oniyide said:
it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible. Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small. |
And attach ratios of low userbase tend to be bigger than big userbase (more Hardcore)... X360 was 12+ in 2010/1 and now is 10. And is even bigger for single games (like a Mario).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







