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Forums - Microsoft - Windows Phone Marketshare grows in almost every country

That marketing... unfortunately I see tons of ads for ipads.



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Akvod said:

But the point of the docks with iOS and Android is that they stay with you no matter how much you scroll horizontally (or vertically in WP's case).

Another gripe I have is that whereas with the iOS you swipe through fixed pages of apps, you progressively scroll seamlessly through WP. Now, seamless sounds like a really nice word, but it sucks because it makes it hard to orient yourself and everything is always in a different position. 

It's also just not the tile size and color. It's the fucking little things like how close everything is, the flat design that makes it hard to instantly distinguish one app from another (and ew, that fucking photo background thing).

 

The thing about UI's is that it shouldn't be about how much of a "Power" user you are. UI's are supposed to be as unconscious as possible. They're not supposed to fucking be at the forefront of your attention (now that I think about it, that might be one of the fundamental reason why iOS is so bad. It was created and designed to BE at the center of attention. To be eye catching.) UI's are supposed to naturally guide a person and assist them do what they want. A UI's a fucking failure if your grandma can't use it. If a cat can use your iOS, it's a success.

The search thing is fucking stupid. The 80/20 rule. 80% of things you do are done with 20% of things. That's why you have top menus with the most used functions. That's why the Start Menu had your most used apps instantly there in a small isolated group, rather than in a sea of similar looking icons.

I guess my biggest fucking gripe with flat design is that a big part of design is creating visual HIERARCHY. Again, back to the 80/20 rule. SOME THINGS ARE IMPORTANT, OTHER THINGS AREN'T. How the fuck are you supposed to do that by making everything look the same?!?!?!

It's just really frusturating with both WP and iOS when it seems like the people who designed them put no fucking care in usability, and selfishely chose style.


Why so much swearing? Microsoft hasn't taken anything away from you, don't like the UI? That's great, you have other choices, which is a good thing about competition.
Millions of other people don't find what you're claiming to be much of an issue at all.
Microsoft tried to be different with "metro". - It's surprising how many people don't like change and instead wan't everything to be clones of each other.

I find it seamless, my grandmother finds it seamless, that's good enough for my use case scenario's. - Everyone is differen't.

Akvod said:

Is that by Microsoft? It looks like it's from Samsung. And why isn't it pre-installed? To me, 3'rd party apps are no excuse for having a bad UI.

And yes it is by Samsung, but that shouldn't matter, you got the functionality right there, just a single download away.
One thing I do like about my Windows Phone is how awesome Nokia's camera's are. (for a phone)

The only *real* bad side for me personally is battery life, I only get a half day of heavy use out of it, but that's expected when I'm doing remote desktops to PC's across the nation.
The UI though, I like, it's slick and responsive, no stutters, pauses and is extremely fluid, everything I need is on the start screen without any scrolling and all the information I need is on the glance screen. - Everyone is different, you think it's bad? That's great, you're entitled to that opinion.

I personally think iOS and Android's UI's looks dated and archaic, essentially playing homage to the 90's with their "Icons".




www.youtube.com/@Pemalite

You know what? Good. Nokia makes reliable phones, and while I'm not much of a fan of MS anymore, I'm a big fan of Nokia. I hope Androids take over, but a Nokia Windows phone is still nice. People deserve to get quality products, not these shitty iPhones, LG, Motorola, and HTC crap. I hope Samsung, Sony, and Nokia end up controlling the cell phone industry.

--

Same with gaming, I hope Sony and Nintendo are victorious....actually overall, I really like asian things nowadays.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

MikeRox said:

Very nice. My contract is up for renewal in a few months. I'm leaning towards not actually taking on a new contract and just buying the handset. I've always liked Nokias but their insistence on relying on Symbian OS with their early smartphones meant I ended up on Android. I may well go back to Nokia next year as the Lumias look fantastic, and tbh beyond web browsing, I don't really use my Android for anything else.

I, like you, used to get Nokia's (mostly pre Symbian). Ever since Smartphones got big, I got tired of reliability issues with iPhones. I had an Android for a bit, but that broke on my accord (fell in the toilet), and well I swtiched to a Windows phone because of my good previous experience with Nokia.

