By using this site, you agree to our Privacy Policy and our Terms of Use. Close
FlamingWeazel said:
fordy said:
FlamingWeazel said:
fordy said:
TheFallen said:
-A lot of countries still have data caps on usage. Streaming these games will be as bad as streaming HD video and use a lot of bandwith.

-A large number of people like to own their games and have physical copies.

-Server go down or shut down your screwed.

-Technology for the games is not quite there for mainstream adoption and latency is still an issue.


A lot of countries also have ISPs that allow free data from particular sites. I'd be betting without a doubt that these would be severely pushed by companies to become a member of these..

I think Steam has proven that many will backpedal on their principles for the right price. I think steam/cloud gaming has the potential to screw the consumer badly from corporate interests, so watch it get heavily pushed/discounted until it becomes the mainstream format (could be a couple of years or a couple of decades, but I'm talking in ultimate terms)

I think that server farms/mass redundancy the way places like Google do would ensure downtime is kept to an absolute minimum. Shutting down services is when it will get fun in the courts (see: What the consumer owns vs what the consumer rents as service).

The technology is already here, the problem is its rollout. Until last September, my country was rolling out Fibre to the Home technology. That's on the backburner at the moment, but both corporate and consumer demand will force them to complete it properly.

Steam is not cloud gaming................................

Steam is a service situated between physical copies and coud based computing. In other words, it's a progression towards cloud gaming.

It's just an example of consumers losing some rights in the name of heavy discounts.

Not the same, steam was a replacement for dwindling PC presence at retailers, in other words, it was a necessity. Not so with consoles. Pc gamers were getting hard to get at retail, there was no other choice. Consoles have a huge retail presence.


Dwindling PC presence came as a result of Steam. Until around 2006, the shelves at most game stores favoured the PC. That changed when word got around that you could get the same thing for up to 80% of the price on Steam. Since then, PC games here have dropped from $80 to about $30, in order for retailers to attempt to compete with Steam (still more expensive, but not by much now).