SweetTalia said:
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3DS is able to outsell Vita. I don't get the correlation between power and sales!?
SweetTalia said:
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3DS is able to outsell Vita. I don't get the correlation between power and sales!?


He basicly said what i said with a difference that tje esram actually faster
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| Zappykins said: Ugh, seriously? They already confirmed Halo 5 or whatever is 1080p60. Plus Forza and other games do it. The GPU's between the two really aren't that different. Both are underpowered as they should have been 2.5 Tflops, but even then isn't that much of a change - as you need to double power for humans to really notice. Stop spreading FUD! |
Yeah... the PS4's GPU is just ~50% more powerful, not that big a diffrence...
Stop spreading FUD!
Xen said:
Yeah... the PS4's GPU is just ~50% more powerful, not that big a diffrence... Stop spreading FUD! |
Then why is the best looking game for the new gen a 2nd party game on the Xbox One?
Zappykins said:
Then why is the best looking game for the new gen a 2nd party game on the Xbox One? |
Killzone Shadowfall is on the XB1 AND is a second party game for it? :O
Why is every multiplat vastly inferior on the XB1?
JoeTheBro said:
No this is famousmortimer. |
My bad.
| Somini said: This is really puzzling! I mean Xbone is not as strong as the PS4 but it certainly is stronger than any other console that was made before. So how can it not do what the PS3, Xbox 360 and WiiU are all capable of? Just how much memory does the Kinect need in there? |
Which games are we talking about here?
In defense of the XBox1, the PS4 barely pulls off a solid 1080p@60 for Tomb Raider DE, which is a last gen game with visual upgrades... If that game on the PS4 drops down to low 30s at times, and KZ:SF is 1080@35, I don't think his statement is so far-fetched to not expect 1080@60 anytime soon. 1080@60 has largely been a PC spec (of course, PCs are now doing 1440p@60 and/or using visual surround with triple monitors).
I've said it once before: the PS4/XBox1 getting a solid 1080p@60 will most likely have to use the same kinds of visual tricks that became popular on the PS3/XBox360, essentially taking shortcuts that are barely noticeable to the naked eye or are not in focus. (One prime example is how in-game cinematics on the PS3/XBox360 used HQ models that were swapped out to low-poly models during gameplay to keep gameplay smooth, something that started earlier than those two systems, but became so well optimized and deployed that it's become a given that we expect cinematics to have higher quality than the gameplay)