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Forums - Gaming Discussion - Prediction:The future is handheld gaming, consoles will die this gen.

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fordy said:
FlamingWeazel said:
fordy said:
TheFallen said:
-A lot of countries still have data caps on usage. Streaming these games will be as bad as streaming HD video and use a lot of bandwith.

-A large number of people like to own their games and have physical copies.

-Server go down or shut down your screwed.

-Technology for the games is not quite there for mainstream adoption and latency is still an issue.


A lot of countries also have ISPs that allow free data from particular sites. I'd be betting without a doubt that these would be severely pushed by companies to become a member of these..

I think Steam has proven that many will backpedal on their principles for the right price. I think steam/cloud gaming has the potential to screw the consumer badly from corporate interests, so watch it get heavily pushed/discounted until it becomes the mainstream format (could be a couple of years or a couple of decades, but I'm talking in ultimate terms)

I think that server farms/mass redundancy the way places like Google do would ensure downtime is kept to an absolute minimum. Shutting down services is when it will get fun in the courts (see: What the consumer owns vs what the consumer rents as service).

The technology is already here, the problem is its rollout. Until last September, my country was rolling out Fibre to the Home technology. That's on the backburner at the moment, but both corporate and consumer demand will force them to complete it properly.

Steam is not cloud gaming................................

Steam is a service situated between physical copies and coud based computing. In other words, it's a progression towards cloud gaming.

It's just an example of consumers losing some rights in the name of heavy discounts.

Not the same, steam was a replacement for dwindling PC presence at retailers, in other words, it was a necessity. Not so with consoles. Pc gamers were getting hard to get at retail, there was no other choice. Consoles have a huge retail presence.



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torok said:

- With cloud gaming: you won't need a mobile at all. Why you will need your phone for that? Your TV can to the job with just a paired joystick. 


What if you're away from your TV set?



FlamingWeazel said:
fordy said:
FlamingWeazel said:
fordy said:
TheFallen said:
-A lot of countries still have data caps on usage. Streaming these games will be as bad as streaming HD video and use a lot of bandwith.

-A large number of people like to own their games and have physical copies.

-Server go down or shut down your screwed.

-Technology for the games is not quite there for mainstream adoption and latency is still an issue.


A lot of countries also have ISPs that allow free data from particular sites. I'd be betting without a doubt that these would be severely pushed by companies to become a member of these..

I think Steam has proven that many will backpedal on their principles for the right price. I think steam/cloud gaming has the potential to screw the consumer badly from corporate interests, so watch it get heavily pushed/discounted until it becomes the mainstream format (could be a couple of years or a couple of decades, but I'm talking in ultimate terms)

I think that server farms/mass redundancy the way places like Google do would ensure downtime is kept to an absolute minimum. Shutting down services is when it will get fun in the courts (see: What the consumer owns vs what the consumer rents as service).

The technology is already here, the problem is its rollout. Until last September, my country was rolling out Fibre to the Home technology. That's on the backburner at the moment, but both corporate and consumer demand will force them to complete it properly.

Steam is not cloud gaming................................

Steam is a service situated between physical copies and coud based computing. In other words, it's a progression towards cloud gaming.

It's just an example of consumers losing some rights in the name of heavy discounts.

Not the same, steam was a replacement for dwindling PC presence at retailers, in other words, it was a necessity. Not so with consoles. Pc gamers were getting hard to get at retail, there was no other choice. Consoles have a huge retail presence.


Dwindling PC presence came as a result of Steam. Until around 2006, the shelves at most game stores favoured the PC. That changed when word got around that you could get the same thing for up to 80% of the price on Steam. Since then, PC games here have dropped from $80 to about $30, in order for retailers to attempt to compete with Steam (still more expensive, but not by much now).



ninetailschris said:

Would you buy a console for third party games if you could play them all on your handheld? The future of cloud gaming will let us play games on high-end systems on low-end phones or other handheld devices.

But iPhone and Handhelds doesn't have buttons/controls.

IOS 7 let's us use controllers today with no problems and systems like 3ds could simply add second stick.The controllers cost like 20 dollars.

But I want to play on my tv or moniter.

You can buy a hdmi cord for many iPhones and iPads today. 

