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Forums - Gaming - Bayonetta 2 will perform better than Ryse, God of War, etc.

 

Does this classify as trolling?

No. Your position is understandable. 35 27.56%
 
No. Absolutely not. ;) 21 16.54%
 
Maybe. I'm not sure what to think anymore. 28 22.05%
 
Yes. You want to start a flame war. 28 22.05%
 
Yes. You're not going to get away with this, 14 11.02%
 
Total:126
etking said:
The tiny Wii U userbase makes high sales numbers impossible, even for Nintendo's own games. Look at Mario 3D World.


This thread is not about sales.



I predict NX launches in 2017 - not 2016

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Somini said:
Maybe if you wish it hard enough?

It could outsell Ryse, but there is no way it will sell more than God of War or even Devil May Cry for that matter.


This thread is not about sales.



I predict NX launches in 2017 - not 2016

I did NOT like bayonetta..
god of war, ninja gaiden and devil may cry on the other hand are much better imo. and i'm sure many would agree with me.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

Nem said:
hunter_alien said:
Nem said:
Platinum and Team Ninja (Ninja gaiden) are the best teams at making action games. Of that theres no doubt.

With that said, i love the genre so i enjoy Ninja Thory and Sony SM stuff. I even enjoy steam mercury an vigil games.


I would humbly disagree with you. Team Ninja had some serious issues during the 7th gen, tough I trully enjoyed the Sigma series. Platinum is a bit hit and miss, iof you ask me. While I enjoyed Vanquish and Maddworld, everything else they made where mediocre at best.

Dont get me wrong, they all had their own unique personality, they just lacked in sooo many other departmemnts.

And Revengence was absolutly repetitive and boring. I wouldent even call it mediocre.

All in all I would consider both development teams as "good" but nowhere near "best" in any category. When they shine, they stick out of the herd just as well as any AAA first p[arty devs. When they have a bad hair day, they are simply on trhe same level as any other outsource developer.


Were talking about performace, not game quality from an entertainment perspective. I enjoy them all, but Team ninja and platinum deliver 60fps games that are very responsive.


I cant argue with that



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JoeTheBro said:
60fps is really over rated. Some genres it does matter a lot, but to me a hacknslash with locked 30 is great.

Also bayo 2 is rumored 720@60fps. I think 1080@30fps would be a lot better.


while i'd absolutely agree not all games benefit from 60fps,..  hack and slash seems like one of those genres that would benefit. 



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MikeRox said:
Mummelmann said:
Framerates and resolution doesn't matter to Nintendo fans though.


Nintendo put out more 60fps games than MS and Sony combined.


I know, and that's my point; some of the people who spent the entire 7th generation droning on about how visuals and framerates and overall performance doesn't matter, are now celebrating it as a major selling point for the Wii U.
I'm not saying you or the OP are one of these, in fact; I don't believe you are, but I'm talking about the double standards a lot of users have shown on the subject.



On the frame-rate aspect I think Nintendo have been more on the 60fps route all along. Mario Kart Double Dash having 60fps 4 player split screen, Starfox Adventures, Metroid Prime, etc all having a rock solid frame rate.

Hell they even sacrificed visuals in F-Zero X to hit 60fps.

On the resolution front I agree entirely, I am still amazed to this date, that the Wii didn't get a HD upgrade at some point in it's life, even if all it did was enable Wii games to run in HD/upscale older Wii titles.

I was sold on 60fps by SEGA with Dreamcast software. I didn't know it was 60fps vs 30fps, I stumbled across it accidentally when I couldn't put my finger on why F355 Challenge and Tokyo Highway Challenge etc ran so much smoother and handled much more tightly than Metropolis Street Racer.

Project Gotham (What Microsoft renamed the franchise when they paid for Bizarre to make an Xbox launch title) being 60fps was a dream come true for me, I was gutted when it dropped back to 30fps for the sequels.

It's also clear that Japanese game developers in particular traditionally saw 60fps as the goal. You only need to look at the early 3D arcade games. They may have had blocky polygons and low resolution textures (if they had any textures at all) but they still always ran at 60fps. For me this means the likes of Virtua Racing and Daytona USA still look good in a retro artistic kind of way to date, despite most PS1/N64 games which generally ran sub 30fps looking dreadful.

Btw this isn't a rant, more me just going wildly off topic over frame rates personally :)



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Hah. I am so getting away with this.

Here's the Bayo 2 trailer from the recent Direct:



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