Gremdude said:
Uh, they already did that in Killzone 3. Jetpacks and armor suits. BTW, I LOVED Killzone 3. Really fun game. Killzone SF? Not fun. Beautiful but soul less.
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Well you totally missed the point. I don't mean to argue really, just constructive criticism. Let me put it more simple.
Those jetpacks and armor suits were just weapons or vehicles, they didn't create them so that the KZ universe would revolve around them and change the franchise forever, and that's what I'm talking about.
Example:
The helghast invent some kinds of serum that makes them super strong, now they can run faster and jump higher, also the serum would affect them in such a way that they have to keep using their iconic masks no matter what(giving them a real reason for guerilla to keep making them that way). Now to counter attack the Vektans invent a super suit that gives them the same attributes. This CHANGES war FOREVER, a COMPLETE evolution in the Killzone universe. The way this will affect gameplay, is that now you can run and jump a LA Halo and climb round a LA Uncharted multiplayer giving it a fresh new vertical feel to combat, plus the realistic heavyish gunplay, decent campaign and story and you got yourself a totally new Killzone without sacrificing the core formula. Two entries in the franchise later and Killzone is now known for its epic fast paced running, jumping and climbing around yet realisticish combat.
That's what I mean, make it awesome, make it cool, make it EPIC!
I think I created a hipoterical awesome Killzone.