Weary of Forza Motorsport 5's on-disc track selection already? Alas, the first round of DLC tracks seems to be a fair way off. Speaking to Eurogamer, Turn 10's creative director Dan Greenawalt has suggested that it could take several months to prepare new tracks for the game - apparently, the developer spent the best part of a year updating one of the courses from Forza Motorsport 4 for the new game.
"So I'm not in a position to announce a lot of that - I'd like to be able to tell you that, so there'd be nothing more exciting to talk about that," he told the site. "What I can say is that we have plans to update this game and make changes that are going to delight our fans, but all the tracks had to be rebuilt either 100 per cent or to be updated seriously. The fastest track to be updated took us nine months. And that was a track that didn't require recapture."
Greenawalt feels the press aren't paying enough attention to the expense of creating content for new consoles. "It's funny, [with] the story of the Xbox 360 the bigger global story in the media was how video game companies going to survive, because the new generation is so expensive to build content for," he went on. "That's happening again, but it's not the story in the media - we're now in a new generation, we're now on Blu-ray and we're filling them up.
"And those tracks, they not only take nine months which is a lot of time and money, but they take a lot of space. The motif in the media is around the free-to-play bit, but there are lots of stories going on..."
Greenawalt also feels that certain complaints about Forza 5's track and car selection don't make allowances for the fact that it's a launch racer, created in circumstances of unusual stress. "When I read the reviews there's a split between those that evaluate the game as not Forza Motorsport 5 but a great racing game at the launch of the Xbox One, and those that reviewed the game as the sequel to Forza Motorsport 4 as if it was on the Xbox 360," he remarked elsewhere in the interview.
Judged as a launch racer, Greenawalt continued, the game's offering is unparalleled. "It was sad when I saw people's responses that this game seemed small to them. When I was looking at Forza 2 and all the previous launch titles, I was so proud of what we'd done. I'd never felt so disconnected from my fanbase, which was a really sad moment for me.
"I was so proud of what we'd been able to accomplish, and I think I was in the sausage factory for too long - I was looking at how much work it took to make the tracks we made and all the cars we made, and the level of fidelity and immersion in the cockpit view, the physics. I wasn't looking at it relative to Forza 4, I was looking at it relative to every other racing game that's been launched alongside a console."
http://www.oxm.co.uk/68014/forza-5-track-dlc-will-take-a-while-says-turn-10-greenawalt-feels-disconnected-from-fans/











