Carl2291 said:
Popularity does equal quality. If something is popular then its doing the job it set out to do. Its a good product for the target audience. It doesnt matter how much it sells in terms of numbers, what matters is if it does the job it set out to do - Make a profit, expand the market, expand the business. Indie titles are generally being bought by people who are gaming on a budget, people who are sick and tired of the same rehashed franchises and people who hear about them through word of mouth. They dont promote lower standards of gameplay design at all, because you pay for what you get. They are held at a different standard because of the cost of the product. Hotline Miami costs £7. Its obviously gonna be a smaller game in terms of content than a £50 retail release. Day Z is £20, because it has a fuck ton of content and replayability in comparison to something like Hotline Miami. As I said before - Tell me how Minecraft is inferior to say, LittleBigPlanet. Tell me how Outlast is inferior to Dead Space or Resident Evil. Tell me how Day Z is inferior to Medal of Honor. These Indie titles are absolutely curbstomping a bunch of "AAA" counterparts. |
Simple; games like Dead Space adhere to higher standards of gameplay structure and production value, and because they're not trying so hard to be noticed they're less obnoxiously pretentious and gimmicky. They're also mde by people who understand the fundamentals of game design, unlike the vast majority of indie games, which play like they were designed by a high school kid. (And not a talented one)








