in the world). I’m just focusing on objective remarkable achievements of some games that could have only been done with effort/time/money. If the game X is beautiful or if the game Y is fun, that is already subjective (about tastes)"
|
MDMAlliance said:
What the heck does this even mean? |
That is a shame that newcomers do more for evolution than veterans.
|
MDMAlliance said:
Except what you've been stating aren't objective facts. You made a plethora of mistakes. |
I hope now with my previous answers you get a different view about that.