| ethomaz said: Shooter? This game deserver more... GOTG to be fair. |
No, no, no! This game is not available on my favourite console, so it cannot objectively be the GOTG!
| ethomaz said: Shooter? This game deserver more... GOTG to be fair. |
No, no, no! This game is not available on my favourite console, so it cannot objectively be the GOTG!
God forbid the 70th installment of in the mario franchise doesn't win game of the year.
Seriously though, that's fine by most of us. Opinions are relative and thanks for sharing yours.I feel that the story can be just as important as the mechanics, which is something nintendo afficinados usually critical of on some story driven games. because a good story helps fans become invested in the characters and their struggles, victories and defeats. Mario and his crew as well as Link and his crew are established characters whose stories have been told many of times. TLoU/Bioshock/GTAV characters are new to players so a good story and character progress is required for them, where as Mario and his crew can jump (hue) right into the action because there is little exposition needed for them other than the reason why they are to partake in their quest. Mario games are pretty much mechanic/gameplay because its story is something we see almost every time, Bowser is up to no good or in Zelda, ganondorf/[enter villain name] is up to no good and link must stop it.
The game of the year could have gone to many different games this year. GTAV and Bioshock Infinite are the strongest contenders besides the TLoU this year. Super mario 3D World and the new zelda game are phenomenal games, with critical acclaim...but we have been there before. We have been there many of times, which doesn't take away from the greatness of a game but i think it puts them at odds with story-driven games.
The best example i can think is Uncharted 3. On a technical level, the game is an improvement for the franchise, the story was significantly worse or better than Uncharted 2 but gamers have been there before, which took away of its "wow" factor. Mario Galaxy i think is a nother good example. From what i've seen and heard, there is a bit of a divide in fans, where Mario Galaxy is regarded as being superior to its sequel for similar reason to Uncharted 3.
With the TLoU, the setting, story and gameplay were not revolutionary or even inventive, but blended together they help the game stand tall among many of these years contenders.
I don't see why somebody would get mad at your choice for game of the year, it seems silly to get riled up about something so trivial and relative.
GTAV, 3D World and Link Between Worlds are hardly ground breaking either. Personally, I'm just happy that San Andreas 0.5 didn't get it.
FlamingWeazel said:
|
Not true at all. The gameplay was NOT amazing. No one said that a good game can't have cutscenes. The Last of Us isn't a good game though. It's a good cutscene littered with boring and repetitive gameplay. Only a few GAMEPLAY moments in the Last of Us shine. The beginning when you play as Joel's daugher. The boss fight when you play as Ellie. The part where you play as Joel after he get's impaled. The part when you're hunting as Ellie. The deer scene. If that's ALL the game was, then it would deserve all of the hype. But that's a mere 10% of the overall gameplay.
The rest is a stupid arcade-like Gears of War rip off that tries to scare you by limiting your ammo and offering only four enemy types the entire game over and over and over again until you've been completely desensitized from the "horrors" of both the infected and the humans. It stops being scary an hour in and even if the game isn't supposed to be scary, (I'm still convinced it's supposed to be an action adventure game... With zombies, because that's exactly how it plays) the gameplay juxtaposes so drastically with the overall tone of the story that it literally makes you want to get through the trudge through the boring gameplay just to get to the good cutscenes.
And yeah, the multiplayer is pretty good. Not the best out there, but definitely better than the actual single player game, in fact. Why? It's better at being a game. The multiplayer is good because, big shocker coming, cover shooting as a game mechanic works well when the goal is to have fun in a strategic arcade-like multiplayer environment. It doesn't work when you are trying to tell a scary survival horror story about the preciously fleeting moments between a man and the child he is so lovingly trying to protect. Or at least, it didn't work with The Last of Us.
