S.T.A.G.E. said:
Zappykins said:
S.T.A.G.E. said:
The Kinect technology existed a gen before it came out. It will not evolve beyond where it is. Hypothetically speaking hologram technology will make better use of what the Kinect is trying to accomplish.
I am more inclined to believe Sonys understanding of the flaws of controller-free motion controls. You should see their video for the creation of the Move. They explain all of the things wrong with hands free motion controls six years before the Kinect came out. Its not doing anything that hasn't been done, its just good marketing.
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Gosh they have been working on motion gaming since long before that. In 1981-82 I had a 'Le Stick.' The first real motion controller. Pretty sure it had mercury in it. It was an interesting novelity, but hard to use. Nintendo corrected the problem of referance point with the cameras in the controllers and the 'sensor bar.'
Sony just seemed to copy the Wii. But they put the camera on the TV rather than the controllers themselves. Added the glowing ball as an easy way to try the forward back axis without using two cameras and tons of math. Sure it's more accuate (I hear) than the wii, but not really a major change.
Microsoft could always add objects that you hold to Kinect. I'm surprized they haven't added a row of cameras like microphones. But most of us can see 3D fine with our two eyes, and our brain doing a bunch of math.
Plus Sega had their own 'controller free' system. (Wasn't it Sega) in the early 90's. It was a cirlce you put on the ground and had an infa red detector. (Not explainint it too well, can't find it right now.)
I think there will be a hybrid of hands free and
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Sony started the motion controls in 2004 when no other surviving console brand was using motion controls as an alternative way to game. In the R&D Videos they began development on the move two years before the Wii came out (immediately after the Eyetoy launched) because they said you are essentially stuck in min-game hell no matter how powerful the camera gets. I will agree that the move controls do resemble the Wii-mote, but Sony noted that in order for a 3D realm to be controlled while the camera motion process is going on you must have a peripheral in your hand. The move allows you to control the 3D world via a analog stick in the controller and the motion control 1:1 tracking allows you to accurately swing. Even with the Wii motion plus the Move is still more accurate. Primesense was going to give their tech to Sony but Sony turned the tech down because they deemed that tech limited. Eventually Microsoft got their hands on it and that is what is known as the Kinect today.
Essentially the break down is Sony got the idea down before the both of them for how it should properly work to play real games. Well Microsoft never had an idea they just bought someone elses product. Not only can you move and control the 3D world but you can manipulate it. I implore you to look at the games called 'The Fight' vs 'Punch Out' vs 'The fighter Within'. Even last gen tech Move and Wii are more accurate than the current Kinect. The move demands full use of your body motion and swinging.
Microsoft will not add objects to the Kinect because they've been selling a lie. If you add to it, its a cop out. Ryse becoming a non-kinect game should've been the first indicator of failure for the Kinect 2 to the world. The problem is...people will always justify paying $100 extra for a device that at true value for what you're getting is probably worth half and should be left up to choice rather than force bundled. MS is smart, they knew the fanfare for motion controls had died down. How do you turn a profit on motion control tech when you no longer want to take the risk on people turning it down themselves? Force bundle it. Create artificial demand. Problem for MS now is that they will have to create loads of software to make up for ramming it down peoples throats.
At best its a Dance Central min-game camera and multimedia scroller. The commands are nice when they do work. Again, this is just my opinion after using the Kinect 2. Xbox Snap can be accessed wit a controller. Kinect isn't needed. You get to the main screen quicker by just pressing the Xbox button and once everything is pinned to your front area your primary access items are well within reach. They need to fix the leagues of walls that you must go through to get to your destination. Once they fix that the Kinect might not even need to be around (especially seeing that they added the headset). Again...just my opinion.
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Wow dude, If you want to believe all that you have written that your prerogative, but you might want to check if there is a bit of tin foil in there. You are a creative writer – I will give you that. Nice alliteration too -'forcing down people's throats. ' Makes a new tool sound so scary.
You do realize that there isn't anything you can't do with a mouse that you can also do with just commands right? So why did mice, GUI and touch screen take off like they are today? Because it's convenient, intuitive and useful – Kinect is the next innovation - it's a tool for greater human/computer interaction. Even Samsung (and innovative company) is trying to do the same things with motion and voice on it’s TV’s.
It's getting us another step closer to that 'Star Trek' type computer.
Plus, it seems you forget Sony is trying to make it's own version Kinect, as it is also trying to make it's own DirectX. Just like after working with nintendo they came out with their own console.
Remember: "Imitation is the greatest form of flattery"