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Forums - Nintendo - Zelda: A Link Between Worlds dishes out quadruple damage in Hero Mode, game includes something extra

I just happen to watch a Link Between Worlds tv commercial on FOX, it was superb.



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Zero999 said:
fatslob-:O said:
Anfebious said:
fatslob-:O said:
Quadruple damage ? Really ? Why couldn't nintendo just make the AI harder. I do not like increased difficulties that just buffs up the enemies stats and I also dislike the idea of increasing difficulty through debuffs too.


Very true, it's totally unhardcore. I want my AI hardcore, just like on Call of Duty ghosts and it's hardcore fish.

LOL somebody here is mad. 

yes, you.

Damn LOL. Not even past 20 posts and we have already have more people like yourselfs getting so mad of someones opinion over the internet. Did I struck a nerve ?



Holy triforce. It will be difficult. Great hopes for Zelda U.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


.......Hero Mode, quadruple damage.....challenge accepted.



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

Quadruple damage will be quite difficult. Especially if there's no hearts like in the other Hero Modes. Image if this game had an Ocarina of Time Iron Knuckle-like enemy. It'd do 16 hearts of damage O.O!

Anyway, I'm curious to see what that 'extra' is. Just little over a week left! Finally, another Zelda game!



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I really wish they would let you unlock it at the start. And give you other unlockables for beating the game.

It's essentially a hard difficulty that's not that hard atleast in SS. But here it seems more difficult.

I used gecko codes in Skyward Sword so it was a reasonable difficulty in hero mode instead of too easy without.



RolStoppable said:
And probably no hearts from pots and enemies. That is going to be the real stupidity, changing fundamental rules of the game.

I hope they don't do that. It worked in Skyward Sword -- with potions available from the start and resting places distributed throughout the overworld, the game was designed to be playable without heart drops. Shoehorning the feature into Wind Waker didn't work at all. I'm pretty sure there isn't a single opportunity to heal until you reach the fairies in front of the boss door in Dragon Roost Cavern.