If you want to be able to tell a good story through a video game, there has to be a merit to playing the game that watching a movie or reading a book couldn't give you. Games are interactive. That's their advantage. Games like The Walking Dead use choice and consequence effectively to tell a story that is gripping without litering the game with tedious and distracting gameplay that have nothing to do with the tone of the plot it's trying to uncover. Games like Resident Evil 4 use a clostrophobic camera, restrictive movement, strategic shot placement, and atmosphere to imerse the player in it's story. The fear that your main character feels is the fear that you feel. This is done through GAMEPLAY.
JRPG's like Xenoblade: Chronicles perposefully contrast the story told in it's cutscenes from the actions done in gameplay. It tells it's story by "filling in gaps." It rewards already rewarding gameplay with cutscenes that move the plot forward. The cutscenes fill in gaps of time between gameplay while the gameplay similarly fills in gaps of time between cutscenes. This works in JRPGs because the point of them is usually to explore. In Xenoblade, you're on an adventure to explore a vast world in order to accomplish your goal. This is very easy to make entertaining in a video game, but when exploring would get tedious, you're given a break instead with a cutscene. Games like Bioshock and Metroid Prime tell their story strictly through gameplay. They reward exploration with plot.
Every single one of those games are enjoyable without their cutscenes. Everyone of those games are still masterpeices without their cutscenes. They are all compelling because of their gameplay, NOT because of their cutscenes. The cutscenes are there to enhance the overall games.
The Last of Us does none of that. The gameplay is there for something to do between the cutscenes. It's a movie first and a video game second. It's padding. That would be fine if it did something else instead, and in a few rare and fleeting moments it does, but decides to use boring level design, limited and repetitive not at all scary enemies, insultingly trivial "not-puzzles," and average arcade cover shooting to tell a story about the relationship between a father trying to protect his daughter. That doesn't make sense when typed out and it doesn't work when being played.
The Last of Us is a technical marvel. It's definitely beautiful. It has an amazing soundtrack. It has a fantastic script and convincingly talented voice actors. The motion capture was great and the characters were likable. What I described is a fantastic CGI film.
Having played it though, I wish I just watched it on Youtube. At least there I could've skipped the gameplay.
It wouldn't be fair to call The Last of Us a bad game. There are games that are far worse that I'd consider average, but any game that make you not want play it doesn't deserve to be called a good game, because it's failed at what makes a game a game.
I miss the old PS1 days when people would complain if a game didn't have a button to skip the cut scenes. Gameplay doesn't seem to matter anymore.
spemanig said:
Not true at all. The gameplay was NOT amazing. No one said that a good game can't have cutscenes. The Last of Us isn't a good game though. It's a good cutscene littered with boring and repetitive gameplay. Only a few GAMEPLAY moments in the Last of Us shine. The beginning when you play as Joel's daugher. The boss fight when you play as Ellie. The part where you play as Joel after he get's impaled. The part when you're hunting as Ellie. The deer scene. If that's ALL the game was, then it would deserve all of the hype. But that's a mere 10% of the overall gameplay. The rest is a stupid arcade-like Gears of War rip off that tries to scare you by limiting your ammo and offering only four enemy types the entire game over and over and over again until you've been completely desensitized from the "horrors" of both the infected and the humans. It stops being scary an hour in and even if the game isn't supposed to be scary, (I'm still convinced it's supposed to be an action adventure game... With zombies, because that's exactly how it plays) the gameplay juxtaposes so drastically with the overall tone of the story that it literally makes you want to get through the trudge through the boring gameplay just to get to the good cutscenes. And yeah, the multiplayer is pretty good. Not the best out there, but definitely better than the actual single player game, in fact. Why? It's better at being a game. The multiplayer is good because, big shocker coming, cover shooting as a game mechanic works well when the goal is to have fun in a strategic arcade-like multiplayer environment. It doesn't work when you are trying to tell a scary survival horror story about the preciously