| dane007 said:
Have you played ryse? lol. The area you get to explore is pretty big. Actually i never experience slow down during gameplay. it was 30 for 99% for me. iT DROP SLIGHTLY IN ONE CUTSCEN . tHE REST OF TEH GAME WS VERY SMOOTH FOR ME. hECK I EXPERIENCE SOME SLOWDOWN PLAYING kILLZONE. tHREES A LEVEL TOWRDS TEH END WHER ETHE FRAME DROPS AND ITS NOTICEABLE. dON'T KNOW IF THATS A BUG OR A ONE TIME THING BUT I EXPERIENCED IT. sorry fro the caps as my keyboard is broken lol. Wheres your prrof that KZ has 70% more pixels? I am woudl b einterested to read that article. RYSE if i am not mistaken as more polygons in a main character tehn compared to killzone which has 40,000. Plus ryse teh character models are teh same for both cut scene and gameplay and every enemy on screen has teh same amount of detail then teh main character. Killzone enmies don't have such luxury. Both games are prety much limited in their own way as theres a limit to what you can do in FPS game much liek in hack and slash game.
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The areas mayb be pretty big but I doubt you can roam around like in Killzone:SF - it's pretty much like GoW just without the fixed camera and cool gameplay. Killzone: SF has large open areas with multiple possible paths.
For the framerate, I'm just using number from digital foundry.
For the pixels, I didn't say 70% more pixels - Ryse has 70% of the pixel that KZ:SF has. Ryse is 1600x900 and KZ:SF is 1920x1080.
Ryse's characters do have more polygons but, as I said, it's a much smaller game. Btw, did Crytek ever say that all characters on screen have the same polycount?
And do you know that same character models aren't used in cutscenes and gameplay for K:SF?