It would be a good decision in the end, the Windows OS is linka like an iphone/Symbian mix, which is good. It's pretty simple, and so far it's been my most reliable smart phone, by a long shot.

The only complaint I have, is there is no google browser, just a search function. The browsers default search engine is bing (being MS) and there is no way to change it. bing is really.....REALLY bad. So as long as you don't search too many things, and don't mind searching using a 3rd party app and then migrating the window to the windows exlorer, you should be good.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

Android absolutely dominating. Looks like WP8 is eating iOS market share. Only Aussie really bucking the trend with WP8+iOS growth = Android loss.

Looks like Apple's desperate tactics to kill Android (and more specifically Samsung) in the USA hasn't done them any favours with their market share shrinking notably with Android picking up most of that.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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Pemalite said:
Akvod said:

But the point of the docks with iOS and Android is that they stay with you no matter how much you scroll horizontally (or vertically in WP's case).

Another gripe I have is that whereas with the iOS you swipe through fixed pages of apps, you progressively scroll seamlessly through WP. Now, seamless sounds like a really nice word, but it sucks because it makes it hard to orient yourself and everything is always in a different position. 

It's also just not the tile size and color. It's the fucking little things like how close everything is, the flat design that makes it hard to instantly distinguish one app from another (and ew, that fucking photo background thing).

 

The thing about UI's is that it shouldn't be about how much of a "Power" user you are. UI's are supposed to be as unconscious as possible. They're not supposed to fucking be at the forefront of your attention (now that I think about it, that might be one of the fundamental reason why iOS is so bad. It was created and designed to BE at the center of attention. To be eye catching.) UI's are supposed to naturally guide a person and assist them do what they want. A UI's a fucking failure if your grandma can't use it. If a cat can use your iOS, it's a success.

The search thing is fucking stupid. The 80/20 rule. 80% of things you do are done with 20% of things. That's why you have top menus with the most used functions. That's why the Start Menu had your most used apps instantly there in a small isolated group, rather than in a sea of similar looking icons.

I guess my biggest fucking gripe with flat design is that a big part of design is creating visual HIERARCHY. Again, back to the 80/20 rule. SOME THINGS ARE IMPORTANT, OTHER THINGS AREN'T. How the fuck are you supposed to do that by making everything look the same?!?!?!

It's just really frusturating with both WP and iOS when it seems like the people who designed them put no fucking care in usability, and selfishely chose style.


Why so much swearing? Microsoft hasn't taken anything away from you, don't like the UI? That's great, you have other choices, which is a good thing about competition.
Millions of other people don't find what you're claiming to be much of an issue at all.
Microsoft tried to be different with "metro". - It's surprising how many people don't like change and instead wan't everything to be clones of each other.

I find it seamless, my grandmother finds it seamless, that's good enough for my use case scenario's. - Everyone is differen't.


I swear to make emphasis and because I find it ridiculous that a multi billion dollar corporation would ignore basic design principles for such an important product for that company.

Millions of other people are fucking idiots.

And I'm not hating Microsoft because of "change". I hate it for specific purposes that I've laid out. The broad theme being the lack of visual hierarchy with Windows 8.

Here's one last argument that maybe you might agree with.

Instead of framing it whether or not WP is "bad" or "good", would you agree that WP has some significant rooms for improvements due to their lack of visual hierarchy?

Would you agree that it would be better for WP not to do a continuous scrolling because it inteferes with muscle memory (e.g. an app that's at the bottom left of the screen can be at the top)? Would you agree that WP could be improved by maybe having some apps freezable when you scroll?

Pemalite said:

 

Akvod said:

Is that by Microsoft? It looks like it's from Samsung. And why isn't it pre-installed? To me, 3'rd party apps are no excuse for having a bad UI.

And yes it is by Samsung, but that shouldn't matter, you got the functionality right there, just a single download away.
One thing I do like about my Windows Phone is how awesome Nokia's camera's are. (for a phone)

The only *real* bad side for me personally is battery life, I only get a half day of heavy use out of it, but that's expected when I'm doing remote desktops to PC's across the nation.
The UI though, I like, it's slick and responsive, no stutters, pauses and is extremely fluid, everything I need is on the start screen without any scrolling and all the information I need is on the glance screen. - Everyone is different, you think it's bad? That's great, you're entitled to that opinion.

