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Forums - Sony Discussion - PS4 SW Launch sales in!CoD Leads

ninetailschris said:
iceboy151 said:
ninetailschris said:

Killzone: Shadow Fall - 355,148

Knack - 102,749

Expect killzone lifetime :750,000-550,000 America.

Knack 200,000

Expect a lose for Sony.

A million buyers of ps4 and less than half bought a Sony game.

Wow that is bad!

Third party games are king on the PS4, and X1. Exclusives can't keep up with them. While on Nintendo consoles, first parties are king. And this game will probably do close to 600k FW with Eu and NA combined. I don't think Sony is upset with that.

First party is what upsets the cost of ps4 loss. Killzone never said was a flop but together with knack will cause a loss for Sony because overall it failed to do it's job. Killzone I feel overall may be a lost because of http://www.examiner.com/article/killzone-shadow-fall-dev-says-next-gen-has-quadrupled-game-development-costs if it true and 

according to my memory of Sony saying killzone 3 underperformed. It seems to follow the pattern of killzone 3 but with a bigger budget.

Third party should be used to boost the power of first party and vise-versa. But in this case it isn't just third party(mostly shooters). Knowing 

how Sony first party is very front-loaded and sales cut by half every week. It seems it will meet killzone 3 by 5% more or less.

Knack has no chance at the current market looking at the current games on the low-end this game like similar platformers on the system 

should drop by 70-60% based on puppeteer and R&C performance being similar games having that performance and review scores.

 I know you said nothing about knack but I know for almost a fact Sony Isn't happy with knack. 200,000 in Amercia is me being fair. 

Don't get me wrong hardware performance was great. But software on Sony side is lacking and Sony has to convince these

gamers to buy than just third party or just feeding companies money and not yourself. At the end of the day it's about profit.

The PS3 had a huge install base when KZ3 came out, it also came out on a Tuesday. With a millon consoles sold, and for a game coming out on a Friday, I'm pretty sure Sony is happy with that. And with Knack, Sony better be happy! Platformers are dead not named Mario. So I really hope no one was expecting this to sell well. What you said changes nothing. Don't expect first party games to take over on this console, because it won't happen.



 

                          

 

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adriane23 said:
Turkish said:
Pavolink said:
Ninjahound101 said:

1.  Call of Duty: Ghosts - 703,638 
2. Battlefield 4 - 396,187 
4. Assassin’s Creed IV: Black Flag - 345,176


This proves casual gamers are willing to update the hardware.

Good news to Wii U.


Hahaha no. The CODFIFA crowd are softcore, the occassional gamer. Wii's audience were diehard casuals, soccer moms, grandparents, people who arent into gaming etc, these people are not coming back, they moved to mobiles.

I agree. 90% of the people in my department have a Wii, and 100% of that 90% no nothing of the WiiU because they don't really follow anything gaming related unless it's on mainstream news. One of my coworkers got a Wii as a gift last year and I asked if it was the Wii or the WiiU. She didn't know what the WiiU was, so I told her it was the one with the touch screen built into the controller. She replied, "No, I have the real one then." I didn't even bother to explain anything else because I knew she wouldn't care anyway.

LOL! Funny way of knowing it apart, this means that for most people Wii means WiiMote or WiiMote+. That dildo, despite less exciting and allusive than the really porn PS move, is Wii's most experience defining standard equipment, it's the interface that made videogames attractive for those that previously didn't like them so much (or that stopped liking them after growing beyond some age). While Wii U's default interface is the pad, and it looks like casuals that like pads prefer gaming on phones and tablets, while the existing Wii user base, as said before, is in love with the stick, but the other possible audience, taking back hardcores, usually hate tablet and phone gaming very deeply, as with good reasons they consider them, due to most games being cheap and shallow, and also due to the oversimplified interface that forces many limits on gameplay (forget, for example, that acceleration, braking and gear be totally under player's control, smooth steering is the only fine control you'll get on most tablet and phone racers), responsible for the decline of deeper and wider games. If Ninty wants to keep the casuals, it must include the wiiMote+ as standard equipment in every SKU, while to avoid scaring away the hardcores, it must use the pad in a hardcore way, using it to make games wider and deeper (not for fancy but for geeky stuff), and hype this feature in a way appealing for them. They could say, for example, that the pad can give console's games the precision, depth and richness of options PC's mouse+keyboard offer, while keeping console controller's ease of handling and smaller space requirements.
Instead what Ninty managed to communicate to casuals and hardcores isn't easily decipherable, but what we can tell for sure is that casuals didn't understand it at all, while hardcores understood something that, be it what Ninty meant or not, made them mad.

What I wrote could make someone think I'm amongst those that think that HW is king and it's what sells consoles and games, but instead it means that HW can help a lot, but it must be designed to serve faithfully and efficiently the games the producer wants to be played on its platform, and it must do it being comfy for the user.



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