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Forums - Sony - Sony Explains why PSV has come up short

The Vita is the best handheld gaming platform in the world.

 

The Sony guy above is wrong and their excuses are not correct, the 3DS says otherwise.

 

The only historical issue is one of price, however now it is a lot cheaper and does have a lot of good games and works with PS4.

 



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Just release minecraft on it and the option to use the tilt sensors to look around in the world, I'd dig it.... badum tish.



psv don't have games that make psp succesfull



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

They just need to release some good new IPs to support the system. The library isn't bad but if they really want sales to pick up then they need to boost the selection.



I agree with Sony. If you disagree, tell me why did you buy a PSP (not a DS, 3DS, Gameboy or Ouya) A PSP back then and why didn't you buy a Vita yet.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

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It had a lot of potential but it lacked love.

A shame. This system is already dead in my eyes. The best thing it can do is keep releasing quality games and hopefully gain a little bit of traction to further prolong their time in the playing field. It won't match 3DS that's for sure.

I wish the next time Sony releases a portable device like Vita, they give it proper attention. Otherwise just gtfo and focus on home consoles.

 

RolStoppable said:
Pretty much an admission that Sony failed to make the system futureproof. Or to be more precise, they didn't even consider it when they designed the Vita.

 

Hardware is pretty decent though. I fail to see that to be the case. The problem here is not design but rather foresight of their marketing end.



It's the "experience", not the handheld, that is the problem. When someone can play a game like Infinity Blade on an iPhone with a Retina screen, for a few bucks? Why the hell would they see the need to fork over $200.00 and $40.00 a game? The experience is somewhere else, and much, much cheaper.  With 3DS, there are two screens, 3D, and software/gameplay that is unlike anything you can get on your smart phone. That's why it still sells.

Nintendo understood this back when the DS launched. Sony thought that people wanted a portable PS2. They were wrong.



prayformojo said:

It's the "experience", not the handheld, that is the problem. When someone can play a game like Infinity Blade on an iPhone with a Retina screen, for a few bucks? Why the hell would they see the need to fork over $200.00 and $40.00 a game? The experience is somewhere else, and much, much cheaper.  With 3DS, there are two screens, 3D, and software/gameplay that is unlike anything you can get on your smart phone. That's why it still sells.

Nintendo understood this back when the DS launched. Sony thought that people wanted a portable PS2. They were wrong.


That makes sense, but as a customer I guess the awareness isn't there that the mobile game experience doesn't compare to an actual hand held game experience. Nintendo is the master of the hand held for sure.



Mobile market, obviously, hurted the handheld market someway, but not enough to destroy it completely.
If the mobile market is the problem, then why is the 3ds so successfull, Sony?

Just.. take a look of what you´re doing and the costs you´re imposing to your consumers. That´s all, my dear Sony.



Zero999 said:

"has negatively impacted the sales potential for dedicated gaming devices like the PlayStation Vita, Sony has said."

If that was true, 3ds wouldn't be selling.

That part was definitely true to an extent. The 3DS is succeeding, but it's not able to hit the sales of it's predecessor despite having little to no "real" competition, unlike the DS which had a decent amount of resistance from the PSP.

That shows a very obvious reduction in the market size, which is impacting the sales of both the 3DS and Vita. It's hardly the only reason the Vita's failing, but it's a contributing factor.