Gremdude said:
Desertghost said:
Interesting thread, I've always thought about this actually. To keep it short and simple, this games changes have always been subtle, for some reason they don't want to change the formula too much. I think that's a mistake, this entry in the franchise was a great opportunity to change the rules of the game to make it funner and have a mass appeal, for example: keep the same heavy feel that's part of the franchise, but make the helghats or vektans invent some new weapon that changes the rules of engagement, like some halo-like suit that has a jetpack attached, or some exo-eskeleton armor like Titanfall. Don't take me wrong, I'm not saying to especifically do this things and copy those games, I'm just saying they should've go with that line of thinking. Titanfall is CoD with jetpack and robots but that changes the game a lot and gives it a fresh feel and the idea is very inviting for gamers and casuals alike. That's what I think Guerilla should do with this franchise.
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Uh, they already did that in Killzone 3. Jetpacks and armor suits. BTW, I LOVED Killzone 3. Really fun game. Killzone SF? Not fun. Beautiful but soul less.
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Well you totally missed the point. I don't mean to argue really, just constructive criticism. Let me put it more simple.
Those jetpacks and armor suits were just weapons or vehicles, they didn't create them so that the KZ universe would revolve around them and change the franchise forever, and that's what I'm talking about.
Example:
The helghast invent some kinds of serum that makes them super strong, now they can run faster and jump higher, also the serum would affect them in such a way that they have to keep using their iconic masks no matter what(giving them a real reason for guerilla to keep making them that way). Now to counter attack the Vektans invent a super suit that gives them the same attributes. This CHANGES war FOREVER, a COMPLETE evolution in the Killzone universe. The way this will affect gameplay, is that now you can run and jump a LA Halo and climb round a LA Uncharted multiplayer giving it a fresh new vertical feel to combat, plus the realistic heavyish gunplay, decent campaign and story and you got yourself a totally new Killzone without sacrificing the core formula. Two entries in the franchise later and Killzone is now known for its epic fast paced running, jumping and climbing around yet realisticish combat.
That's what I mean, make it awesome, make it cool, make it EPIC!
I think I created a hipoterical awesome Killzone.