dahuman said:
fatslob-:O said:
dahuman said:
fatslob-:O said:
Did you even bother to read the whole thread before undermining my thoughts ? -_-
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I did, it was a dumb attempt to downplay the Wii U and overplay the other consoles when I keep iterating that they are all nothing super powerful to start with. 
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Just how exactly is it an attempt to down play the WII U ?
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by asking the question of whether it can do water physics or not naturally I'm letting it go though, I'm trying to get him to just stop going back and forth with you cause it's going exactly nowhere.
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It's not exactly water physics ... It's more on the lines of a flexible animation. Simulating real fluids would consist of accounting for change in surfaces along the volumetric boundaries and surface tension.
You wish it was overplaying the new HD twins but it's quite obvious that the GCN's architecure at implimenting compute shaders really do show.
Both the PS4 and X1 are very capable of SPH simulation using 80K particles with a voxel size of 512x128x128 at around 30 FPS. Whereas on the WII U this type of workload would mostly make it crash or run at sub 5 FPS.