Lawlight said:
For the framerate, I'm just using number from digital foundry. For the pixels, I didn't say 70% more pixels - Ryse has 70% of the pixel that KZ:SF has. Ryse is 1600x900 and KZ:SF is 1920x1080. Ryse's characters do have more polygons but, as I said, it's a much smaller game. Btw, did Crytek ever say that all characters on screen have the same polycount? And do you know that same character models aren't used in cutscenes and gameplay for K:SF? |
Sorry for the late reply ,, i ws looking for the proof :). http://www.crytek.com/download/Ryse_ChrisEvans_Sigg.pdf In this pdf it says that all characters share teh same basic rig modules. http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf in this article it says that the highest polycount is when yo up cloase which is 40k and thast normally happens during cutscenes. Plus if you played teh game you can tell that thers a huge difference in detail quality between cutscnes and gameplay models for kz.







