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Forums - Gaming - Telltale Needs To Stop Pretending Their Games Aren't Broken

Link: http://www.nowgamer.com/features/2275654/telltale_needs_to_stop_pretending_their_games_arent_broken.html

Telltale Needs To Stop Pretending Their Games Aren't Broken

Paul Walker

Features

 

We explain why our patience with The Walking Dead developer is wearing thin and why repeated technical issues with Telltale games need to be addressed.

Published on Feb 10, 2014

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Our patience with The Walking Dead developer, Telltale, is wearing increasingly thin.

Why? Because – as with many of their fans – there’s an increasing frustration with what seems like an unwillingness to address the technical issues that have plagued their games, to almost act as if they don’t exist.

With the second season of The Walking Dead now underway, The Wolf Among Us on its second episode, a Game of Thrones title and Tales From the Borderlands announced, Telltale certainly has plenty on their plate.

The question many will be asking is, if Telltale has the resources to be working on four projects in tandem, should they not have the resources to fix the myriad technical issues that are sullying the experience of playing their games?

Could it even be argued that Telltale’s decision to take on so many projects without fixing fundamental issues with their engine is perhaps a little disrespectful to the fans who gave them a pass on technical issues in the early going?

Overlooking Telltale's Technical Deficiencies

 

We love Telltale. We think that The Walking Dead is incredible and we’ve thoroughly enjoyed the first and second episodes of The Wolf Among Us.

That’s why it’s so frustrating to find that the technical problems that plagued the first season of The Walking Dead continue to disrupt people’s enjoyment of Telltale’s games.

The stutters, the odd pauses, the frame rate issues, the save bugs – most were willing to overlook them when The Walking Dead first rolled around.

They knew that Telltale was a relatively small studio and, with The Walking Dead being their first big hit, were prepared to accept that they might not have had the resources to address the technical deficiencies that effected the game.

Most of all, though, The Walking Dead was so damn good that to chastise Telltale too heavily for a few technical hiccups seemed unfair; their fans were willing to be patient.

Now that Telltale has had that success though, there is less of that patience around.

Why Patience With Telltale Is Wearing Thin

 

Having only just played through the recently released second episode of The Wolf Among Us, it’s evident that those technical problems - the odd pauses, the stutters, the frame rate issues - are still there and are still not being addressed.

It’s also worth bearing in mind that we’ve been playing the PC version of The Wolf Among Us. By all accounts, the situation is far worse on consoles when it comes to Telltale games.

Don’t take out word for it. Here’s a post from Telltale’s own forum:

"Downloaded episode one of Wolf last night for PS3 and had a lot of performance issues. Particularly with the audio being out of sync and dropping the end of lines when I make a decision on what I'd like Bigby to say and lines doing a 'Max Headroom' stuttering sort of repeat of itself.

"Failed a QTE in the first fight when the thing just bogged down/froze (without locking up entirely). Getting stuttering/buffering/loading in areas where you're just moving about the room looking at stuff."

Or this, from an Xbox 360 player on Reddit:

"I want to enjoy The Walking Dead and the Wolf Among Us. I am really drawn into the story. But the games are almost unplayable on my Xbox."

"Example: Playing Wolf Among Us last night, going back through to get one last achievement.

"At every point in the game where the action picks up and you have quickly press the right button, the game freezes/lags/framerate drops to 0 and I miss the cue and have to restart.

"So it becomes less about playing, and more about trial and error in trying to memorize where to move the cursor. I had similar problems with the Walking Dead."

Are Telltale Going To Fix Their Games?

 

The question that asks itself is that, with four projects underway - and with Telltale games releasing on PC, PS3, Xbox 360, iOS, PS Vita and every other platform under the sun - is Telltale really committed to fixing the technical problems that plague their games, or, are they more committed to churning out as many games as they can, on as many platforms as they can?

With the same technical snafus reemerging again and again in every Telltale release, you could be forgiven for assuming that it’s the latter.

For that reason, it feels like Telltale are neglecting the fans who’ve put them in a position to take on additional projects, almost as if the fact that fans let them off for problems with the first The Walking Dead series means they can get away with it again.

You’d hope that’s not the attitude that Telltale are taking internally, but when you’ve got nothing else to go by but Telltale’s technically deficient games, some will inevitably assume that’s the case.

Patience will only last so long with Telltale and it’s easy to imagine some sort of backlash if the developer continues to fail to fix reoccurring problems with their games.

Yes, it’s great to hear that Telltale will be making more games, because what they’ve done so far has (those pesky technical issues aside) been brilliant.

If the development of more Telltale games come at the expense of definitively addressing chronic issues with Telltale’s engine, though, we might just say, "thanks, but no thanks".

 



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It's not a bug. It's a feature.



As long as they are making bank there is no reason for them to. (See: Bethesda)

But I am glad Paul Walker took time out from his busy schedule of being dead to call Telltale on the carpet for this bullshit.



I for one 100% agree that patience is wearing thin for Tell Tale. Love their games, but hate the bugs as well as their release schedule. They're basically funding one episode at a time with season pass buyers and the wait time between episodes has become pathetic.



I agree, WD SE1 played HORRIBLY at some points; there were moment were I was stuck at a frame while the game continued(casued to me to die)

how it won game of the year was just on hype alone(thanks in part buy the TV series and comic)



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This is why despite enjoying Walking Dead I am waiting to see about patches on newer releases. One thing to have odd issue, but game crashed and lost save data can kill an experience. The base expectation of a game should be that it actually fucntions.



I've had no issues with Season 2 so far. Not sure what they're talking about......



Blood_Tears said:
I for one 100% agree that patience is wearing thin for Tell Tale. Love their games, but hate the bugs as well as their release schedule. They're basically funding one episode at a time with season pass buyers and the wait time between episodes has become pathetic.

The really disgusting thing is the way they treated the people who bought The Wolf Among Us season pass for full price at launch (like yours truly!) by putting discounts on it before they even released episode 2, which took them almost four months to do.



I blame Telltale's episodic release model... which they already suck at following. Every game they release turns out to be at varying degrees of rushed.

What a shame. I named TWD as my #50 game of all time, and The Wolf Among Us seems very likely to surpass it. But if Telltale can't get its act together, it's in for quite the fall.



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Never had a bug with their games (but only played WDs1, s2 and first episode of The wolf among us)