| DirtyP2002 said: Damn, I want to be an analyst some day. We predict a pricecut by 2016, but it can happen much faster than that! What a lousy prediction is this? ![]() |
The best part is you can be completely wrong and no one cares, what a job!

| DirtyP2002 said: Damn, I want to be an analyst some day. We predict a pricecut by 2016, but it can happen much faster than that! What a lousy prediction is this? ![]() |
The best part is you can be completely wrong and no one cares, what a job!

vivster said:
Again everything you said is correct but if they drop the price without dropping kinect they will be in a much better position. If they drop kinect this will have at least 2 adverse effects. First the kinect might not be a $100 dollar value but it has some value and it is one of the few things giving the X1 an edge against the PS4. If they drop kinect and the price to PS4 levels their console will be under a lot more scrutiny for having even less to stand out and 2 consoles for the same price are easier to compare. You don't need to do much research to see that the PS4 is the better value even with the same price. Second they will once again confuse the customers. Even though it is out in the open that X1 works fine without kinect it would be mixed messages again after they advertised it so heavily with the kinect. A lot of the advertised functions of the X1 wouldn't work without kinect. Then again the dropped price will probably make up for those two. |
If you're correct then they will surely lose to Sony by quite a bit. They wont drop the price on the console itself without losing the Kinect. They aren't willing to bleed out on overall value like Sony did with the PS3. Whichever profits first can be dropped once it profits and then the choice can be given to consumers. Microsoft is the smarter company when it comes to profiting.
kirby007 said:
Analysts claim Microsoft's new Xbox One games console will be a loss-leader – each costing Redmond more to produce than the price tag, once you factor in research'n'development. Technology market watcher IHS tore into the components of the new gaming machine, and – judging by the Xbox One's hardware and manufacturing costs – believes Microsoft is taking a hit on hardware sales in hope of revenues from licensed games and Live subscriptions. This follows a time-honored tradition in the console market of selling games machines at a loss, simply to get as much gear as possible into homes, and then make back the money on royalties from third-party developers. It's claimed Sony makes "about $18" on each $400 PlayStation 4, for example. The IHS estimates that each Xbox One console carries a hardware cost of $457 per unit and an additional manufacturing cost of $14, making the device a $471 machine to produce wholesale. An Xbox One costs $499 in the shops, so that's a $28 difference. (But then the retailer will want a cut, and there are other overheads to consider, so Microsoft's mileage may vary.) Among the most expensive hardware bits in the Xbox One is the AMD processor at its core. The system-on-a-chip package includes the Xbox One's GPU and CPU, and we're told it costs $110 per unit. Other price factors include $75 for the Kinect hardware, $60 for DRAM and $37 for the Xbox One's internal hard drive. When additional costs from the research and development of the console are factored in, analysts believe that Microsoft will in fact be taking a slight loss overall on the sales of the Xbox console itself. "For both Microsoft and Sony, their latest-generation video game console hardware is unprofitable at the time of release, requiring the companies to subsidize it initially," said IHS senior principal analyst Steve Mather. "However, these companies easily can largely compensate for their losses though sales of highly lucrative game titles. Meanwhile, as the cost to produce the consoles decreases according to the normal learning-curve dynamics in the electronics industry, the companies can cut their retail pricing — or pad their profits." The Xbox approach differs from that of other Microsoft hardware lines, such as the Windows 8 Surface tablet lines. Microsoft enjoys a healthy markup on its fondleslabs, which thus far have carried less pressure on vendors to minimize hardware costs. As Mather noted, however, Microsoft may hope that the cost of keeping the Xbox One cheap will pay dividends for other, more lucrative hardware lines down the road. "The Xbox One is designed to serve as a beachhead in the home for Microsoft, with the console’s capability to interact with—and interface to—other devices, such as televisions, set-top boxes, smartphones and tablets," Mather said. "Gaining such a strategic advantage in the battle to control the connected home and Internet-enabled living room is well worth having the Xbox One act as a loss leader for Microsoft." ®
thats not how including R&D costs work, rest of the article is guesswork. I hope you don't mind if I keep with my statement that each xbox one sold is making microsoft money. |
I always thought that was a pretty nutty article. One the X1 sells for $28 more then this speculative articles claims it sells for and this was a larger margin then the PS4. Some of the speculative prices were strangely higher then expected. For instance the Kinect 2.0. The original Kinnect with a built in motor and gears was estimated to cost $69 when it launched yet the new Kinect a few years later with no motors costs more. Retailers on hardware take a very very small cut. R&D is not thrown into the cost of the individual hardware.
My thought was all along MS was going to go with a launch at $500 and do pretty darn well, maybe not as well as the PS4. Then re-evaluate for year 2. After all MS saw Sony drop price $100 per year for the 1st 3 years of the PS3. If they feel that the PS4 is to far in front then they can use the extra revenue from year 1 and cut price comfortably and continue to invest.
Its libraries that sell systems not a single game.
Also think you will see a X1 without Optical drive far before you see an X1 without Kinect. We have had our X1 since launch and have used the drive once.
Its libraries that sell systems not a single game.
I anticipate the X1 will be $399 by the time Halo launches.
I hope that'll be with Kinect.
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Well, the cloud is awesome! I can now upload all of my saves at anytime, so I don't need to worry about losing data if something should happen to my console. I can download stuff while I'm asleep so I don't need to worry about waiting for downloads anymore. My system automatically updates to! I haven't needed to manually update a game or my system since the power of the cloud was unlocked. I can access my saves anywhere! Oh wait, I got my ps3 confused with an xbox one.
kirby007 said:
I only agree on distribution costs, rest doesn't make a single xbox more expensive |
You're cute -- didn't developing the controller cost MS at least 100 million?
You're incredibly naive to think that the costs in developing the console would be ignored relative to how well it performs in the marketplace. As for marketing costs, those can always be optimized. Personally, I think MS is over-marketing the Xbox to the gamer and under-marketing it to the consumer for it to be on track to be success in the long run. But that can (and likely will) change.
I predict NX launches in 2017 - not 2016


fleischr said:
You're cute -- didn't developing the controller cost MS at least 100 million? You're incredibly naive to think that the costs in developing the console would be ignored relative to how well it performs in the marketplace. As for marketing costs, those can always be optimized. Personally, I think MS is over-marketing the Xbox to the gamer and under-marketing it to the consumer for it to be on track to be success in the long run. But that can (and likely will) change. |
i think you miss the point, how do those development costs make a newly produced xbox one more expensive? exactly they don't
instead of calling me cute try reading up on sunk costs, r&d and general accounting priciples
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.
| kirby007 said: they make money on each console.. they could have dropped the price at launch, so how is this faster then forcasted |
Repeating a false mantra doesn't make it true.
Go to the chipworks website and take a good look at the teardown of the Kinect2. That stuff is VERY complex to build, it has manufacturing costs considerably above $150, possibly well over $200 for the first batches. Some weeks ago there was a wildly discussed statement in the net that Kinect2 costs are comparable to the costs of the Box itself. After looking at the complete teardown, I quite agree with that statement.


drkohler said:
Repeating a false mantra doesn't make it true. |
we could go in a yes no yes no cycle here. Here is no evidence its over 200 or even 150.
I can understand that the first few prototypes might have cost several million. doesn't mean the endproduct is also costing million to make
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.