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Forums - Nintendo - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
Hynad said:


Wait... So Ubisoft is making one version to be the main one to be ported to the other platforms, right? They port it, say from the 360 to the PS3, and all is fine and dandy... But when they do the same move to the Wii U, a console you believe to be more powerful than the HD twins, the porting process doesn't work as well? 

By your logic, if the PS3, which has a very different CPU and GPU compared to the 360, can handle such lazy porting process of assets, the Wii U should have no problem whatsoever since it's supposedly more powerful than the PS3.

3rd parties have been porting games between PS360 for around 8 years now. Wii U has an extremely different architecture, because Nintendo chose to customize its innards to the moon and back, which devs have to really invest time and resources into to understand and optimize for. (Not very smart, imo, but that's Nintendo for ya; they prefer small, efficient systems). Plenty of devs have stated Wii U is in fact more powerful, and plenty of them have also stated that Wii U's architecture is very different from what they have been working on so far with PS360, even the devs that put out inferior Wii U ports. 

But this is all pretty common knowledge by now, and can easily be found in a simple Google search. The fact that most ports run worse on Nintendo's machine is simply because the time and resources needed to optimize for Wii U's alien architecture are not worth it in a lot of dev's eyes. It's really not rocket science.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Cheebee said:
Hynad said:


Wait... So Ubisoft is making one version to be the main one to be ported to the other platforms, right? They port it, say from the 360 to the PS3, and all is fine and dandy... But when they do the same move to the Wii U, a console you believe to be more powerful than the HD twins, the porting process doesn't work as well? 

By your logic, if the PS3, which has a very different CPU and GPU compared to the 360, can handle such lazy porting process of assets, the Wii U should have no problem whatsoever since it's supposedly more powerful than the PS3.

3rd parties have been porting games between PS360 for around 8 years now. Wii U has an extremely different architecture, because Nintendo chose to customize its innards to the moon and back, which devs have to really invest time and resources into to understand and optimize for. (Not very smart, imo, but that's Nintendo for ya; they prefer small, efficient systems). Plenty of devs have stated Wii U is in fact more powerful, and plenty of them have also stated that Wii U's architecture is very different from what they have been working on so far with PS360, even the devs that put out inferior Wii U ports. 

But this is all pretty common knowledge by now, and can easily be found in a simple Google search. The fact that most ports run worse on Nintendo's machine is simply because the time and resources needed to optimize for Wii U's alien architecture are not worth it in a lot of dev's eyes. It's really not rocket science.


It's one angle your choose to believe. In fact, that's been the "go to" argument for most Nintendo fans when they're shown that every other arguments don't make sense. It's a convenient one, too. Since it's based on an assumption that nothing backs or discredit. 

There are devs that stated the power of the Wii U isn't much different than the HD twins too. But those are conveniently frowned upon. Because it doesn't match what you want to believe.

The overly customized argument is also pointless. It's the same CPU architecture that's been used by Nintendo since the CG along with an AMD GPU, and embedded RAM similar to what's been used on the 360. It's not alien. It appears alien when you take a look at the naked die. Not when you develop for it. After all, how many of you are saying the Wii U is supposedly simple to develop for? 



I am *very* close to locking this thread, which has badly devolved. Prove to me in the next page of replies that i shouldn't.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
I am *very* close to locking this thread, which has badly devolved. Prove to me in the next page of replies that i shouldn't.


I actually read the first page of the thread an then skipped the next 13 pages. Anyways it seems like members of this site actually enjoy arguing back and forth about the power difference of their respective consoles and whatnot, and then it gets out of hand.

But what people fail to understand sometimes is that it really doesn't matter.



NINTENDO

nintendo forever . . .

SubiyaCryolite said:
curl-6 said:
SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
 

1. Your point fails cause no PS4 port ever as framedrops, ever. All 900p or 1080P. Both the PS4 and X1 run games at LODS and shader presets not possible on the Wii U as with the case with Killer Instinct, Ryse or DR3. Resolution alone is the tip of the ice berg, Crysis 3 maxed at 720p still looks alot better than say Bioshock 2 maxed at 720p.

2. http://kotaku.com/the-xbox-360-had-18-games-at-launch-heres-what-they-l-509057349. Indeed the ugliest games are cross gen ports. At least they dont run slower than the PS2 or XBox OG, they also manage to run at a higher resolution. Something the U has failed to replicate. That said, this makes the gap argument look even more ridiculous if ShadowFall, Order and SS are all year one. Yes, I know "diminishing returns"

3. And?

No frame drops ever huh.....

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-face-off

Guess you didn't see this....