I personally think iOS and Android's UI's looks dated and archaic, essentially playing homage to the 90's with their "Icons".

It does matter because the average user probably won't find and download it. Again, the great majority of people are idiots. Even college educated people are idiots. Hell, I consider myself an idiot in many things, especially tech. That's why shit like user interfaces should be user friendly, and a part of that is being ALREADY INCLUDED!

I think icons are great because they allow developers to make their own icons without breaking the visual consistency that iOS 7 and Windows Phone demands.

I mean, for example, I went to check out the Vaio Flip and when I looked through the Start Menu, the first thing that I noticed was the inconsistency between the Sony app icons and the Windows app icons. The use of gradients, the small little things. It's not that Sony's icon designs are bad, but it's just that Microsoft chose such a specific and very limiting style that it's very hard for anyone to really follow it perfectly. Hell, even having slightly different shades of color for the icon (e.g. light green with gradient vs. the official solid green) makes the design look inconsistent. By having such consistency, it makes any deviation have extreme contrast and give the entire design an unorganized, messy look. And ugh, then you see that random Chrome icon just floating around on the Start Menu, totally out of place.

And the only solution to that problem is for every app to perfectly adopt the official icon style, which only results in so much consistency that there's a lack of visual hierarchy and contrast. The entire Metro principle was designed to have everything blend in together.


And the same fucking applies to iOS 7. So many unnecessary design choices, mainly in response to your little quote about the 90's and outdatedness.

The end result is fucking ugly, but more importantly, it applies the designs blindly when the original designs were done with a functional purpose in mind.



More on why I hate flat designs and Windows Phone:

http://sixrevisions.com/user-interface/when-flat-design-falls-flat/

When Flat Design Falls Flat

Nov 4 2013 by Rick Debus |46 Comments

 

Flat design is the most popular trend in UI design right now.

Superficially, flat design is simple:

  1. Don’t use gradients, shadows and textures
  2. Use simple shapes, bold colors and clear typography

I believe that a few prominent flat designs sacrifice usability and best practices such as consistency for the sake of aesthetics — and this is what I’ll primarily be talking about. But first, I’d like to discuss flat design in a historical context.

 

Flat Design’s Origin

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

- Antoine de Saint-Exupery

Skeuomorphic Design

Flat design is a reaction to its predecessor, skeuomorphism.

Skeuomorphs are user interfaces designed to look like real-world objects.

For example, the UI below resembles how a real-world audio compressor looks and functions:

Source: Klaus Göttling

Skeuomorphs started in the 1980s as a way to ease people into computer interfaces.

Up until recently, Apple was skeuomorphism’s biggest champion, embracing the design philosophy in all of the company’s UIs and guidelines.

For instance, the old Apple Safari icon is instantly recognizable as a compass — it has shadows, gradients, and fine aesthetic details compared to its flat counterpart:

The Purpose of Flat Design

Flat design as a design approach strips away all the aesthetic frills, leaving behind only the essentials.

In a way, I see flat design as just another name for modernism, defined by a generation of UI designers who grew up with computers and have found skeuomorphism to be unnecessary.

No more gradients, drop shadows, and textures. Just beautiful typography, simple icons and shapes, vibrant colors to help establish visual hierarchies, and, most importantly, a deeper attentiveness on ease-of-use.

Flat design is driven by a desire for a more efficient and user-friendly interface.

That’s the idyllic purpose of flat design, but the current reality is so disconnected from it.

Issues with Flat Design

While there are plenty of great examples of flat design, there are also plenty of bad ones.

iOS 7′s UI Inconsistencies

Before the mobile operating system’s debut, rumors flew around: With new leadership from Jonathan Ive, iOS 7 was finally going to ditch skeuomorphic design and go flat.

And it did.

Take a look at the comparison below when iOS 7 was first announced:

Source: designmodo.com

Skeuomorphic elements are gone. No more highly-stylized icons and faux wood trim.

What’s wrong with iOS 7?

It’s inconsistent.

The icons look glaringly out-of-place, as if they were designed by different teams (andthey probably were).

Some icons have gradients. Other icons don’t.

Of the icons that do have gradients, sometimes the gradients go in different directions:

Line thicknesses vary.