fleeting moments between a man and the child he is so lovingly trying to protect. Or at least, it didn't work with The Last of Us. If you want to be able to tell a good story through a video game, there has to be a merit to playing the game that watching a movie or reading a book couldn't give you. Games are interactive. That's their advantage. Games like The Walking Dead use choice and consequence effectively to tell a story that is gripping without litering the game with tedious and distracting gameplay that have nothing to do with the tone of the plot it's trying to uncover. Games like Resident Evil 4 use a clostrophobic camera, restrictive movement, strategic shot placement, and atmosphere to imerse the player in it's story. The fear that your main character feels is the fear that you feel. This is done through GAMEPLAY. JRPG's like Xenoblade: Chronicles perposefully contrast the story told in it's cutscenes from the actions done in gameplay. It tells it's story by "filling in gaps." It rewards already rewarding gameplay with cutscenes that move the plot forward. The cutscenes fill in gaps of time between gameplay while the gameplay similarly fills in gaps of time between cutscenes. This works in JRPGs because the point of them is usually to explore. In Xenoblade, you're on an adventure to explore a vast world in order to accomplish your goal. This is very easy to make entertaining in a video game, but when exploring would get tedious, you're given a break instead with a cutscene. Games like Bioshock and Metroid Prime tell their story strictly through gameplay. They reward exploration with plot. Every single one of those games are enjoyable without their cutscenes. Everyone of those games are still masterpeices without their cutscenes. They are all compelling because of their gameplay, NOT because of their cutscenes. The cutscenes are there to enhance the overall games. The Last of Us does none of that. The gameplay is there for something to do between the cutscenes. It's a movie first and a video game second. It's padding. That would be fine if it did something else instead, and in a few rare and fleeting moments it does, but decides to use boring level design, limited and repetitive not at all scary enemies, insultingly trivial "not-puzzles," and average arcade cover shooting to tell a story about the relationship between a father trying to protect his daughter. That doesn't make sense when typed out and it doesn't work when being played. The Last of Us is a technical marvel. It's definitely beautiful. It has an amazing soundtrack. It has a fantastic script and convincingly talented voice actors. The motion capture was great and the characters were likable. What I described is a fantastic CGI film. Having played it though, I wish I just watched it on Youtube. At least there I could've skipped the gameplay. It wouldn't be fair to call The Last of Us a bad game. There are games that are far worse that I'd consider average, but any game that make you not want play it doesn't deserve to be called a good game, because it's failed at what makes a game a game. |
Cool story bro.
Obviously, what you said isn't true for everyone who played the game.
Hynad said:
Cool story bro. Obviously, what you said isn't true for everyone who played the game. |
Lol, I'd love to hear a convincing arguement against it.
| ClassicGamingWizzz said: It's really adorable how do you twist what i said , really adorable !!! I was never talking about only this thread and i never said ALL diferent opinions are wrong, i said SOME PEOPLE made pathetic excuses , i say it again for you to understand and stop quoting me " some people " "I don't see the need to enter a thread where there will obviously be critcizing of a game just to bitch about said criticizing." who did that ?
edited : "ridiculous aspects" i just clicked on a random page of this thread and saw someone post "IA is horrible ", but i could have just read your post and post one example " lack of immersion"
"I don't see the need to enter a thread where there will obviously be critcizing of a game just to bitch about said criticizing" I don't see the need to bitch about a guy bitching about a thread where a guy bitches tlous won so many gotys and a bunch of other people bitches too and other people bitches about why the others are bitching . |
No one twisted a single word you said, sweetie. You said some people, I simply asked for examples. Not sure where you are confused.
Saying the game has poor AI or issues with immersion are not "ridiculous" criticisms that show whoever posts them are "mad their game didn't win" or evidence that they "didn't even play the game". They are valid criticisms one can make with the game. Seems you are the one who is actually catching feelings, oh noes people are bitching about my gamez!!
