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prayformojo said:

It's the "experience", not the handheld, that is the problem. When someone can play a game like Infinity Blade on an iPhone with a Retina screen, for a few bucks? Why the hell would they see the need to fork over $200.00 and $40.00 a game? The experience is somewhere else, and much, much cheaper.  With 3DS, there are two screens, 3D, and software/gameplay that is unlike anything you can get on your smart phone. That's why it still sells.

Nintendo understood this back when the DS launched. Sony thought that people wanted a portable PS2. They were wrong.


That makes sense, but as a customer I guess the awareness isn't there that the mobile game experience doesn't compare to an actual hand held game experience. Nintendo is the master of the hand held for sure.