Symbolic representations of some icons are oversimplified and are sometimes meaningless. The Game Center icon, for example, is a group of colorful, glassy-looking circles:

What does the Game Center icon mean? How does it relate to gaming? If there was a symbolic meaning behind the icon, it’s too obscure for most people to know, thus making it a poor metaphor.

Other symbolic representations are overdone. The Newsstand icon, for example, is too complex and fine-detailed compared to its neighbors:

Consistency is crucial in creating a user-friendly design. Flat or not.

Usability Issues That Come From Being "Too Flat"

Okay, so no gradients, no textures, no drop shadows.

Keep things consistent.

And try to make it look modern.

That’s it? Piece of cake.

But there’s more to it than that.

Like any good UI, a good flat design should make usability the topmost priority.

Flat design aesthetics need to go hand-in-hand with usability. And if a decision had to be made between aesthetics and user-friendliness, the latter should be prioritized over the former.

Functionality has been neglected in some UIs that have adopted a flat design. Take Windows 8 for instance:

Source: mobiletechworld.com

Window 8′s UI is radically flat. Its brave use of bold colors and tiled Modern UI design are fresh, positive steps for the Windows brand.

But its main issue is usability.

With Windows 8, Microsoft tried to apply a tablet experience onto a desktop.

It didn’t work.

Window’s flat Modern UI (formerly known as Metro UI) is not intuitive for someone using a keyboard and mouse. According to Soluto’s Monthly Insights Report, between44-60% of all Windows 8 users (desktop and tablet) are opting for the old interface over the Modern UI option.

Though flat design is supposed to make things easier, many people still find the old interface more user-friendly.

Jakob Nielsen ran usability tests on Windows 8 and noted several issues with its UI. The main issue Nielsen found was how the operating system’s flat design made it hard for users to know if things are clickable or not.

Source: nngroup.com

While the new Windows 8 icons are elegant and clean, they don’t appear actionable. Without a gradient, shadow, or just something that makes them distinctive, it’s hard to tell what’s clickable and what’s not.

Flat design can sometimes be so flat that it hurts usability.

If a user interface is "too flat", actionable elements can be lost in a sea of flat elements that all look the same.

There are even some concerns with iOS 7′s Control Center being "too flat":

Without any good visual hints, it’s not obvious which objects you can interface with.

Solution: Almost-Flat Design?

So how do you remedy issues with flat design? Almost-flat design.

Almost-flat design is an approach that chooses flatness only when it improves usability. It doesn’t categorically say or imply that gradients and drop shadows are evil.

Almost-flat design permits subtle shadows and gradients to create dimension, distinction, visual hierarchies, visual cues, and boundaries.

Gmail’s Almost-Flat Design

Clean and consistent, Gmail’s recent UI redesign is easy on the eyes. It’s clear that Google’s designers love flat design — they’ve been moving towards flatter and flatter UIs as of late.

Source: idownloadblog.com

However, hover your mouse over a button, and you’ll see the hover state has a slightly different color gradient as well as a useful tooltip:

These subtle aesthetic effects give users visual cues that the object is important and that it is actionable.

Users instantly recognize buttons in Gmail as clickable or tappable without the need for over-the-top embellishments ala skeuomorphism.

Crucial interface elements are easily accessible. There’s no need for twenty buttons to be visible at once because Gmail’s UI employs progressive disclosure intelligently:

The Future for Flat

Gmail’s interface is exactly what flat design is supposed to be:

  • User-friendly
  • Consistent
  • Clear

iOS 7′s and Windows 8′s versions of flat design often sacrifice usability and well-established design best practices for flatness.

To be fair, both Apple and Microsoft are listening to criticism.

Before iOS 7′s release, Apple addressed some usability issues such as updating theslide to unlock function with an arrow pointing to the right to gives users a better visual cue, and they have tweaked the color gradients for the Safari and Mail icons so the operating system’s app icons are more cohesive.

And Microsoft just released Windows 8.1 which will allow users to bypass the Modern UI interface entirely, going straight to the desktop version instead.

