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Forums - Sony - Sony Insider Thuway: The Power Gap Between X1/PS4" will increase with The Order:1886

ethomaz said:

dane007 said:

 I am serious.. i want see the proof of how its calculated . i its a general way of calculating pixels as you have done the above,, then providing proof is easy enough right? heck if GG have said it ,, then show me that proof. TLOU was a good looking game but ihighly doubt the decision is based on magical numbers mentioned above. it was good looking but def not a visual masterpiece lol.  You claim KZ is a better looking game then ryse,, yet acording to dice awards kz was not even a contender.  . i thought it was way more demanding based on your figures right?

WTF? I loled now... right you have no idea of what you are trying discuss.

There is no other way to count pixels processed by a GPU... this is basic of basic of graphics... you know everything in computer is just basic math.

You can find these maths in every place on the internet: http://en.m.wikipedia.org/wiki/High-definition_television

Thank you for the link,. see it wasn't hard right.. For me if you make such a claimlike you did for your figures then you better have proof to back up your statement.  



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dane007 said:

 thanks you for the link,. see it wasn't hard right.. For me if you make such a claimlike you did for your figures then you better have proof to back up your statement.  

 

It was five seconds on google...it how graphics works.



dane007 said:
FlamingWeazel said:
People like DANE who are still in denial despite it is a FACT the ps4 is quite a bit more powerfull why we keep seeing threads about ps4 games looking or running much better.

Technology can be measured by numbers,there is no sorcery, ps4 has 40% more GPU compute power, fact. Faster better memory on top of that. The gap will always be there, and as we get further from launch and games get more demanding, the x1 will lag behind.


i have never said or denied that ps4 ws more powerful then xbox one in any of my replies. I actually agreed with it. Lol depsite all those fancy numbers game like ryse can easily compete if not be better looking then ps4 games like Killzone without having to be in 1080p lol. If thats hard ot beleive just look at dice awards,, it was a contender ot teh graphics award but killzone wasn't. For me both kz an dryse are tied because to me kz has better looking envvironments and a highe rramerate whiel ryse has better character models, aniamtion adn so on.  At thismoment ,, games so far have shown minimal adavantages for teh ps4 in the multiplats department. Funny how sony fans are bragging now but clearly forgot how mnay years ps3 suffered for ports taht were highly inderior and the difference then were significant . Yet at that time you guys were still defending it ddepsite it was fact that xbox 360 games had teh upper hand for the entire generation with teh exception o fa fe wgames where ps3 won.  Plus at this very moment games on the ps4 do not  40% extra GPu power  especially if a 900p game taht can compete iwth it and has 40% less GPU power.  All i wanted ethomaz to do was to provide proof to his claims. Its not criminal or insane to ask such thing right? Failing to provide an dhaving teh same claim repeated whenevr i ask proof is a sign of trolling which is not good. Why roll when all it takes is a few misn on google . 

 

PS its geat to be able to have both machines cause opeinions and discussion tend to be less biased as you get to expereince pros and cons on both machines instead of being completely one sided.

Ryse is 900p and 30 fps, verr linear and limited....and does not look better then Killzone, all multiplats look and ran better on PS4, and these are launch titles......games are going to get more demanding and soon when Infamous drops, the gap will look bigger. Anything else is FUD.

 

Most games are doubling resoution or frame rate, that is a huge didfferenc,me so yes most are already showing the 40% gpu compute gap, and again LAUNCH last gen ports. Wait until the big open world and more demanding games come.



dane007 said:
ethomaz said:

dane007 said:

 please provide links that specifically says those figures for both ryse and killzone? At least it was nominated at the dice awards. Killzone was not even mentioned on the list. that says it all. sadly have no idea how tlou could win the graphics award when games like ryse and ac4 surpasses it by a mile.

Are you being serious?

Ryse: 1600 x 900 x 30

Killzone: 1920 1080 x 40 (or whatever avg. framerate you believe)

Pure math...

TLOU is more technically advanced than both games you cited and more demanding too.

TLOU: 1280 x 720 x 60 = 55,296,000

You have no idea how is easy to a GPU run a game in 900p@30fps... a 720p@60fps game is more demanding than Ryse to GPU.

