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Forums - Nintendo - Miyamoto Went Sour at First "A Link Between Worlds" idea

Thank the all the Gods for Miyamoto! Seems like he made the right call. And I found THIS interesting:

"The ones who undertook [rethinking conventions] were younger developers," Aonuma said, "and during development, I often exclaimed, 'We can do that?!"

Seems like Nintendo has a bunch of good, young developers on board, which makes for a promising future



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So, we avoided another DS style Zelda and got a sequel to my favorite entry? I have yet another reason to love Miyamoto.



Oh! Great! The DS style Zeldas were terrible for me. I just couldnt get into it.

Zelda needs to be an action/adventure game, not a "point and click" adventure.



Miyamoto was right. Surprise!



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His critique was "that sounds like an idea that's 20 years old", so he made it like a game that's 21 years old



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Read about it before and yes, I'm very happy about Miyamoto's intervention. The mere thought that we were that close to getting another Spirit Tracks instead of what looks to be a worthy successor to A Link to the Past is beyond scary though.



thank god cause i hated phantom hour glass that is in my opinion the worst zelda game mainly cause of its controllers



I read it in the Iwata Asks. Pretty funny, and it shows how much influence Miyamoto still has and how much it's still needed (because this has definitely been for the better) even if he himself wants to prepare for retirement.



Miyamoto still king



RolStoppable said:
S.Peelman said:
I read it in the Iwata Asks. Pretty funny, and it shows how much influence Miyamoto still has and how much it's still needed (because this has definitely been for the better) even if he himself wants to prepare for retirement.

Aonuma is simply the wrong man for the job. Somebody who doesn't like Zelda shouldn't be in charge of the Zelda team. I bet the ideas of young developers that Aonuma was refering to were things like:

1) Give the player the sword early.
2) Make dungeons that are more about combat than puzzles.
3) Dump the sidekick that treats the player like a baby.

I don't know.

I've liked every Zelda game so far so something must be done right. I don't feel Aonuma needs to go. Though I agree Aonuma's decisions have been hit or miss, especially 'miss' in his newer games. On one hand he knocks it out of the park as one of the lead-designers for Ocarina of Time, on the other he allows some of the most important aspects of Zelda to take a backseat (or be non-existent) in Skyward Sword. And yes, the handholding. I'm glad Miyamoto turned the table.

I know Aonuma is a bit burned out on Zelda, or at least, that's what he's implying every once in a while, so maybe it is best for him to move to another franchise for a couple of years. Thing is, I don't know who should replace him. I think the only ones undoubtedly capable of such position are someone like Tezuka and Miyamoto himself. But those two are already 'above' such a position in the hierarchy (and they probably wouldn't want it anyway)...