At what point does the PS4 drop frames? And to what degree? Is it ever Arkham City or Call of Duy bad as is on WiiU? A 60fps game running at 40 - 30fps?

Actually yes, during the river segment of Ghosts, PS4 hovers in the 40-45fps range.

How does the WiiU do in that level?

The WII Us version of COD ghosts averages around 40 fps for the ENTIRE game and there are even dips to below 30fps. I think the lowest was 26fps. 

http://www.youtube.com/watch?v=HEAKPh_h3Eg



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JoeTheBro said:
Faust said:
just a question

do you really think these game cant be done on ps360?

X sure couldn't since the Wii U has four times the ram as PS360. That really helps with making an open world game seem populated. Bayo is too early to judge. At the moment it looks pretty impressive considering it's 60fps, but we'll have to see how the final game plays out.

The WII U only has 2 times the ram of the HD twins, 1 GB is reserved for the OS and 1gb is for gaming, GTAV looks much better then X graphically and is way more populated.  the extra ram would would help with some better textures, and not much else since wiiu GPU is not a big step up from the HD twins.



Hynad said:
Cheebee said:
Hynad said:


Wait... So Ubisoft is making one version to be the main one to be ported to the other platforms, right? They port it, say from the 360 to the PS3, and all is fine and dandy... But when they do the same move to the Wii U, a console you believe to be more powerful than the HD twins, the porting process doesn't work as well? 

By your logic, if the PS3, which has a very different CPU and GPU compared to the 360, can handle such lazy porting process of assets, the Wii U should have no problem whatsoever since it's supposedly more powerful than the PS3.

3rd parties have been porting games between PS360 for around 8 years now. Wii U has an extremely different architecture, because Nintendo chose to customize its innards to the moon and back, which devs have to really invest time and resources into to understand and optimize for. (Not very smart, imo, but that's Nintendo for ya; they prefer small, efficient systems). Plenty of devs have stated Wii U is in fact more powerful, and plenty of them have also stated that Wii U's architecture is very different from what they have been working on so far with PS360, even the devs that put out inferior Wii U ports. 

But this is all pretty common knowledge by now, and can easily be found in a simple Google search. The fact that most ports run worse on Nintendo's machine is simply because the time and resources needed to optimize for Wii U's alien architecture are not worth it in a lot of dev's eyes. It's really not rocket science.


It's one angle your choose to believe. In fact, that's been the "go to" argument for most Nintendo fans when they're shown that every other arguments don't make sense. It's a convenient one, too. Since it's based on an assumption that nothing backs or discredit. 

There are devs that stated the power of the Wii U isn't much different than the HD twins too. But those are conveniently frowned upon. Because it doesn't match what you want to believe.

The overly customized argument is also pointless. It's the same CPU architecture that's been used by Nintendo since the CG along with an AMD GPU, and embedded RAM similar to what's been used on the 360. It's not alien. It appears alien when you take a look at the naked die. Not when you develop for it. After all, how many of you are saying the Wii U is supposedly simple to develop for? 

not to mention from what were seeing from wiiu games. I guarantee you if WII U had games that looked as good as uncharted 3, beyond two souls and the last us, they would claim that it looks as good as ps4 games and looks laegues better then currentgen.



starworld said:
JoeTheBro said:
Faust said:
just a question

do you really think these game cant be done on ps360?

X sure couldn't since the Wii U has four times the ram as PS360. That really helps with making an open world game seem populated. Bayo is too early to judge. At the moment it looks pretty impressive considering it's 60fps, but we'll have to see how the final game plays out.

The WII U only has 2 times the ram of the HD twins, 1 GB is reserved for the OS and 1gb is for gaming, GTAV looks much better then X graphically and is way more populated.  the extra ram would would help with some better textures, and not much else since wiiu GPU is not a big step up from the HD twins.


in which context?

i dont know about X but GTAV on PS3 runs sloppy as hell an has a really ugly aliasing.

and more populated?? have you seen those monsters on X??? theyre huge, varied, numerous and detailed.



