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Forums - PC - Titanfall PC Minimum System Requirements

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kirby007 said:
Pemalite said:
withdreday said:
Pemalite said:
withdreday said:

And the Xbone can't run that POS at 1080p? WTF?


Minimum Quality PC game =/= Xbox One game.

PC games are made to scale from old antiquated/low end machines right up to high-end, expect the recommended to be significantly higher.

They basically decided to make a concession of sacrificing resolution for prettier pictures and they probably used a high-level API as the game is relatively small and simple and probably hasn't been in development all that long, plus it's using an almost decade old well understood game engine...

Yeah, I forgot it's using Source. Still wonder why they choose that other than the ease of access to the engine.

Considering Respawn isn't exactly founded rookies, they probably could have used anything, including the Cryengine 3. And to think they even said the PS4 couldn't handle this game to avoid telling people MS paid for exclusive rights for it.

Talk about a complete farce.


Respawn is headed by guys who left Infinity Ward, Call of Duty as you know uses a variation of the Quake 3 engine.
Ironically enough, Source has roots in that same engine technology, albeit heavily modified.
Over the years Valve has refined and tweaked it's development tools.

If I were to start a game company who has only used derivatives of the quake engine and needed to push out a game fast to raise some capital to support the new business... Source is a fantastic place to start with all the developer tools and documentation.
It's also a very lean and fast game engine, it wouldn't be a stretch to assume they wanted that engine for how easy it would be to maintain 60fps.

As for whether the Playstation 4 could handle it? Well. Whatever the Xbox One can do, the Playstation 4 can do better, unless it's in regards to the OS/Kinect and other addons, there is zero technical reasons why the PS4 couldn't handle Titanfall from a hardware perspective.

Totally offtopic but I just wondered, does the PS4 have an hypervisor option? would bring both consoles theoretically closer if not


I'm assuming that's in regards to Virtual Machine?
If yes, there are multiple ways it can be implemented, not entirely sure if it has the capability right now though, but Sony could implement it if there was demand for it I suppose.
FreeBSD has had such functionality for years (Which is what the PS4's OS is derived from), AMD has supported the technology for years on a hardware level.




www.youtube.com/@Pemalite

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Pemalite said:
withdreday said:
Pemalite said:
withdreday said:

And the Xbone can't run that POS at 1080p? WTF?


Minimum Quality PC game =/= Xbox One game.

PC games are made to scale from old antiquated/low end machines right up to high-end, expect the recommended to be significantly higher.

They basically decided to make a concession of sacrificing resolution for prettier pictures and they probably used a high-level API as the game is relatively small and simple and probably hasn't been in development all that long, plus it's using an almost decade old well understood game engine...

Yeah, I forgot it's using Source. Still wonder why they choose that other than the ease of access to the engine.

Considering Respawn isn't exactly founded rookies, they probably could have used anything, including the Cryengine 3. And to think they even said the PS4 couldn't handle this game to avoid telling people MS paid for exclusive rights for it.

Talk about a complete farce.


Respawn is headed by guys who left Infinity Ward, Call of Duty as you know uses a variation of the Quake 3 engine.
Ironically enough, Source has roots in that same engine technology, albeit heavily modified.
Over the years Valve has refined and tweaked it's development tools.

If I were to start a game company who has only used derivatives of the quake engine and needed to push out a game fast to raise some capital to support the new business... Source is a fantastic place to start with all the developer tools and documentation.
It's also a very lean and fast game engine, it wouldn't be a stretch to assume they wanted that engine for how easy it would be to maintain 60fps.

As for whether the Playstation 4 could handle it? Well. Whatever the Xbox One can do, the Playstation 4 can do better, unless it's in regards to the OS/Kinect and other addons, there is zero technical reasons why the PS4 couldn't handle Titanfall from a hardware perspective.

Yeah, they clearly said that just to cover their butts, especially with all the stuff cominbg out lately on the XBone. I think it'll be interesting  to see of they stick to the same engine for Titanfall 2 if it turns out to be a success.

I imagine they'll try to move on to something a bit more technologically advanced.



Well. Source 2 is rumored to be in development. ;)

However, the original source engine is a solid piece of kit, it was built to be "modular" so you can upgrade the engine to suit your needs.




www.youtube.com/@Pemalite

Pemalite said:
Well. Source 2 is rumored to be in development. ;)

However, the original source engine is a solid piece of kit, it was built to be "modular" so you can upgrade the engine to suit your needs.


I can't wait to see and actually play the Source 2 Engine, the first one is, in my mind, the best engine ever made. So versatile, good-looking and simple. It has aged with grace, that can't really be said for most others.



Does Origin charge you right away for the preorder?



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lol this is a good example of why PC gamers hate consoles. This is clearly being build with consoles in mind 1st then ported to the PC with some minor ability to increase some settings (and most likely better framerates)



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

ethomaz said:

Min: 64-bit Windows 7, 8, 8.1
AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
4GB RAM
512GB VRAM, Radeon HD 4770 or GeForce 8800GT

Hello old Source Engine


OS: Check, 64-bit Win8.1 pro
CPU: Check, i7 3970X
Ram: Check, 64GB
GPU RAM: FAIL, I only have three 780ti 3GB's, 512GB vram is HARSH! :P



So one more reason to not buy it on XB1, as it runs on any PC.

Good news for me =3



bigjon said:
lol this is a good example of why PC gamers hate consoles. This is clearly being build with consoles in mind 1st then ported to the PC with some minor ability to increase some settings (and most likely better framerates)

The money is made on consoles, so it makes sense to put the focus on consoles.



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Mr Puggsly said:
bigjon said:
lol this is a good example of why PC gamers hate consoles. This is clearly being build with consoles in mind 1st then ported to the PC with some minor ability to increase some settings (and most likely better framerates)

The money is made on consoles, so it makes sense to put the focus on consoles.


Not always.

The PC is an overall larger gaming market than either singular console platform both in terms of gamer numbers and cash, I wouldn't underestimate it.

It's also easily the largest "Next gen" platform in terms of users too, for a little while longer anyway, if the Steam statistics are anything to go by.




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