Ultimately, good design — whether it’s flat or not — should aim to address problems for its users through clear visual communication, efficient design, and user-friendliness.

http://alittlecode.com/hyperflat-design-is-not-great-web-design/

 

Hyperflat Design is not great Web Design

 

The trend away from skeuomorphic design toward flat design has in many ways been refreshing and enjoyable. And yet, it’s worth noting that flat can be taken too far, to the detriment of usability. Take for example Microsoft’s modern.ie site – see the commented screenshot below orcheck it out yourself.

An example of Microsoft taking flat design too far. Usability cues have gone missing.

I would argue they’ve taken interface design hyperflat, and in so doing have left users without important usability hints.

Yes, the gradients and shadows of yesterday have often been overdone. But there is such a thing as subtlety and sophistication, without complete abdication. Used well, gradients, shadows, and hover effects give users important visual cues for navigating your website’s interface more efficiently and effectively.

Even in this otherwise “flat” design, shadows convey depth and provide visual cues to users.

In other words, if you’re going to make use of flatness in design, do it while still giving your users the visual cues they need. ThusJohn Gruber has recently written on the topic of flat design:

Letterpress … is a perfect example. It is indeed, mostly flat … But Letterpress does have Z-axis depth: when you drag a letter tile, it pops up and has a drop shadow under it until you place it. There’s nothing “flat” about that. What Letterpress rejects is not depth, but depth as mere decoration. The visual “raising” of a tile as you play it is a natural visual cue, a way of emphasizing what it is you’re moving.

Visual cues are the key here.

Count me in favor of what Matthew Moore has called “almost flat design.” At times Apple has taken its skeuomorphic usability enhancements too far. But Microsoft’s position is worse. I think Moore is right — Google’s interface design gets it just about right.

Google’s use of edges, bevels, shadows and hover effects, while not overdone, give users important usability cues.

Of course there are other examples. One I’ve recently enjoyed is Andy Clarke’s recent Stuff & Nonsense redesign. Check out his homepage, and you’ll see some elements that are flat, some with edges, some with shadows. All links and buttons have hover effects, begging to be clicked. Then there’s that one gorgeous button, darn near unavoidable in its lusciousness. (No Skitch arrows needed.)

Some flat, some edges, some shadow, all buttons and links with hover effects. And one unavoidably gorgeous button!

What’s going on here? Is it flat or not? With the times? Or behind? One could be forgiven for suspecting that Clarke has subordinated such questions and privileged the point and purpose of the communicative task at hand. While obviously interacting with current trends, the design is enslaved to none of them. Rather it brings past, recent, and current conventions together under the auspices of time-tested and user-empowering design strategies, including visual affordances, interactive feedback, and visual hierarchy.

Clear, straightforward, expressive, and inviting, the design speaks a visual language that is easy to understand and navigate — it looks great to boot — and it leaves no uncertainty about the most important action items on the page.

For my money, that’s great web design.

http://www.nngroup.com/articles/windows-8-disappointing-usability/

 

Windows 8 — Disappointing Usability for Both Novice and Power Users

by JAKOB NIELSEN on November 19, 2012

 

 

Summary: Hidden features, reduced discoverability, cognitive overhead from dual environments, and reduced power from a single-window UI and low information density. Too bad.

http://www.nngroup.com/articles/ios-7/

iOS 7 User-Experience Appraisal

by RALUCA BUDIU on October 12, 2013

 

Summary: Flat design hides calls to action, and swiping around the edges can interfere with carousels and scrolling.



=>When Flat Design Falls Flat



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

Talal said:
kowenicki said:
bananaking21 said:
that andriod domination is outstanding. growth in almost every country. and it reaches as to far up 90% market share in spain. its pretty much demolishing the competition

I know..... all that money for Samsung and Microsoft.  Sensational.


When will Google fix the whole patent issues and stop losing a portion of the profit to MS?

Is that even fixable? Surely it must be.

 

OT: That's pretty impressive. It's still not even close to iOS and Android where I'm from, but that's anecdotal I don't have any data to back that up.

Those patents aren't in google's favor.  

Google created an operating system that steals a bunch of ideas/patent ideas from others that have already patented those things.  MS has basically gotten every major android oem paying them for using those patents.  



Wow, Windows is close to overtaking iOS in some major markets.

Its also surprising to see iOS so popular in Japan!



    

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