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Forums - Gaming - Lightning Returns FF XIII Review - 4 / 10

BasilZero said:
Nem said:


I was expecting FF style gameplay. Not auto-attack fest.


It is FF style.....LOL. Same commands, same setups, the only thing that is different is the addition of roles and they crapped out the summon system (which is my only complaint in the battle system).

But how you fight, attack the enemies, support your characters, use items, etc is exactly the same xD.


the fact that you cant even control your other party members shows that it is not FF style, thats barely RPG style



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People defending bad games? nothing new.



So it is basically shovelware.



Incredible that people don't put more emphasis on what was my favorite feature of the FFXIII battle system: the stagger gauge.

Playing with roles to fill that gauge made boss battles or tougher enemies very fun and challenging to fight.



Boutros said:
Incredible that people don't put more emphasis on what was my favorite feature of the FFXIII battle system: the stagger gauge.

Playing with roles to fill that gauge made boss battles or tougher enemies very fun and challenging to fight.


That part of the battle system is indeed brilliant. But according to a certain someone here, you're just a fool for liking anything about this garbage game. The game is not good. It's dull. The absolute truth has been spoken, and you had been wrong all along! Get with the times!



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Boutros said:
Incredible that people don't put more emphasis on what was my favorite feature of the FFXIII battle system: the stagger gauge.

Playing with roles to fill that gauge made boss battles or tougher enemies very fun and challenging to fight.


Entretaining and strategic as well.. even more on some enemies that you couldn't kill without sttager... he probably haven't tried the strongest monsters.



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Boutros said:
Incredible that people don't put more emphasis on what was my favorite feature of the FFXIII battle system: the stagger gauge.

Playing with roles to fill that gauge made boss battles or tougher enemies very fun and challenging to fight.

Ah?

Perhaps very Ravager to fight is what you mean.

Ravager, stagger, shift to commando, do damage, stagger off, rinse, repeat.

Enthralling!



Xen said:
Boutros said:
Incredible that people don't put more emphasis on what was my favorite feature of the FFXIII battle system: the stagger gauge.

Playing with roles to fill that gauge made boss battles or tougher enemies very fun and challenging to fight.

Ah?

Perhaps very Ravager to fight is what you mean.

Ravager, stagger, shift to commando, do damage, stagger off, rinse, repeat.

Enthralling!


Every Final Fantasy game is a rince and repeat exercise. The challenge lies in timing things right during the tougher battles. Final Fantasy XIII is no different.



oniyide said:
BasilZero said:
Nem said:


I was expecting FF style gameplay. Not auto-attack fest.


It is FF style.....LOL. Same commands, same setups, the only thing that is different is the addition of roles and they crapped out the summon system (which is my only complaint in the battle system).

But how you fight, attack the enemies, support your characters, use items, etc is exactly the same xD.


the fact that you cant even control your other party members shows that it is not FF style, thats barely RPG style


You control them through setting up PARADIGMS, which are a set of choices between physical attacks/elemental/magic attacks/eidolon attacks/item based choices with the added COM/RAV/SEN/SYN/MED/SAB specialization battle system paradigm advantages. It's a deeper combat system than you're used to with prior FF's.

The options are there and  if you're not aware enough to figure this all out I can clearly understand why your opionion is the way it is now. If you played through the game you would understand this....You didn't play through FFXIII did you, neither do the negative game reviewers. ;) IMHO Parroting to serve a brainwashed agenda is common in todays society, good one. It relates to the story quite well in FFXIII in that millions on the planet Cocoon. Didn't stand up to the lies of Sanctum only your party in FFXIII and NORA does, and look how that turned out? Or did you finish the game at all?  I didn't think so.



BasilZero said:
Xen said:

Ah?

Perhaps very Ravager to fight is what you mean.

Ravager, stagger, shift to commando, do damage, stagger off, rinse, repeat.

Enthralling!


If you do that, the staggering doesnt last long.

Ravager x2 + Commando x1 is best to start for staggering cause the more magic hits you do the less it staggers the enemy, need physical attacks to lower the falling speed.

Also having Commando x2 + Ravager x1 is best since you can use the two commandos to deal physical damage and to throw the enemy up in the air while the extra ravager juggles the enemy in the air (which is funny XD) - after STAGGERED I mean :P.

Also no Sentinel, medic, Sabetour at all?

Bolded: not for staggering, at least.

I detailed the scenario for purely dealing damage (and rudimentarily, at that  - finished the game in mid 2011, so it's hard for me to remember how it works PRECISELY).