SubiyaCryolite said: I disagree.
1. Most of the games you mentioned as successes target a particular "demographic", Im sure you can figure out which. Thus 3rd partys ignoring the U makes even more sense as that isnt their crowd.
2. Soul calibur II still ended up selling beter on the PS2. Rayman Legends the PS3. Resident Evil 4 sold better on the PS2 than the Wii and GameCube version. Okami is higher on PS2. Youre right on Call of Duty 3 though, shame it hasnt been replicated since.
3. You ignore tons of AAA multiplatform GameCube games that did significantly worse than the PS2 or XBox despite being virtually equal in everyway (content, release date, price, features, graphics). These are the type of games most western 3rd parts make today.
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And that was on a completely equal slate. Throw in the Wii and Wii Us hardware disparity and things dont look good at all.
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1. Which "demographic" would that be? I don't see much inherent overlap between Resident Evil 4, Okami, Sonic, and Guitar Hero.
2. You mean that the version that was on a console with 100 million units (by end of 2006) sold more than the version that was on a console that barely made it to 20 million? Wow, I'm shocked. The PS2 version sold 2 million, the GC version sold 1.5 million... that's not exactly a huge difference. And the Xbox version sold 1 million - are you now going to claim that third party sales on the Xbox were bad? And yes, CoD3 relative sales haven't been replicated since... not surprising, given that the game that launched the franchise into the stratosphere, Modern Warfare, wasn't actually released on the Wii. Two years later, the Wii did get "Reflex Edition"... and it lacked Ground War, voice chat, and offline multiplayer (on the Wii!), and it was released simultaneously with Modern Warfare 2 on the other systems. The thing to note, though, is that CoD:WaW, while not doing exceptionally well, still managed nearly 2 million copies sold - this, despite it lacking the big new feature of WaW, Nazi Zombie mode.
3. I don't ignore them. The third-parties, on the other hand, did. They might have had equal features, but they certainly didn't receive equal marketing. The very first game on your list was CoD2... which lacked multiplayer on GC. Following this, you list Timesplitters 2 (about 30% lower than the other versions - not a huge difference), Tomb Raider: Legends was released on GC half a year late, Ghost Recon was released on GC a year late, Burnout 2 was released half a year late on GC and Xbox (explaining the low sales on both consoles), Crash Bandicoot was released half a year late on Xbox and a year late on GC (explaining both consoles' sales). This leaves just NFS: Underground... an EA title, and EA has an unmatched history of not putting effort into marketing their Nintendo system titles.
And in all of this, you've ignored my point - I didn't claim at any point that third party games generally do better on Nintendo consoles. I said that you generally get comparable sales when the company actually pushes the title. I particularly find it funny, though, that you look at Gamecube titles (20 million install base vs 100 million install base) and ignore Wii titles (100 million install base vs 80 million install base) and then call it a "completely equal slate" - because apparently, the only relevant factor in determining the theoretical capability of a system to sell games is system power.