PS. It is like the other thread... you have no idea what you are talking about... not a personal attack just saying.

yo made a mistake there. TLOU is not 60fps but a locked 30fps  http://www.eurogamer.net/articles/digitalfoundry-the-last-of-us-tech-analysis

My bad... 30fps.



ethomaz said:

dane007 said:

 It was for teh singpalyer campaign asteh framerate varied between 30-35 fps. The multiplayer Fps stays teh same.They just capped teh singlepalyer campaign fps to 30fps

Bullshit.

You have no idea what you are talking about... they added a option in menu to lock the framerate, it is not the default... SP runs variable close to 60fps than at launch.

You need to choose locked framerate...

If you don't have knowledge about the subject or didn't play the game just ask for the others guys explain to you... don't make wrong claims without knew.

actually according to df quote : 

Performance-wise, we have two videos to share - a dip into the beginning of the single-player game along with excerpts of multiplayer action supplied by Guerrilla. Frame-rate hovers between 30-40fps during capaign" Varying between 30-40 is nowhere close to 60fps. If i twas aroudn 50fps then i woul d beleive you.. Oh i played kz ,,its sittign collecting dust after i finished teh Sp campaign. According to teh recent eurogame article the game varies mainly between 30-35 fps for SP. " Killzone Shadow Fall's campaign currently varies between 30 and 35fps due to its detailed environments (the multiplayer portion runs at 60fps, meanwhile), which can introduce judder and make the experience feel less consistent - something that the new 30fps lock will help fix." again the Sp i snowhere close to 60fps. 

 

http://www.eurogamer.net/articles/2014-02-06-killzone-shadow-fall-patch-adds-forced-30fps-option Thanks for correctign regarding the patch. i didn't get to read it throughly



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ethomaz said:

dane007 said:

 It was for teh singpalyer campaign asteh framerate varied between 30-35 fps. The multiplayer Fps stays teh same.They just capped teh singlepalyer campaign fps to 30fps

Bullshit.

You have no idea what you are talking about... they added a option in menu to lock the framerate, it is not the default... SP runs variable close to 60fps than at launch.

You need to choose locked framerate...

If you don't have knowledge about the subject or didn't play the game just ask for the others guys explain to you... don't make wrong claims without knew.

actually according to df quote : 

Performance-wise, we have two videos to share - a dip into the beginning of the single-player game along with excerpts of multiplayer action supplied by Guerrilla. Frame-rate hovers between 30-40fps during capaign" Varying between 30-40 is nowhere close to 60fps. If i twas aroudn 50fps then i woul d beleive you.. Oh i played kz ,,its sittign collecting dust after i finished teh Sp campaign. According to teh recent eurogame article the game varies mainly between 30-35 fps for SP. " Killzone Shadow Fall's campaign currently varies between 30 and 35fps due to its detailed environments (the multiplayer portion runs at 60fps, meanwhile), which can introduce judder and make the experience feel less consistent - something that the new 30fps lock will help fix." again the Sp i snowhere close to 60fps. 

 

http://www.eurogamer.net/articles/2014-02-06-killzone-shadow-fall-patch-adds-forced-30fps-option Thanks for correctign regarding the patch. i didn't get to read it throughly



FlamingWeazel said:
dane007 said:
FlamingWeazel said:
People like DANE who are still in denial despite it is a FACT the ps4 is quite a bit more powerfull why we keep seeing threads about ps4 games looking or running much better.

Technology can be measured by numbers,there is no sorcery, ps4 has 40% more GPU compute power, fact. Faster better memory on top of that. The gap will always be there, and as we get further from launch and games get more demanding, the x1 will lag behind.


i have never said or denied that ps4 ws more powerful then xbox one in any of my replies. I actually agreed with it. Lol depsite all those fancy numbers game like ryse can easily compete if not be better looking then ps4 games like Killzone without having to be in 1080p lol. If thats hard ot beleive just look at dice awards,, it was a contender ot teh graphics award but killzone wasn't. For me both kz an dryse are tied because to me kz has better looking envvironments and a highe rramerate whiel ryse has better character models, aniamtion adn so on.  At thismoment ,, games so far have shown minimal adavantages for teh ps4 in the multiplats department. Funny how sony fans are bragging now but clearly forgot how mnay years ps3 suffered for ports taht were highly inderior and the difference then were significant . Yet at that time you guys were still defending it ddepsite it was fact that xbox 360 games had teh upper hand for the entire generation with teh exception o fa fe wgames where ps3 won.  Plus at this very moment games on the ps4 do not  40% extra GPu power  especially if a 900p game taht can compete iwth it and has 40% less GPU power.  All i wanted ethomaz to do was to provide proof to his claims. Its not criminal or insane to ask such thing right? Failing to provide an dhaving teh same claim repeated whenevr i ask proof is a sign of trolling which is not good. Why roll when all it takes is a few misn on google . 