Hope that helped.
spemanig said:
Not true at all. The gameplay was NOT amazing. No one said that a good game can't have cutscenes. The Last of Us isn't a good game though. It's a good cutscene littered with boring and repetitive gameplay. Only a few GAMEPLAY moments in the Last of Us shine. The beginning when you play as Joel's daugher. The boss fight when you play as Ellie. The part where you play as Joel after he get's impaled. The part when you're hunting as Ellie. The deer scene. If that's ALL the game was, then it would deserve all of the hype. But that's a mere 10% of the overall gameplay. The rest is a stupid arcade-like Gears of War rip off that tries to scare you by limiting your ammo and offering only four enemy types the entire game over and over and over again until you've been completely desensitized from the "horrors" of both the infected and the humans. It stops being scary an hour in and even if the game isn't supposed to be scary, (I'm still convinced it's supposed to be an action adventure game... With zombies, because that's exactly how it plays) the gameplay juxtaposes so drastically with the overall tone of the story that it literally makes you want to get through the trudge through the boring gameplay just to get to the good cutscenes. And yeah, the multiplayer is pretty good. Not the best out there, but definitely better than the actual single player game, in fact. Why? It's better at being a game. The multiplayer is good because, big shocker coming, cover shooting as a game mechanic works well when the goal is to have fun in a strategic arcade-like multiplayer environment. It doesn't work when you are trying to tell a scary survival horror story about the preciously fleeting moments between a man and the child he is so lovingly trying to protect. Or at least, it didn't work with The Last of Us. If you want to be able to tell a good story through a video game, there has to be a merit to playing the game that watching a movie or reading a book couldn't give you. Games are interactive. That's their advantage. Games like The Walking Dead use choice and consequence effectively to tell a story that is gripping without litering the game with tedious and distracting gameplay that have nothing to do with the tone of the plot it's trying to uncover. Games like Resident Evil 4 use a clostrophobic camera, restrictive movement, strategic shot placement, and atmosphere to imerse the player in it's story. The fear that your main character feels is the fear that you feel. This is done through GAMEPLAY. JRPG's like Xenoblade: Chronicles perposefully contrast the story told in it's cutscenes from the actions done in gameplay. It tells it's story by "filling in gaps." It rewards already rewarding gameplay with cutscenes that move the plot forward. The cutscenes fill in gaps of time between gameplay while the gameplay similarly fills in gaps of time between cutscenes. This works in JRPGs because the point of them is usually to explore. In Xenoblade, you're on an adventure to explore a vast world in order to accomplish your goal. This is very easy to make entertaining in a video game, but when exploring would get tedious, you're given a break instead with a cutscene. Games like Bioshock and Metroid Prime tell their story strictly through gameplay. They reward exploration with plot. Every single one of those games are enjoyable without their cutscenes. Everyone of those games are still masterpeices without their cutscenes. They are all compelling because of their gameplay, NOT because of their cutscenes. The cutscenes are there to enhance the overall games. The Last of Us does none of that. The gameplay is there for something to do between the cutscenes. It's a movie first and a video game second. It's padding. That would be fine if it did something else instead, and in a few rare and fleeting moments it does, but decides to use boring level design, limited and repetitive not at all scary enemies, insultingly trivial "not-puzzles," and average arcade cover shooting to tell a story about the relationship between a father trying to protect his daughter. That doesn't make sense when typed out and it doesn't work when being played. The Last of Us is a technical marvel. It's definitely beautiful. It has an amazing soundtrack. It has a fantastic script and convincingly talented voice actors. The motion capture was great and the characters were likable. What I described is a fantastic CGI film. Having played it though, I wish I just watched it on Youtube. At least there I could've skipped the gameplay. It wouldn't be fair to call The Last of Us a bad game. There are games that are far worse that I'd consider average, but any game that make you not want play it doesn't deserve to be called a good game, because it's failed at what makes a game a game. |

gameplaywise TLOU would not be the GOTY, it's because of the experience. If you're only in it for the gameplay then i could think of better games to play, but personally i absolutely love games that are as immersive as TLOU. The person watching you play is having almost as much fun as you are. People are right that say it's not what the game did, but how amazing well it did everything. We've seen most of this before, but not done this well.
It's hard to compare a masterpiece like Zelda to another like TLOU, they both do what they set out to do perfectly. It really comes down to preference.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X