walsufnir said:
Not even stable at 720p... It is way worse than GT5 in performance. Sony really made a mistake releasing GT6 with such a performance on the old console, it would have helped PS4 even more. Especially racers should have at least a stable frame-rate instead of variable, that's for sure.
@Ethomaz: Nice selection of paragraphs of the article... 
Here are some more:
"Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison."
"Comparisons with Gran Turismo 5 reveal a sequel that has added some genuinely impressive new effects - but there is a drop in frame-rate that impacts the fluidity of the driving experience."
"As it stands, performance seems to hinge on the use of four elements: dynamic lighting, the amount of cars on-screen, utilisation of the cockpit view, and weather effects."
"Adaptive tessellation has been added to GT6, but it's a struggle to see where it is utilised. In-game we see LOD 'pop' as lower poly cars are swapped in with higher detail versions as we move to overtake."
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You make it sound like he cherry picked the most positive paragraphs of the article. If he did, you would've seen these in the OP:
"GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5."
"In either mode, texture filtering is used well enough to avoid losing significant texture detail at steep angles - unlike the competing Forza 5."
He pasted the final verdict section word for word. That's a lot more genuine than what you did. And PS4 doesn't need any help at the moment, so I don't understand what that comment is about.