fatslob-:O said:
http://www.youtube.com/watch?v=A4IBKMApzR0 How do you explain this then ? It took 6 hours to render just 300 frames for that scene in the video. You have to be sure that Art of balance isn't some precomputed animation in play ... or some other hack And just how many particles were used in that puzzle anyway ? The video shown looked like it was using the standard 300 000 particles to render the fluid accurately while we don't even know how many particles were used in art of balance. Plus the voxel sizes also affect performance. |
It can't be precomputed because where and how the blocks will fall off will be different depending on player actions. Besides, it wasn't precomputed on the Wii or 3DS versions.
You implied Wii U couldn't do fluid simulation; that's clearly not the case seeing as the freaking Wii did fluid simulation. (See The Conduit and the original Art of Balance)