 

PS its geat to be able to have both machines cause opeinions and discussion tend to be less biased as you get to expereince pros and cons on both machines instead of being completely one sided.

Ryse is 900p and 30 fps, verr linear and limited....and does not look better then Killzone, all multiplats look and ran better on PS4, and these are launch titles......games are going to get more demanding and soon when Infamous drops, the gap will look bigger. Anything else is FUD.

 

Most games are doubling resoution or frame rate, that is a huge didfferenc,me so yes most are already showing the 40% gpu compute gap, and again LAUNCH last gen ports. Wait until the big open world and more demanding games come.


Killzone is also a linear FPS shooter. It surely not an open world game or a mmo type game lol. Oh if ryse is nto better looking then KZ then why is Ryse teh contender for oustanding graphics at DICE awardsd but kz not even on the list? Explain that. Character model, animations aloneis far superior then KZ character model lol. I have played both so i have seen teh diference. KZ only has teh advantage in teh environments . I knwo they but yo obviously did not understand my post. I said even though has  a upper hand atm,, the difference between the xbox one version and ps4 version is very very minimal unlike  last gen where teh diference ps3 mlultiplat and 360 multiplat were huge. I also said despite that of last gen,, sony fans was still defending ps3 an dhow good multiplats look even though it was really terrible lol. having  agme from 900p to 1080p is not a hug difference unless you have a 100inch projector lol. I seen multiplats like ac4 and NFS and i couldn't see te h difference. The only multiplat where the difference would be big ,, would be COD as its 720p to 1080p.  Just look at TR definitive edition,, i couldn't see any difference in resolution or even txture quality.its lloks teh same.. Just a  framerate difference. In sayign that most peopel would prefer a c more stable 30fps than a variable frame rate from 30- 60 lol. Heck if  future of next gen shows a huge difference in multiplats ,, then it won't affect me as i have both consoles. Ii won't be disavabtaged there at all.



dane007 said:

Have you played ryse? lol.   The area you get to explore is pretty big. Actually i never experience slow down during gameplay. it was 30 for 99% for me. iT DROP SLIGHTLY IN ONE CUTSCEN . tHE REST OF TEH GAME WS VERY SMOOTH FOR ME. hECK I EXPERIENCE SOME SLOWDOWN PLAYING kILLZONE. tHREES A LEVEL TOWRDS TEH END WHER ETHE FRAME DROPS AND ITS NOTICEABLE. dON'T KNOW IF THATS A BUG OR A ONE TIME THING BUT I EXPERIENCED IT.  sorry fro the caps as my keyboard is broken lol.  Wheres your prrof that KZ has 70% more pixels? I am woudl b einterested to read that article. RYSE if i am not mistaken as more polygons in a  main character tehn compared to killzone which has 40,000. Plus ryse teh character models are teh same for both cut scene and gameplay and every enemy on screen has teh same amount of detail then teh main character. Killzone enmies don't have such luxury. Both games are prety much limited in their own way as theres a limit to what you can do in FPS game much liek in hack and slash game.


The areas mayb be pretty big but I doubt you can roam around like in Killzone:SF - it's pretty much like GoW just without the fixed camera and cool gameplay. Killzone: SF has large open areas with multiple possible paths.

For the framerate, I'm just using number from digital foundry.

For the pixels, I didn't say 70% more pixels - Ryse has 70% of the pixel that KZ:SF has. Ryse is 1600x900 and KZ:SF is 1920x1080.

Ryse's characters do have more polygons but, as I said, it's a much smaller game. Btw, did Crytek ever say that all characters on screen have the same polycount?

And do you know that same character models aren't used in cutscenes and gameplay for K:SF?



Killzone Shadow fall is not linear anymore... It is more open world than Crysis 2/3 for example.



wow you guys got off topic