By using this site, you agree to our Privacy Policy and our Terms of Use. Close
adriane23 said:
Turkish said:
Pavolink said:
Ninjahound101 said:

1.  Call of Duty: Ghosts - 703,638 
2. Battlefield 4 - 396,187 
4. Assassin’s Creed IV: Black Flag - 345,176


This proves casual gamers are willing to update the hardware.

Good news to Wii U.


Hahaha no. The CODFIFA crowd are softcore, the occassional gamer. Wii's audience were diehard casuals, soccer moms, grandparents, people who arent into gaming etc, these people are not coming back, they moved to mobiles.

I agree. 90% of the people in my department have a Wii, and 100% of that 90% no nothing of the WiiU because they don't really follow anything gaming related unless it's on mainstream news. One of my coworkers got a Wii as a gift last year and I asked if it was the Wii or the WiiU. She didn't know what the WiiU was, so I told her it was the one with the touch screen built into the controller. She replied, "No, I have the real one then." I didn't even bother to explain anything else because I knew she wouldn't care anyway.

LOL! Funny way of knowing it apart, this means that for most people Wii means WiiMote or WiiMote+. That dildo, despite less exciting and allusive than the really porn PS move, is Wii's most experience defining standard equipment, it's the interface that made videogames attractive for those that previously didn't like them so much (or that stopped liking them after growing beyond some age). While Wii U's default interface is the pad, and it looks like casuals that like pads prefer gaming on phones and tablets, while the existing Wii user base, as said before, is in love with the stick, but the other possible audience, taking back hardcores, usually hate tablet and phone gaming very deeply, as with good reasons they consider them, due to most games being cheap and shallow, and also due to the oversimplified interface that forces many limits on gameplay (forget, for example, that acceleration, braking and gear be totally under player's control, smooth steering is the only fine control you'll get on most tablet and phone racers), responsible for the decline of deeper and wider games. If Ninty wants to keep the casuals, it must include the wiiMote+ as standard equipment in every SKU, while to avoid scaring away the hardcores, it must use the pad in a hardcore way, using it to make games wider and deeper (not for fancy but for geeky stuff), and hype this feature in a way appealing for them. They could say, for example, that the pad can give console's games the precision, depth and richness of options PC's mouse+keyboard offer, while keeping console controller's ease of handling and smaller space requirements.
Instead what Ninty managed to communicate to casuals and hardcores isn't easily decipherable, but what we can tell for sure is that casuals didn't understand it at all, while hardcores understood something that, be it what Ninty meant or not, made them mad.

What I wrote could make someone think I'm amongst those that think that HW is king and it's what sells consoles and games, but instead it means that HW can help a lot, but it must be designed to serve faithfully and efficiently the games the producer wants to be played on its platform, and it must do it being comfy for the user.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!