By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Is 2D Platformers still worth $60?

Well, Retro stated DKCR on Wii took much more effort and time to create than the Metroid Prime games, (they specifically compared it to MP3 iirc) as the levels were apparently much more complex and included much more polygons/content. I would assume the same holds true for DKCTF, even moreso because it's in HD and far more detailed.

You have to remember that the game(s) are basically 3D, only viewed from the side. They not actually 2D, but rather 3D sidescrolling (unlike something like NSMB or Rayman Legends, although those do contain some 3D objects).

So yes, I'd say they're well worth full price, in cases like the DKC games on Wii and Wii U (however they're actually $10 cheaper so there you go). Of imo this does not apply to mediocre (true) 2D platformers.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Around the Network

Since they cost less to make, I don't think $60 is warranted. Smart gamers wait for deals, the $60 tag is for the suckers (aka the impatient) :P.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

platformmaster918 said:
KylieDog said:
No.

If SM3DW wasn't Mario it wouldn't have sold what is has or reviewed as well. Mario sells because it is Mario and most reviewers drop their standards for Nintendo games and give them a free pass because it has become expected of them and has been for a long time.

and because of nostalgia factors.  

With a Nintendo game in an established franchise it's "It's the same formula with new levels, but isn't that what you want?"

With another game it's "In the end it's too similar to previous iterations to warrant being called a truly great game."


I agree with the nintendo factor. I sometimes see these games in motion and it all looks like a copy and paste level to level to me. But on topic. No. Most 2D games I pay below $40. no more. 

Either I wait for it to drop in price, or if its priced right. Puppeteer was pricer PERFECTLY. 



I think about this very thing a lot. I've always been of the opinion that a 2D platformer should be a whole lot cheaper than other games. You're right, indie devs are doing this stuff and in a lot of cases doing it better and selling it to us for fifteen bucks. It all has to do with the depth of the game. A platformer can be really awesome and really fun, but it's just so much simpler to put together. It's a more shallow experience, both in designing and playing. When I can get these amazing RPG's and adventure games with ridiculous scope and freedom and just loads and loads of content and strategy, it's hard to spend anything even close to full price for running and jumping on platforms.

That's why I had (and still have) such a problem with the existence of DK:TF. I loved the first one, but Nintendo moved into the HD era and used one of its best developers to give us a game that, visuals aside, could have been done on the SNES. I want depth in my console games, content, something new. TF could have easily been on the 3DS.

But now I'm just kind of ranting. Basically, I think games like Donkey Kong and NSMBU should be capped at $30. If you can't can't make money with that price when other devs are creating entire worlds and complex battle systems and still making money, you're doing something wrong.



Currently playing:

Bloodbath Paddy Wagon Ultra 9

Carl2291 said:
curl-6 said:

Popularity doesn't equal quality, hence McDonalds, Twilight, Justin Beiber, One Direction.

I explained in my first post why they're bad; they promote lower standards of gameplay design.

Popularity does equal quality. If something is popular then its doing the job it set out to do. Its a good product for the target audience. It doesnt matter how much it sells in terms of numbers, what matters is if it does the job it set out to do - Make a profit, expand the market, expand the business.

Indie titles are generally being bought by people who are gaming on a budget, people who are sick and tired of the same rehashed franchises and people who hear about them through word of mouth.

They dont promote lower standards of gameplay design at all, because you pay for what you get. They are held at a different standard because of the cost of the product. Hotline Miami costs £7. Its obviously gonna be a smaller game in terms of content than a £50 retail release. Day Z is £20, because it has a fuck ton of content and replayability in comparison to something like Hotline Miami.

As I said before - Tell me how Minecraft is inferior to say, LittleBigPlanet. Tell me how Outlast is inferior to Dead Space or Resident Evil. Tell me how Day Z is inferior to Medal of Honor. These Indie titles are absolutely curbstomping a bunch of "AAA" counterparts.

Simple; games like Dead Space adhere to higher standards of gameplay structure and production value, and because they're not trying so hard to be noticed they're less obnoxiously pretentious and gimmicky. They're also mde by people who understand the fundamentals of game design, unlike the vast majority of indie games, which play like they were designed by a high school kid. (And not a talented one)