ZyroXZ2 said:

You make PC gamers look pretty bad, seriously.  I backed up my claims by analyzing the PS4 using the same standards the Wii U is analyzed with, nothing more, nothing less.  Besides, by your claims with ZERO back up so far, you really could have made up any number you wanted: "The PS4 is 100 times more powerful than the PS3, it'll just take time to get there and use it!".  You look far worse than I do at this point, because I actually brought some numbers and basic logic to the table, even if they aren't wholly representative.  They paint a PS4 more powerful than the PS3, but show that being TEN times more powerful is an obvious stretch, something that has been a proven behavior of Sony with their home consoles.  I mean, you can't seriously tell me you believe that the raw computational power being only 4.5 times as powerful as the PS3 will be MORE THAN DOUBLED TO ACHIEVE 10 by way of higher efficiency memory and greater bandwidth/latency offered by an MCM tapping into 4.5GB of GDDR5!?  Where does all that magical power you're assuming I somehow don't "understand" come from!?  This logic is the SAME logic I argued with Nintendo fanboys about, who also believed that the Wii U had magical power hidden away (hence my joke in that episode about "secret power sauce").  You are doing the same damned thing, except with the PS4.  My ownership of a Wii U is why your goggles aren't very good, because they filter out the words of anyone who owns a Wii U for some reason.

How do I make PC gamers look bad when your the one enlisting in this worthless console war ? Those standards are likely awful seeing as how a great deal of people are clueless to perform a proper analysis on hardware. Why should I back up my claims when it will only go pass your head ? Wow, another ad hominem attack and if the numbers aren't wholly representitive then why are you even trying to reason when you lack the basics ? You wouldn't know if it was an obvious stretch due to the fact that your ignorant about how hardware works. How am I assuming magical power when you don't even know what your getting yourself into ? I didn't say that the PS4 had any hidden secret sauce and way to go on attacking me again. *rolls eyes* Your ownership of the WII U means nothing to the reality brought forth.

Now you know why I started this whole thread in the first place: somehow people have it in their heads that the PS4 is more powerful than it really is and that the Wii U is less powerful than it really is.  Neither side is backed by anything solid.  This is why you don't see me praising the Wii U's graphics, but also why you don't see me praising the PS4's graphics, either.  Read the original post again, I clearly said that what I'm seeing of the Wii U in near-future games is not placing the PS4 on game-changing levels of power above it.  I stand by this statement.

Actually we do have some evidence as to why the WII U is exactly falling quite a bit inline with the last generation HD twins ... How do you explain the fact that both the PS360 are consuming more power than the WII U at the same manufacturing process node ? 

Something to think about: ACIV was claimed to be 1080p@60 on the PS4 prior to launch: http://www.vg247.com/2013/09/10/assassins-creed-4-bridging-the-next-gen-divide/

Where in the article did the developers ever state that AC4 will be 60 fps on the PS4 ? That was on the journalist doing some wishful thinking ...

...But after releasing and receiving a patch, is 1080p@30 up from 900p@30.  If the PS4 is so powerful, why did the game get scaled to HALF the framerate of the original claim?  I'm sure there's ALL kinds of excuses, but this is the kind of thing that Sony fanboys sweep under the rug.  If this was a Nintendo game: "HAH, Wii U is underpowered, weak, can't even do 60 fps, it's going to get blown away by the PS4/XBox1!!!".  This is the double standard that the console wars need to stop.  If people are going to fight over consoles, fight about it consistently, and honestly.  If anything, fight over the games...

That's because the developers didn't say that it was going to be 60 fps ... (Do you even read the crap that you link ?) I couldn't give to shits about double standards seeing as how I'm in the master race now but you on the other hand is getting handed to yourself in your own thread. (Another reason why the PC master race shouldn't do dumbshit such as console wars.)

The only people who say "I won't bother explaining because you wouldn't understand" are people with nothing to explain, and are generally losing the argument they began.  You are losing this one.  At this point, I will stop, not because you make any sense at all, but because I would be kicking a dead horse at this point.

There was no argument to begin with ... Me and JoeTheBro were pointing out the fact you didn't know you're saying ... If you have to claim victory over a strawman to lit up that e-peen of yours then so be it.



supernihilist said:
starworld said:
JoeTheBro said:
Faust said:
just a question

do you really think these game cant be done on ps360?

X sure couldn't since the Wii U has four times the ram as PS360. That really helps with making an open world game seem populated. Bayo is too early to judge. At the moment it looks pretty impressive considering it's 60fps, but we'll have to see how the final game plays out.

The WII U only has 2 times the ram of the HD twins, 1 GB is reserved for the OS and 1gb is for gaming, GTAV looks much better then X graphically and is way more populated.  the extra ram would would help with some better textures, and not much else since wiiu GPU is not a big step up from the HD twins.


in which context?

i dont know about X but GTAV on PS3 runs sloppy as hell an has a really ugly aliasing.

and more populated?? have you seen those monsters on X??? theyre huge, varied, numerous and detailed.


it looks better in every context and X looks to have worse aliasing based on the footage we saw. I dont know how the performance is in X though since it's not out.