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cyberninja45 said:
SubiyaCryolite said:
Aielyn said:
SubiyaCryolite said:
No business sabotages their own products. These companies have shareholders and they aren't fanboys of any system. They exist soley to make profit. They have no faith in the U because of how multiplats performed on the Cube, Wii and WiiU. Thats why most dont even bother with Nintendo and focus soley on PC, Playstation and XBox. Its not rocket science.

First of all, rocket science isn't nearly as hard as you think.

Second of all, most of the third party titles released on the Cube, Wii, and Wii U all suffer from this same issue. In the instances where third parties actually put in the effort comparable to the effort put into the other platforms, they get comparable (if not superior) results. For instance, Call of Duty 3. For instance, Rayman Legends. For instance, Goldeneye 007. Resident Evil 4, Star Wars: The Force Unleashed, Okami, Sonic Unleashed, Sonic & Sega All-Stars Racing, the LEGO games, the Guitar Hero games, Epic Mickey 2, Monster Hunter Tri, the Tiger Woods games, No More Heroes, SoulCalibur II... you get the idea, I think.

When publishers have put the appropriate effort behind the Nintendo versions of titles, they have gotten results. Heck, even when they put out what they call "test games", they do well - Umbrella Chronicles is the best example of it - as long as they actually market the game.

And no business really means to sabotage their own products... but many businesses sabotage their own products through ignorance, arrogance, or error. And there are exceptional cases - unless you can offer an explanation for EA releasing Mass Effect Trilogy for PS3 and 360 JUST BEFORE they released Mass Effect 3 for Wii U, at practically the same price.

So I'm sorry, but your apologist attitude is just plain misguided.

I disagree.

1. Most of the games you mentioned as successes target a particular "demographic", Im sure you can figure out which. Thus 3rd partys ignoring the U makes even more sense as that isnt their crowd.

2. Soul calibur II still ended up selling beter on the PS2. Rayman Legends the PS3. Resident Evil 4 sold better on the PS2 than the Wii and GameCube version. Okami is higher on PS2. Youre right on Call of Duty 3 though, shame it hasnt been replicated since.

3. You ignore tons of AAA multiplatform GameCube games that did significantly worse than the PS2 or XBox despite being virtually equal in everyway (content, release date, price, features, graphics). These are the type of games most western 3rd parts make today. 

Call of Duty 2: 

 

  • PS2:  2.67 million
  • Xbox:  1.12 million
  • GameCube:  0.33 million

 

TimeSplitters 2:

  • PS2:  0.70 million
  • Xbox:   0.64 million
  • GameCube:   0.44 million

 

Tomb Raider: Legend:

  • PS2:   0.52 million
  • Xbox:   0.13 million
  • GameCube:   0.08 million

 

Tom Clancy’s Ghost Recon:

 

  • PS2:  1.94 million 
  • Xbox:  1.76 million
  • GC:  0.15 million(Not a typo)

 

Burnout2: Point of Impact:

 

  • PS2:  0.85 million
  • Xbox:  0.24 million
  • GC:  0.15 million

 

 Crash Bandicoot: The Wrath of Vortex:

 

  • PS2:  5.42 million
  • Xbox:  1.23 million
  • GC:  0.59 million

 

 Need for Speed Undergound:

 

  • PS2:  7.20 million
  • Xbox:  1.71 million
  • GC:  1.21 million
And that was on a completely equal slate. Throw in the Wii and Wii Us hardware disparity and things dont look good at all.

 

As I explained in another thread there is nothing wrong with the number of sales those games got on the GC.

Considering that the ps2 sold about 7x the amount of the GC the sales are about on point just do the math and it's not that hard to see.

The Xbox does not factor in because it hardly had any big exclusive games to begin with, all I can remember were halo and ninja gaiden, so you were pretty much stuck with 3rd party games, and the ps2 had a whole heap of exculsives for it (albeit mostly 3rd party).

As for the sales on wii, 3rd parties got the sales they deserved, same goes for wiiU except this time they are following the course nintendo has set.



Im sorry but this doesnt hold otherwise Brawl should have sold 35 million units on the Wii seeing as Melee sold 7 million units on the cube, it didnt just crossed 10, a whopping 3 million difference despite an extra install base of roughly 80 million! I dont think its fair to dismiss sales on the xbox because of a lack of exclusives. Didnt stop 3rd partys on the PS2 either, and no the huge userbase alone isnt the reason, see my example with brawl vs melee above. 



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine