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Forums - Gaming - Rayman Legends for Xbox One, PS4 kills loading times thanks to power of new consoles

Sub-headline: Ubisoft says technical ability of new consoles affords a "seamless experience"; release date brought forward to February 18.

"The Xbox One and PlayStation 4 versions of Ubisoft's colorful platformer Rayman Legends will launch on February 18 in North America, one week ahead of their previously scheduled February 25 release dates, Ubisoft announced today. The game now launches in Europe on February 20.

 

Rayman Legends was originally announced as a Wii U exclusive, but has since seen release on a multitude of platforms, including the Xbox 360, PlayStation 3, PC, and PlayStation Vita.

It is a sequel to 2011's Rayman Origins, which was widely praised by critics.

Rayman Legends for the Xbox One and PS4 will include numerous features and content not found in the other versions, including new Far Cry, Assassin's Creed, and Splinter Cell-inspired playable characters available to players in the Heroes Gallery.

In addition, both new versions of the game feature "even sharper" visuals thanks to the power of the Xbox One and PS4. The enhanced power of the new machines has also allowed Ubisoft to do away with loading times when players enter or exit a level, lead designer Emile Morel said.

"Jumping in and out of a level has never been faster and it's a great feeling to have such a seamless experience," Morel said. "Navigating in the game now feels smoother and your gaming experience is never stopped by loading transitions."

On the Xbox One, you'll be able to earn 10 time-limited achievements by completing a set of challenges in a limited amount of time, in this case one week. These are in addition to the existing standard achievements carried forward from the Xbox 360 version.

Meanwhile, the PS4 version of Rayman Legends uses the DualShock 4's touchpad to enable an all-new camera mode that players can use to snap screenshots and share them with friends. The game also employs the touchpad as a means to allow you to virtually scratch in-game tickets. A scratching sound will even emit from the DualShock 4.

Finally, the PS4 version of Rayman Legends includes Remote Play support, allowing users to play the full game on their PS Vita. For more on Rayman Legends, check out GameSpot's review."

Source: http://www.gamespot.com/articles/rayman-legends-for-xbox-one-ps4-kills-loading-times-thanks-to-power-of-new-consoles/1100-6417059/

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well yeah, that's the only thing they can fix :P



It's already 1080p 60fps on PS3, 360 and wii u and the graphics are mainly 2D, parallel scrolling, minor 3D bits.

Personally I'm waiting for a sub £10 price on console or something like £5 or less for a PC download.

This probably should have been the first 4K game on ps4 for it to have stood out as a significant title.

The best version surely must be the PC version as you can play it in 3D and these sort of games look awesome in 3D. The parallel scrolling just looks brilliant. Why no mention of 3D support for ps4 and xbox one? Also on PC I believe you can play it beyond 1080p for those PC's with a suitable monitor.

Despite the great reviews it hasn't sold that well. I'm part of the problem, I played the demo and quite liked it but not enough to buy straight away its in my buy cheap list.



They better throw in extra levels or something to justify the purchase cause I doubt it's going to sell much.



Hooray! A port nobody wanted! Thank you, Ubisoft..



                
       ---Member of the official Squeezol Fanclub---

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AZWification said:

Hooray! A port nobody wanted! Thank you, Ubisoft..


Im nobody? :( That was kind of rude dont you think? :P




       

JayWood2010 said:
AZWification said:

Hooray! A port nobody wanted! Thank you, Ubisoft..


Im nobody? :( That was kind of rude dont you think? :P

Like I said.. A port nobody  wanted..



                
       ---Member of the official Squeezol Fanclub---

Good that more people will get to play it and, like it was when originally announced for the Wii U, it's a standout title amongst an extremely limited library in need of high quality titles. It might shift a few units. I still think delaying the Wii U launch hurt the game as well. It went from day one to not wanted at all for me. Too many bigger games by the time they released it.



Wow they finally learned how to make games with shorter load times, something Nintendo has been doing since the N64 days when other games started having load times.