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oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.

it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible.

Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small.

And attach ratios of low userbase tend to be bigger than big userbase (more Hardcore)... X360 was 12+ in 2010/1 and now is 10. And is even bigger for single games (like a Mario).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."