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Forums - Nintendo - Call of Duty: Ghosts Wii U accounts for less than 1% of game’s total sales

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oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.

it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible.

Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small.

I thought we were talking audience; the attach rates suggest Wii U owners are proportionately no less inclined to buy AC than PS3/360 gamers.

As for PS4/Xbone, AC on those were part of a launch lineup, so sales are going to be inflated.



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oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.

it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible.

Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small.

And attach ratios of low userbase tend to be bigger than big userbase (more Hardcore)... X360 was 12+ in 2010/1 and now is 10. And is even bigger for single games (like a Mario).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:
DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD


Uhnnnn buy a Ps4 and play it with move =] /kid... they could do a different FPS that cater more to Ninty fans... maybe a Mario Paintball (that would be a good Idea.. if anyone use I have tracked this message and will collect royalties).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
curl-6 said:
DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD


Uhnnnn buy a Ps4 and play it with move =] /kid... they could do a different FPS that cater more to Ninty fans... maybe a Mario Paintball (that would be a good Idea.. if anyone use I have tracked this message and will collect royalties).

Metroid: Prime Ops :p



curl-6 said:
DonFerrari said:
curl-6 said:
DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD


Uhnnnn buy a Ps4 and play it with move =] /kid... they could do a different FPS that cater more to Ninty fans... maybe a Mario Paintball (that would be a good Idea.. if anyone use I have tracked this message and will collect royalties).

Metroid: Prime Ops :p

Or Call of Mario: Red Ops.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.

it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible.

Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small.

I thought we were talking audience; the attach rates suggest Wii U owners are proportionately no less inclined to buy AC than PS3/360 gamers.

As for PS4/Xbone, AC on those were part of a launch lineup, so sales are going to be inflated.

no thats not what attach rates means at all. And even then that still doesnt account for much higher sales of teh PS4/xone versions and no you cant say its because of launch because AC3 and COD on Wii U for launch last year did horrible by comparison. And the versions did year are either doing the same or worst, so I say they are definately not inclined to buy these types of games.



curl-6 said:
DonFerrari said:
curl-6 said:
DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD


Uhnnnn buy a Ps4 and play it with move =] /kid... they could do a different FPS that cater more to Ninty fans... maybe a Mario Paintball (that would be a good Idea.. if anyone use I have tracked this message and will collect royalties).

Metroid: Prime Ops :p

Don't you think it would be good to use the same engine but change textures to more cartoony look (or even metroid textures, or the like) and have a Call of Duty that is unique to the platform??? That would justify a 39 teams... just a small port could be done by a "indie team" of no more than 5 (not sure if feasible, but the amount of sales don't justify more than this).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

oniyide said:

no thats not what attach rates means at all. And even then that still doesnt account for much higher sales of teh PS4/xone versions and no you cant say its because of launch because AC3 and COD on Wii U for launch last year did horrible by comparison. And the versions did year are either doing the same or worst, so I say they are definately not inclined to buy these types of games.

Wii U's third party launch titles had to compete against Mario, games like Mass Effect 3 and Arkham City were very, very late, and Wii U did not have as big a launch as Xbone/PS4.



DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

That 39 people team is producing a game (port) every 12 months, I think they are very productive, even if they only sell 100k LTD (unlikely) they are making 89k annually per head (considering each game earning is around 35 U$ after removing earnings by Nintendo and the stores). And I am almost sure that they lend a few people of that team to others so they can take advantage of the developing knowledge they have on the console.



DonFerrari said:
curl-6 said:
DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD


Uhnnnn buy a Ps4 and play it with move =] /kid... they could do a different FPS that cater more to Ninty fans... maybe a Mario Paintball (that would be a good Idea.. if anyone use I have tracked this message and will collect royalties).


Does CoD on PS4 support Move? That would be just perfect!



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.