I predict it will get ported to Nintendo's next-gen portable (which is already well into development) and rack up an extra 800k-1 mill WW in sales there. So I guess there's that silver lining.
I predict it will get ported to Nintendo's next-gen portable (which is already well into development) and rack up an extra 800k-1 mill WW in sales there. So I guess there's that silver lining.
TruckOSaurus said:
Depends on how you define hardcode. DKC is infinitely harder to beat than any Zelda game. |
I don't mean by difficulty but rather I mean by appeal. Before super mario bros became easy it used to also be hard and popular at the same time.
I foresee it being great bundle material. Even then I think 500k lifetime in US is possible, the rest of the world making up the other 500k.


fatslob-:O said:
I don't mean by difficulty but rather I mean by appeal. Before super mario bros became easy it used to also be hard and popular at the same time. |
By why do you reckon it's not aimed at hardcode Nintendo fans?
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fatslob-:O said:
True but DKC isn't exactly meant for the "hardcore" nintendo fans like zelda ... |
And who do you think pre-orders video games?
If a "hardcore" game like Zelda had such a big difference, then a "casual" game like DKC should have an even bigger difference. For example, when Just Dance was more popular, on VGC the games had at max 100k pre-orders, and as we know, those games had insanely high first week sales.
Nintendo and PC gamer

TruckOSaurus said:
By why do you reckon it's not aimed at hardcode Nintendo fans? |
It could be that you could say that "casuals" were interested in the last iteration. Were all those 6 million copies really by "hardcore" nintendo fans who purchased it ?
osed125 said:
And who do you think pre-orders video games? If a "hardcore" game like Zelda had such a big difference, then a "casual" game like DKC should have an even bigger difference. For example, when Just Dance was more popular, on VGC the games had at max 100k pre-orders, and as we know, those games had insanely high first week sales. |
The problem is casuals also depend on the "image" of the console too. Despite the fact that the PS4 lacks something innovative as the WII mote it's still more popular than it's competing consoles because of "image".


fatslob-:O said:
It could be that you could say that "casuals" were interested in the last iteration. Were all those 6 million copies really by "hardcore" nintendo fans who purchased it ? |
It's impossible to tell who exactly bought the game but what we do know is that the Donkey Kong Country series comes from the SNES days so it has a lot of nostalgia appeal for hardcode Ninty fans. It's also reknown for its difficulty which is not really a selling point for casual gamers.
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fatslob-:O said:
The problem is casuals also depend on the "image" of the console too. Despite the fact that the PS4 lacks something innovative as the WII mote it's still more popular than it's competing consoles because of "image". |
So? That really doesn't have much to do with the big difference on VGC pre-order numbers and real first week sales.
The same has happened countless times with 360 and PS3 games, with "hardcore games". I remember Borderlands 2 having 500k pre-orders on 360 and the first week sales were 1 million.
Halo 4 had like 1.5 million pre-orders, the game sold 2.5 million first week.
Not 100% sure on this one, but I think Uncharted 3 had 600k pre-orders or something around that and it's first week sales were 1.3 million
And in all, you simple can't trust VGC when it comes to pre-orders.
Nintendo and PC gamer