 

 

Why would I want to have a seperate system to do one thing when I could a system do everything? Cloud gaming could actual make iPhones more powerful than consoles.I feel like consoles are horses of the mailman history. It's outdated and a practice that needs to die for we can truly evolve. Do you disagree?


You do realize 4K will be standard in 5 years.  Do you really think most people will be able to stream that effectivly when we can barily stream 720p PS3 quality games semi-reliably?  It will be 10 years or more before what you say happens.



Somini said:
Another Nintendo loyalist expecting great things for Nintendo and doom for everyone else! Pfff moving on...


Glad to know the iPhone is a nintendo product. I meantioned apple products more than nintendo. My main topic was on iPhone and iPad because they actually have everything with there OS and are growing.

 

if you have nothing of worth to say, don't respond. Keep your console war stuff from me.

 

Glad to know you read the actual post!



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

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torok said:
ninetailschris said:

Would you buy a console for third party games if you could play them all on your handheld? The future of cloud gaming will let us play games on high-end systems on low-end phones or other handheld devices.

But iPhone and Handhelds doesn't have buttons/controls.

IOS 7 let's us use controllers today with no problems and systems like 3ds could simply add second stick.The controllers cost like 20 dollars.

But I want to play on my tv or moniter.

You can buy a hdmi cord for many iPhones and iPads today. 

 

 

Why would I want to have a seperate system to do one thing when I could a system do everything? Cloud gaming could actual make iPhones more powerful than consoles.I feel like consoles are horses of the mailman history. It's outdated and a practice that needs to die for we can truly evolve. Do you disagree?

 

Well, two scenarios:

- Without cloud gaming: mobile phones and handhelds will never reach consoles. A mobile SoC have to deal with a TDP of 12 W on tablets and less than that in smaller devices. A console can consume 200 W without much problem while a PC could even consume 1000 W or more. You can't do the same with much less power unless you use a much more advanced technology, so mobile SoCs are always some years behind in power. Nvidia is still trying to beat PS360 with their SoCs, they won't come close to PS4/One power in less than 7 or 8 years (and by then, PS5/Xbox whatever will be the hot new thing). 

Obs.: Before anyone says that Tegra K1 beats PS360, I'm still a bit sceptical. Nvidia promissed a lot of things on Tegra 3 (I have one) and underdelivered. They promissed PS360 quality on Tegra 4 and underdelivered. I actually believe Tegra K1 could be their last SoC.

 

- With cloud gaming: you won't need a mobile at all. Why you will need your phone for that? Your TV can to the job with just a paired joystick. I'm betting that we will see at least one more generation of dedicated consoles after PS4/One, then maybe we will go to cloud gaming. Anyway, looking at how things are now, we will have the same companies that manufactured consoles serving cloud gaming (MS already has cloud services, Sony have PS Now and Nintendo have some good 7 years to move or become obsolete).

 

If cloud becomes a reality, it won't kill consoles. It will kill all computing devices as we know them and replace by thin client versions. PS5 could be a cheap and weak device of the size of Vita TV paired with DS5 using a low power comsumption SoC and playing cloud games. 

Nice response and thank you for reading my post.

Paragraph 1: Cloud gaming doesn't depend on power. It's really based on bandwidth. That's how we are able to play high hd movies on our iPhones. Netflix is example of this. Nivida cards are irrelevant to the discussion because it's based on bandwidth of the Internet provider not the power of system.

Paragraph 2: Cloud like services are expected to grow by a lot in next two three years.

 Source:cisco

The way we deal with data is become more and more controlled by cloud storage. Many Internet providers are expected to grow to this trend to keep up with demand. Many companies like cisco are pulling for them to meet this trend.

In Japan they would have no problem meeting this demand.

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In the USA we are getting close. But we are doing better than predicted! Look at the jumps.

Nobody is saying the tvs will die out this gen we are saying consoles are. Do you still use your home phone or your cell phone? What about camera? Do you mail people still? Why did all things die or lose huge market share? Because one thing could do it all. Why would I not want a iPhone I could plug up to my tv and play my games. I want to buya device that does it all. Most people want the same. The less devices in the house is trend for the the future.

Paragraph 4: why would I buy a console wiiu2/ps5/xbox2 to play cloud gaming, when my iPhone can do that? You don't buy a iPhone than say "wow I really need a home phone with it." More would prefer just to use there phone where they bring it anyway with no problem and plug it up anyway. If they want they could call there friend or take pictures. If your taking about turning them into phones than they aren't consoles anymore.

Sorry for double post, please merge mod if possible.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

The casual gaming market will move to things like handhelds/phones or subscription services like Playstation Now (if it gets new titles) however consoles will be fine because of the dedicated market. Sure there may be a gap between big budget titles and indie (like there is in the movie industry) but there will always be a fan base and consumers for 'high end gaming' just like PC gaming still succeeds to a degree in this now console filed market.



Hmm, pie.

Even if 95% choose mobile, the world is big enough for the niche console gamer.

Sports cars and muscle cars were written of dead decades ago, Mustang Corvette still going strong. Supercars are selling more then ever. All auto companies are bringing back fun fast RWD sporti cars. Corolla sales 400k, Camery 350k, Frs/Brz 30k

So no worries Consoles will still be around. Some one will always look for a market to sale a product in.



ninetailschris said:

Nice response and thank you for reading my post.

Paragraph 1: Cloud gaming doesn't depend on power. It's really based on bandwidth. That's how we are able to play high hd movies on our iPhones. Netflix is example of this. Nivida cards are irrelevant to the discussion because it's based on bandwidth of the Internet provider not the power of system.

Paragraph 2: Cloud like services are expected to grow by a lot in next two three years.

Paragraph 4: why would I buy a console wiiu2/ps5/xbox2 to play cloud gaming, when my iPhone can do that? You don't buy a iPhone than say "wow I really need a home phone with it." More would prefer just to use there phone where they bring it anyway with no problem and plug it up anyway. If they want they could call there friend or take pictures. If your taking about turning them into phones than they aren't consoles anymore.

Sorry for double post, please merge mod if possible.


It's an interesting topic, specially because it will become more and more dominant in the next few years. I talked about power only in a situation where we have handhelds vs. consoles without cloud gaming. For the cloud scenario (the second one), power really is irrelevant since you only have to be able to grab a controler and stream it on 1080p to a TV (and a lot of mid-end devices can do it easily).

In point 2, they will surelly grow and I think PS Now will be the first to bring it to mainstream because they have a big name. MS can follow easily since they have a big cloud infrastructure. Bandwidth wouldn't be a problem, actually 5 or 10 MB will deliver a decent quality with a little loss in quality. More than that and you will be close to the original thing. Latency is their main enemy and the only solution is having datacenters in several locations of the world. Having your cloud services on USA only, as an example, would give a horrible quality to EU or Asian users. That's a problems that has to be fixed by local datacenters. But, they already have an online game infrastructure and probably will just expand these datacenters and add cloud gaming ready servers.

Point 4: Imagine Wii U 2/PS5/XBox 2 (man, that name would be so weird for the 4th box) as a tiny and cheap box. Less than US$100. Maybe even US$ 50 with a controller. They wouldn't do any local processing, just cloud. It's a possibility because generic devices could deliver subpar experiences and people will want their cloud to be as good as a console. That means an unified controller (PS Now demands a DS3 on every device) and maybe it's easier to sell a cheap box than integrate your controller with every device. About TVs, I didn't mean they would disappear, I'm talking about something like PS Now, where you can connect your DS3 to a Bravia TV and play with just that. 

The graphics you posted are amazing, it really shows the direction computing is heading right now. It is destined to become a service, like water or power distribution were you pay for "power" and don't need to know from where  it is coming. Google, Apple, MS, Amazon have invested a lot in infrastructure. An example of that is ENEM, an exam that all students in Brazil do after school and counts to gain access to college (specially good universities). They had a serious infrastructure problem, since the system to consult your results is only used in a specific time of the year after the exam. It is expensive to mantain that infrastructure all the year. The solution? They changed to Windows Azure and just rent more virtuaal machines when they need it. Cloud gives you flexibility.

Returning to gaming, I see a future were we will be able to play on mobile and tablets via cloud and will have a tiny cheap box plugged on the TV to play the same games, with seamless transition between them (PS Now will already do it).



I to made a thread about this. Although I went more with no discs. But still requiring a chipset. I think the future isn't 100% streamed games. Its more cloud powered games. Help with processing and buying and renting all games online with no disc. But Appe wont be a big aprt of this as they are already losing huge ground in the tablet and phone market. With both the last 2 quarters Apple for the first time losing to WP8 in more than 7 countries including Spain.